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							- /**
 
-  * The {@link ResourceLoader} state.
 
-  *
 
-  * @private
 
-  */
 
- const ResourceLoaderState = {
 
-   /**
 
-    * The resource has not yet been loaded.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    * @private
 
-    */
 
-   UNLOADED: 0,
 
-   /**
 
-    * The resource is loading. In this state, external resources are fetched as needed.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    * @private
 
-    */
 
-   LOADING: 1,
 
-   /**
 
-    * The resource has finished loading, but requires further processing. GPU resources are allocated in this state as needed.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    * @private
 
-    */
 
-   PROCESSING: 2,
 
-   /**
 
-    * The resource has finished loading and processing; the results are ready to be used.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    * @private
 
-    */
 
-   READY: 3,
 
-   /**
 
-    * The resource loading or processing has failed due to an error.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    * @private
 
-    */
 
-   FAILED: 4,
 
- };
 
- export default Object.freeze(ResourceLoaderState);
 
 
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