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- import BlendingState from "../BlendingState.js";
- import Buffer from "../../Renderer/Buffer.js";
- import BufferUsage from "../../Renderer/BufferUsage.js";
- import clone from "../../Core/clone.js";
- import defined from "../../Core/defined.js";
- import DrawCommand from "../../Renderer/DrawCommand.js";
- import IndexDatatype from "../../Core/IndexDatatype.js";
- import ModelExperimentalFS from "../../Shaders/ModelExperimental/ModelExperimentalFS.js";
- import ModelExperimentalVS from "../../Shaders/ModelExperimental/ModelExperimentalVS.js";
- import Pass from "../../Renderer/Pass.js";
- import PrimitiveType from "../../Core/PrimitiveType.js";
- import RenderState from "../../Renderer/RenderState.js";
- import RuntimeError from "../../Core/RuntimeError.js";
- import StencilConstants from "../StencilConstants.js";
- import StyleCommandsNeeded from "./StyleCommandsNeeded.js";
- import VertexArray from "../../Renderer/VertexArray.js";
- import WireframeIndexGenerator from "../../Core/WireframeIndexGenerator.js";
- import BoundingSphere from "../../Core/BoundingSphere.js";
- import Matrix4 from "../../Core/Matrix4.js";
- import ShadowMode from "../ShadowMode.js";
- /**
- * Builds the DrawCommands for a {@link ModelExperimentalPrimitive} using its render resources.
- *
- * @param {PrimitiveRenderResources} primitiveRenderResources The render resources for a primitive.
- * @param {FrameState} frameState The frame state for creating GPU resources.
- *
- * @returns {DrawCommand[]} The generated DrawCommands.
- *
- * @private
- */
- export default function buildDrawCommands(
- primitiveRenderResources,
- frameState
- ) {
- const shaderBuilder = primitiveRenderResources.shaderBuilder;
- shaderBuilder.addVertexLines([ModelExperimentalVS]);
- shaderBuilder.addFragmentLines([ModelExperimentalFS]);
- const model = primitiveRenderResources.model;
- let primitiveType = primitiveRenderResources.primitiveType;
- const debugWireframe =
- model.debugWireframe && PrimitiveType.isTriangles(primitiveType);
- const indexBuffer = getIndexBuffer(
- primitiveRenderResources,
- debugWireframe,
- frameState
- );
- const vertexArray = new VertexArray({
- context: frameState.context,
- indexBuffer: indexBuffer,
- attributes: primitiveRenderResources.attributes,
- });
- model._resources.push(vertexArray);
- let renderState = primitiveRenderResources.renderStateOptions;
- if (model.opaquePass === Pass.CESIUM_3D_TILE) {
- // Set stencil values for classification on 3D Tiles
- renderState = clone(renderState, true);
- renderState.stencilTest = StencilConstants.setCesium3DTileBit();
- renderState.stencilMask = StencilConstants.CESIUM_3D_TILE_MASK;
- }
- renderState = RenderState.fromCache(renderState);
- const shaderProgram = shaderBuilder.buildShaderProgram(frameState.context);
- model._resources.push(shaderProgram);
- const pass = primitiveRenderResources.alphaOptions.pass;
- const sceneGraph = model.sceneGraph;
- const modelMatrix = Matrix4.multiply(
- sceneGraph.computedModelMatrix,
- primitiveRenderResources.runtimeNode.computedTransform,
- new Matrix4()
- );
- primitiveRenderResources.boundingSphere = BoundingSphere.transform(
- primitiveRenderResources.boundingSphere,
- modelMatrix,
- primitiveRenderResources.boundingSphere
- );
- let count = primitiveRenderResources.count;
- if (debugWireframe) {
- count = WireframeIndexGenerator.getWireframeIndicesCount(
- primitiveType,
- count
- );
- primitiveType = PrimitiveType.LINES;
- }
- const command = new DrawCommand({
- boundingVolume: primitiveRenderResources.boundingSphere,
- modelMatrix: modelMatrix,
- uniformMap: primitiveRenderResources.uniformMap,
- renderState: renderState,
- vertexArray: vertexArray,
- shaderProgram: shaderProgram,
- cull: model.cull,
- pass: pass,
- count: count,
- pickId: primitiveRenderResources.pickId,
- instanceCount: primitiveRenderResources.instanceCount,
- primitiveType: primitiveType,
- debugShowBoundingVolume: model.debugShowBoundingVolume,
- castShadows: ShadowMode.castShadows(model.shadows),
- receiveShadows: ShadowMode.receiveShadows(model.shadows),
- });
- const styleCommandsNeeded = primitiveRenderResources.styleCommandsNeeded;
- const commandList = [];
- if (defined(styleCommandsNeeded)) {
- const derivedCommands = createDerivedCommands(command);
- if (pass !== Pass.TRANSLUCENT) {
- switch (styleCommandsNeeded) {
- case StyleCommandsNeeded.ALL_OPAQUE:
- commandList.push(command);
- break;
- case StyleCommandsNeeded.ALL_TRANSLUCENT:
- commandList.push(derivedCommands.translucent);
- break;
- case StyleCommandsNeeded.OPAQUE_AND_TRANSLUCENT:
- // Push both opaque and translucent commands. The rendering of features based on opacity is handled in the shaders.
- commandList.push(command, derivedCommands.translucent);
- break;
- //>>includeStart('debug', pragmas.debug);
- default:
- throw new RuntimeError("styleCommandsNeeded is not a valid value.");
- //>>includeEnd('debug');
- }
- } else {
- // Command was originally translucent so no need to derive new commands;
- // as of now, a style can't change an originally translucent feature to
- // opaque since the style's alpha is modulated, not a replacement. When
- // this changes, we need to derive new opaque commands here.
- commandList.push(command);
- }
- } else {
- commandList.push(command);
- }
- return commandList;
- }
- /**
- * @private
- */
- function createDerivedCommands(command) {
- const derivedCommands = {};
- derivedCommands.translucent = deriveTranslucentCommand(command);
- return derivedCommands;
- }
- /**
- * @private
- */
- function deriveTranslucentCommand(command) {
- const derivedCommand = DrawCommand.shallowClone(command);
- derivedCommand.pass = Pass.TRANSLUCENT;
- const rs = clone(command.renderState, true);
- rs.cull.enabled = false;
- rs.depthTest.enabled = true;
- rs.depthMask = false;
- rs.blending = BlendingState.ALPHA_BLEND;
- derivedCommand.renderState = RenderState.fromCache(rs);
- return derivedCommand;
- }
- function getIndexBuffer(primitiveRenderResources, debugWireframe, frameState) {
- if (debugWireframe) {
- return createWireframeIndexBuffer(primitiveRenderResources, frameState);
- }
- const indices = primitiveRenderResources.indices;
- if (!defined(indices)) {
- return undefined;
- }
- if (defined(indices.buffer)) {
- return indices.buffer;
- }
- const typedArray = indices.typedArray;
- const indexDatatype = IndexDatatype.fromSizeInBytes(
- typedArray.BYTES_PER_ELEMENT
- );
- return Buffer.createIndexBuffer({
- context: frameState.context,
- typedArray: typedArray,
- usage: BufferUsage.STATIC_DRAW,
- indexDatatype: indexDatatype,
- });
- }
- /**
- * @private
- */
- function createWireframeIndexBuffer(primitiveRenderResources, frameState) {
- let positionAttribute;
- const attributes = primitiveRenderResources.attributes;
- const length = attributes.length;
- for (let i = 0; i < length; i++) {
- if (attributes[i].index === 0) {
- positionAttribute = attributes[i];
- break;
- }
- }
- const vertexCount = positionAttribute.count;
- const indices = primitiveRenderResources.indices;
- const context = frameState.context;
- let originalIndices;
- if (defined(indices)) {
- const indicesBuffer = indices.buffer;
- const indicesCount = indices.count;
- const useWebgl2 = context.webgl2;
- if (useWebgl2 && defined(indicesBuffer)) {
- originalIndices = IndexDatatype.createTypedArray(
- vertexCount,
- indicesCount
- );
- indicesBuffer.getBufferData(originalIndices);
- } else {
- originalIndices = indices.typedArray;
- }
- }
- const primitiveType = primitiveRenderResources.primitiveType;
- const wireframeIndices = WireframeIndexGenerator.createWireframeIndices(
- primitiveType,
- vertexCount,
- originalIndices
- );
- const indexDatatype = IndexDatatype.fromSizeInBytes(
- wireframeIndices.BYTES_PER_ELEMENT
- );
- return Buffer.createIndexBuffer({
- context: context,
- typedArray: wireframeIndices,
- usage: BufferUsage.STATIC_DRAW,
- indexDatatype: indexDatatype,
- });
- }
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