123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- import defaultValue from "../Core/defaultValue.js";
- import PointCloudEyeDomeLighting from "./PointCloudEyeDomeLighting.js";
- /**
- * Options for performing point attenuation based on geometric error when rendering
- * point clouds using 3D Tiles.
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Boolean} [options.attenuation=false] Perform point attenuation based on geometric error.
- * @param {Number} [options.geometricErrorScale=1.0] Scale to be applied to each tile's geometric error.
- * @param {Number} [options.maximumAttenuation] Maximum attenuation in pixels. Defaults to the Cesium3DTileset's maximumScreenSpaceError.
- * @param {Number} [options.baseResolution] Average base resolution for the dataset in meters. Substitute for Geometric Error when not available.
- * @param {Boolean} [options.eyeDomeLighting=true] When true, use eye dome lighting when drawing with point attenuation.
- * @param {Number} [options.eyeDomeLightingStrength=1.0] Increasing this value increases contrast on slopes and edges.
- * @param {Number} [options.eyeDomeLightingRadius=1.0] Increase the thickness of contours from eye dome lighting.
- * @param {Boolean} [options.backFaceCulling=false] Determines whether back-facing points are hidden. This option works only if data has normals included.
- * @param {Boolean} [options.normalShading=true] Determines whether a point cloud that contains normals is shaded by the scene's light source.
- *
- * @alias PointCloudShading
- * @constructor
- */
- function PointCloudShading(options) {
- const pointCloudShading = defaultValue(options, {});
- /**
- * Perform point attenuation based on geometric error.
- * @type {Boolean}
- * @default false
- */
- this.attenuation = defaultValue(pointCloudShading.attenuation, false);
- /**
- * Scale to be applied to the geometric error before computing attenuation.
- * @type {Number}
- * @default 1.0
- */
- this.geometricErrorScale = defaultValue(
- pointCloudShading.geometricErrorScale,
- 1.0
- );
- /**
- * Maximum point attenuation in pixels. If undefined, the Cesium3DTileset's maximumScreenSpaceError will be used.
- * @type {Number}
- */
- this.maximumAttenuation = pointCloudShading.maximumAttenuation;
- /**
- * Average base resolution for the dataset in meters.
- * Used in place of geometric error when geometric error is 0.
- * If undefined, an approximation will be computed for each tile that has geometric error of 0.
- * @type {Number}
- */
- this.baseResolution = pointCloudShading.baseResolution;
- /**
- * Use eye dome lighting when drawing with point attenuation
- * Requires support for EXT_frag_depth, OES_texture_float, and WEBGL_draw_buffers extensions in WebGL 1.0,
- * otherwise eye dome lighting is ignored.
- *
- * @type {Boolean}
- * @default true
- */
- this.eyeDomeLighting = defaultValue(pointCloudShading.eyeDomeLighting, true);
- /**
- * Eye dome lighting strength (apparent contrast)
- * @type {Number}
- * @default 1.0
- */
- this.eyeDomeLightingStrength = defaultValue(
- pointCloudShading.eyeDomeLightingStrength,
- 1.0
- );
- /**
- * Thickness of contours from eye dome lighting
- * @type {Number}
- * @default 1.0
- */
- this.eyeDomeLightingRadius = defaultValue(
- pointCloudShading.eyeDomeLightingRadius,
- 1.0
- );
- /**
- * Determines whether back-facing points are hidden.
- * This option works only if data has normals included.
- *
- * @type {Boolean}
- * @default false
- */
- this.backFaceCulling = defaultValue(pointCloudShading.backFaceCulling, false);
- /**
- * Determines whether a point cloud that contains normals is shaded by the scene's light source.
- *
- * @type {Boolean}
- * @default true
- */
- this.normalShading = defaultValue(pointCloudShading.normalShading, true);
- }
- /**
- * Determines if point cloud shading is supported.
- *
- * @param {Scene} scene The scene.
- * @returns {Boolean} <code>true</code> if point cloud shading is supported; otherwise, returns <code>false</code>
- */
- PointCloudShading.isSupported = function (scene) {
- return PointCloudEyeDomeLighting.isSupported(scene.context);
- };
- export default PointCloudShading;
|