123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- import Queue from "../Core/Queue.js";
- /**
- * @private
- */
- function ModelLoadResources() {
- this.initialized = false;
- this.resourcesParsed = false;
- this.vertexBuffersToCreate = new Queue();
- this.indexBuffersToCreate = new Queue();
- this.buffers = {};
- this.pendingBufferLoads = 0;
- this.programsToCreate = new Queue();
- this.shaders = {};
- this.pendingShaderLoads = 0;
- this.texturesToCreate = new Queue();
- this.pendingTextureLoads = 0;
- this.texturesToCreateFromBufferView = new Queue();
- this.pendingBufferViewToImage = 0;
- this.createSamplers = true;
- this.createSkins = true;
- this.createRuntimeAnimations = true;
- this.createVertexArrays = true;
- this.createRenderStates = true;
- this.createUniformMaps = true;
- this.createRuntimeNodes = true;
- this.createdBufferViews = {};
- this.primitivesToDecode = new Queue();
- this.activeDecodingTasks = 0;
- this.pendingDecodingCache = false;
- this.skinnedNodesIds = [];
- }
- /**
- * This function differs from the normal subarray function
- * because it takes offset and length, rather than begin and end.
- * @private
- */
- function getSubarray(array, offset, length) {
- return array.subarray(offset, offset + length);
- }
- ModelLoadResources.prototype.getBuffer = function (bufferView) {
- return getSubarray(
- this.buffers[bufferView.buffer],
- bufferView.byteOffset,
- bufferView.byteLength
- );
- };
- ModelLoadResources.prototype.finishedPendingBufferLoads = function () {
- return this.pendingBufferLoads === 0;
- };
- ModelLoadResources.prototype.finishedBuffersCreation = function () {
- return (
- this.pendingBufferLoads === 0 &&
- this.vertexBuffersToCreate.length === 0 &&
- this.indexBuffersToCreate.length === 0
- );
- };
- ModelLoadResources.prototype.finishedProgramCreation = function () {
- return this.pendingShaderLoads === 0 && this.programsToCreate.length === 0;
- };
- ModelLoadResources.prototype.finishedTextureCreation = function () {
- const finishedPendingLoads = this.pendingTextureLoads === 0;
- const finishedResourceCreation =
- this.texturesToCreate.length === 0 &&
- this.texturesToCreateFromBufferView.length === 0;
- return finishedPendingLoads && finishedResourceCreation;
- };
- ModelLoadResources.prototype.finishedEverythingButTextureCreation = function () {
- const finishedPendingLoads =
- this.pendingBufferLoads === 0 && this.pendingShaderLoads === 0;
- const finishedResourceCreation =
- this.vertexBuffersToCreate.length === 0 &&
- this.indexBuffersToCreate.length === 0 &&
- this.programsToCreate.length === 0 &&
- this.pendingBufferViewToImage === 0;
- return (
- this.finishedDecoding() && finishedPendingLoads && finishedResourceCreation
- );
- };
- ModelLoadResources.prototype.finishedDecoding = function () {
- return (
- this.primitivesToDecode.length === 0 &&
- this.activeDecodingTasks === 0 &&
- !this.pendingDecodingCache
- );
- };
- ModelLoadResources.prototype.finished = function () {
- return (
- this.finishedDecoding() &&
- this.finishedTextureCreation() &&
- this.finishedEverythingButTextureCreation()
- );
- };
- export default ModelLoadResources;
|