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- /**
- * A model's mesh and its materials.
- * <p>
- * Use {@link Model#getMesh} to create an instance.
- * </p>
- *
- * @alias ModelMesh
- * @internalConstructor
- * @class
- *
- * @see Model#getMesh
- */
- function ModelMesh(mesh, runtimeMaterialsById, id) {
- const materials = [];
- const primitives = mesh.primitives;
- const length = primitives.length;
- for (let i = 0; i < length; ++i) {
- const p = primitives[i];
- materials[i] = runtimeMaterialsById[p.material];
- }
- this._name = mesh.name;
- this._materials = materials;
- this._id = id;
- }
- Object.defineProperties(ModelMesh.prototype, {
- /**
- * The value of the <code>name</code> property of this mesh.
- *
- * @memberof ModelMesh.prototype
- *
- * @type {String}
- * @readonly
- */
- name: {
- get: function () {
- return this._name;
- },
- },
- /**
- * The index of the mesh.
- *
- * @memberof ModelMesh.prototype
- *
- * @type {String}
- * @readonly
- */
- id: {
- get: function () {
- return this._id;
- },
- },
- /**
- * An array of {@link ModelMaterial} instances indexed by the mesh's
- * primitive indices.
- *
- * @memberof ModelMesh.prototype
- *
- * @type {ModelMaterial[]}
- * @readonly
- */
- materials: {
- get: function () {
- return this._materials;
- },
- },
- });
- export default ModelMesh;
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