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- import Cartesian2 from "../Core/Cartesian2.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Cartographic from "../Core/Cartographic.js";
- import Check from "../Core/Check.js";
- import ComponentDatatype from "../Core/ComponentDatatype.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import EncodedCartesian3 from "../Core/EncodedCartesian3.js";
- import GeometryInstanceAttribute from "../Core/GeometryInstanceAttribute.js";
- import CesiumMath from "../Core/Math.js";
- import Matrix4 from "../Core/Matrix4.js";
- import Rectangle from "../Core/Rectangle.js";
- import Transforms from "../Core/Transforms.js";
- import ShaderSource from "../Renderer/ShaderSource.js";
- import PerInstanceColorAppearance from "../Scene/PerInstanceColorAppearance.js";
- import ShadowVolumeAppearanceFS from "../Shaders/ShadowVolumeAppearanceFS.js";
- /**
- * Creates shaders for a ClassificationPrimitive to use a given Appearance, as well as for picking.
- *
- * @param {Boolean} extentsCulling Discard fragments outside the instance's texture coordinate extents.
- * @param {Boolean} planarExtents If true, texture coordinates will be computed using planes instead of spherical coordinates.
- * @param {Appearance} appearance An Appearance to be used with a ClassificationPrimitive via GroundPrimitive.
- * @private
- */
- function ShadowVolumeAppearance(extentsCulling, planarExtents, appearance) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.bool("extentsCulling", extentsCulling);
- Check.typeOf.bool("planarExtents", planarExtents);
- Check.typeOf.object("appearance", appearance);
- //>>includeEnd('debug');
- this._projectionExtentDefines = {
- eastMostYhighDefine: "",
- eastMostYlowDefine: "",
- westMostYhighDefine: "",
- westMostYlowDefine: "",
- };
- // Compute shader dependencies
- const colorShaderDependencies = new ShaderDependencies();
- colorShaderDependencies.requiresTextureCoordinates = extentsCulling;
- colorShaderDependencies.requiresEC = !appearance.flat;
- const pickShaderDependencies = new ShaderDependencies();
- pickShaderDependencies.requiresTextureCoordinates = extentsCulling;
- if (appearance instanceof PerInstanceColorAppearance) {
- // PerInstanceColorAppearance doesn't have material.shaderSource, instead it has its own vertex and fragment shaders
- colorShaderDependencies.requiresNormalEC = !appearance.flat;
- } else {
- // Scan material source for what hookups are needed. Assume czm_materialInput materialInput.
- const materialShaderSource = `${appearance.material.shaderSource}\n${appearance.fragmentShaderSource}`;
- colorShaderDependencies.normalEC =
- materialShaderSource.indexOf("materialInput.normalEC") !== -1 ||
- materialShaderSource.indexOf("czm_getDefaultMaterial") !== -1;
- colorShaderDependencies.positionToEyeEC =
- materialShaderSource.indexOf("materialInput.positionToEyeEC") !== -1;
- colorShaderDependencies.tangentToEyeMatrix =
- materialShaderSource.indexOf("materialInput.tangentToEyeMatrix") !== -1;
- colorShaderDependencies.st =
- materialShaderSource.indexOf("materialInput.st") !== -1;
- }
- this._colorShaderDependencies = colorShaderDependencies;
- this._pickShaderDependencies = pickShaderDependencies;
- this._appearance = appearance;
- this._extentsCulling = extentsCulling;
- this._planarExtents = planarExtents;
- }
- /**
- * Create the fragment shader for a ClassificationPrimitive's color pass when rendering for color.
- *
- * @param {Boolean} columbusView2D Whether the shader will be used for Columbus View or 2D.
- * @returns {ShaderSource} Shader source for the fragment shader.
- */
- ShadowVolumeAppearance.prototype.createFragmentShader = function (
- columbusView2D
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.bool("columbusView2D", columbusView2D);
- //>>includeEnd('debug');
- const appearance = this._appearance;
- const dependencies = this._colorShaderDependencies;
- const defines = [];
- if (!columbusView2D && !this._planarExtents) {
- defines.push("SPHERICAL");
- }
- if (dependencies.requiresEC) {
- defines.push("REQUIRES_EC");
- }
- if (dependencies.requiresWC) {
- defines.push("REQUIRES_WC");
- }
- if (dependencies.requiresTextureCoordinates) {
- defines.push("TEXTURE_COORDINATES");
- }
- if (this._extentsCulling) {
- defines.push("CULL_FRAGMENTS");
- }
- if (dependencies.requiresNormalEC) {
- defines.push("NORMAL_EC");
- }
- if (appearance instanceof PerInstanceColorAppearance) {
- defines.push("PER_INSTANCE_COLOR");
- }
- // Material inputs. Use of parameters in the material is different
- // from requirement of the parameters in the overall shader, for example,
- // texture coordinates may be used for fragment culling but not for the material itself.
- if (dependencies.normalEC) {
- defines.push("USES_NORMAL_EC");
- }
- if (dependencies.positionToEyeEC) {
- defines.push("USES_POSITION_TO_EYE_EC");
- }
- if (dependencies.tangentToEyeMatrix) {
- defines.push("USES_TANGENT_TO_EYE");
- }
- if (dependencies.st) {
- defines.push("USES_ST");
- }
- if (appearance.flat) {
- defines.push("FLAT");
- }
- let materialSource = "";
- if (!(appearance instanceof PerInstanceColorAppearance)) {
- materialSource = appearance.material.shaderSource;
- }
- return new ShaderSource({
- defines: defines,
- sources: [materialSource, ShadowVolumeAppearanceFS],
- });
- };
- ShadowVolumeAppearance.prototype.createPickFragmentShader = function (
- columbusView2D
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.bool("columbusView2D", columbusView2D);
- //>>includeEnd('debug');
- const dependencies = this._pickShaderDependencies;
- const defines = ["PICK"];
- if (!columbusView2D && !this._planarExtents) {
- defines.push("SPHERICAL");
- }
- if (dependencies.requiresEC) {
- defines.push("REQUIRES_EC");
- }
- if (dependencies.requiresWC) {
- defines.push("REQUIRES_WC");
- }
- if (dependencies.requiresTextureCoordinates) {
- defines.push("TEXTURE_COORDINATES");
- }
- if (this._extentsCulling) {
- defines.push("CULL_FRAGMENTS");
- }
- return new ShaderSource({
- defines: defines,
- sources: [ShadowVolumeAppearanceFS],
- pickColorQualifier: "varying",
- });
- };
- /**
- * Create the vertex shader for a ClassificationPrimitive's color pass on the final of 3 shadow volume passes
- *
- * @param {String[]} defines External defines to pass to the vertex shader.
- * @param {String} vertexShaderSource ShadowVolumeAppearanceVS with any required modifications for computing position.
- * @param {Boolean} columbusView2D Whether the shader will be used for Columbus View or 2D.
- * @param {MapProjection} mapProjection Current scene's map projection.
- * @returns {String} Shader source for the vertex shader.
- */
- ShadowVolumeAppearance.prototype.createVertexShader = function (
- defines,
- vertexShaderSource,
- columbusView2D,
- mapProjection
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("defines", defines);
- Check.typeOf.string("vertexShaderSource", vertexShaderSource);
- Check.typeOf.bool("columbusView2D", columbusView2D);
- Check.defined("mapProjection", mapProjection);
- //>>includeEnd('debug');
- return createShadowVolumeAppearanceVS(
- this._colorShaderDependencies,
- this._planarExtents,
- columbusView2D,
- defines,
- vertexShaderSource,
- this._appearance,
- mapProjection,
- this._projectionExtentDefines
- );
- };
- /**
- * Create the vertex shader for a ClassificationPrimitive's pick pass on the final of 3 shadow volume passes
- *
- * @param {String[]} defines External defines to pass to the vertex shader.
- * @param {String} vertexShaderSource ShadowVolumeAppearanceVS with any required modifications for computing position and picking.
- * @param {Boolean} columbusView2D Whether the shader will be used for Columbus View or 2D.
- * @param {MapProjection} mapProjection Current scene's map projection.
- * @returns {String} Shader source for the vertex shader.
- */
- ShadowVolumeAppearance.prototype.createPickVertexShader = function (
- defines,
- vertexShaderSource,
- columbusView2D,
- mapProjection
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("defines", defines);
- Check.typeOf.string("vertexShaderSource", vertexShaderSource);
- Check.typeOf.bool("columbusView2D", columbusView2D);
- Check.defined("mapProjection", mapProjection);
- //>>includeEnd('debug');
- return createShadowVolumeAppearanceVS(
- this._pickShaderDependencies,
- this._planarExtents,
- columbusView2D,
- defines,
- vertexShaderSource,
- undefined,
- mapProjection,
- this._projectionExtentDefines
- );
- };
- const longitudeExtentsCartesianScratch = new Cartesian3();
- const longitudeExtentsCartographicScratch = new Cartographic();
- const longitudeExtentsEncodeScratch = {
- high: 0.0,
- low: 0.0,
- };
- function createShadowVolumeAppearanceVS(
- shaderDependencies,
- planarExtents,
- columbusView2D,
- defines,
- vertexShaderSource,
- appearance,
- mapProjection,
- projectionExtentDefines
- ) {
- const allDefines = defines.slice();
- if (projectionExtentDefines.eastMostYhighDefine === "") {
- const eastMostCartographic = longitudeExtentsCartographicScratch;
- eastMostCartographic.longitude = CesiumMath.PI;
- eastMostCartographic.latitude = 0.0;
- eastMostCartographic.height = 0.0;
- const eastMostCartesian = mapProjection.project(
- eastMostCartographic,
- longitudeExtentsCartesianScratch
- );
- let encoded = EncodedCartesian3.encode(
- eastMostCartesian.x,
- longitudeExtentsEncodeScratch
- );
- projectionExtentDefines.eastMostYhighDefine = `EAST_MOST_X_HIGH ${encoded.high.toFixed(
- `${encoded.high}`.length + 1
- )}`;
- projectionExtentDefines.eastMostYlowDefine = `EAST_MOST_X_LOW ${encoded.low.toFixed(
- `${encoded.low}`.length + 1
- )}`;
- const westMostCartographic = longitudeExtentsCartographicScratch;
- westMostCartographic.longitude = -CesiumMath.PI;
- westMostCartographic.latitude = 0.0;
- westMostCartographic.height = 0.0;
- const westMostCartesian = mapProjection.project(
- westMostCartographic,
- longitudeExtentsCartesianScratch
- );
- encoded = EncodedCartesian3.encode(
- westMostCartesian.x,
- longitudeExtentsEncodeScratch
- );
- projectionExtentDefines.westMostYhighDefine = `WEST_MOST_X_HIGH ${encoded.high.toFixed(
- `${encoded.high}`.length + 1
- )}`;
- projectionExtentDefines.westMostYlowDefine = `WEST_MOST_X_LOW ${encoded.low.toFixed(
- `${encoded.low}`.length + 1
- )}`;
- }
- if (columbusView2D) {
- allDefines.push(projectionExtentDefines.eastMostYhighDefine);
- allDefines.push(projectionExtentDefines.eastMostYlowDefine);
- allDefines.push(projectionExtentDefines.westMostYhighDefine);
- allDefines.push(projectionExtentDefines.westMostYlowDefine);
- }
- if (defined(appearance) && appearance instanceof PerInstanceColorAppearance) {
- allDefines.push("PER_INSTANCE_COLOR");
- }
- if (shaderDependencies.requiresTextureCoordinates) {
- allDefines.push("TEXTURE_COORDINATES");
- if (!(planarExtents || columbusView2D)) {
- allDefines.push("SPHERICAL");
- }
- if (columbusView2D) {
- allDefines.push("COLUMBUS_VIEW_2D");
- }
- }
- return new ShaderSource({
- defines: allDefines,
- sources: [vertexShaderSource],
- });
- }
- /**
- * Tracks shader dependencies.
- * @private
- */
- function ShaderDependencies() {
- this._requiresEC = false;
- this._requiresWC = false; // depends on eye coordinates, needed for material and for phong
- this._requiresNormalEC = false; // depends on eye coordinates, needed for material
- this._requiresTextureCoordinates = false; // depends on world coordinates, needed for material and for culling
- this._usesNormalEC = false;
- this._usesPositionToEyeEC = false;
- this._usesTangentToEyeMat = false;
- this._usesSt = false;
- }
- Object.defineProperties(ShaderDependencies.prototype, {
- // Set when assessing final shading (flat vs. phong) and culling using computed texture coordinates
- requiresEC: {
- get: function () {
- return this._requiresEC;
- },
- set: function (value) {
- this._requiresEC = value || this._requiresEC;
- },
- },
- requiresWC: {
- get: function () {
- return this._requiresWC;
- },
- set: function (value) {
- this._requiresWC = value || this._requiresWC;
- this.requiresEC = this._requiresWC;
- },
- },
- requiresNormalEC: {
- get: function () {
- return this._requiresNormalEC;
- },
- set: function (value) {
- this._requiresNormalEC = value || this._requiresNormalEC;
- this.requiresEC = this._requiresNormalEC;
- },
- },
- requiresTextureCoordinates: {
- get: function () {
- return this._requiresTextureCoordinates;
- },
- set: function (value) {
- this._requiresTextureCoordinates =
- value || this._requiresTextureCoordinates;
- this.requiresWC = this._requiresTextureCoordinates;
- },
- },
- // Get/Set when assessing material hookups
- normalEC: {
- set: function (value) {
- this.requiresNormalEC = value;
- this._usesNormalEC = value;
- },
- get: function () {
- return this._usesNormalEC;
- },
- },
- tangentToEyeMatrix: {
- set: function (value) {
- this.requiresWC = value;
- this.requiresNormalEC = value;
- this._usesTangentToEyeMat = value;
- },
- get: function () {
- return this._usesTangentToEyeMat;
- },
- },
- positionToEyeEC: {
- set: function (value) {
- this.requiresEC = value;
- this._usesPositionToEyeEC = value;
- },
- get: function () {
- return this._usesPositionToEyeEC;
- },
- },
- st: {
- set: function (value) {
- this.requiresTextureCoordinates = value;
- this._usesSt = value;
- },
- get: function () {
- return this._usesSt;
- },
- },
- });
- function pointLineDistance(point1, point2, point) {
- return (
- Math.abs(
- (point2.y - point1.y) * point.x -
- (point2.x - point1.x) * point.y +
- point2.x * point1.y -
- point2.y * point1.x
- ) / Cartesian2.distance(point2, point1)
- );
- }
- const points2DScratch = [
- new Cartesian2(),
- new Cartesian2(),
- new Cartesian2(),
- new Cartesian2(),
- ];
- // textureCoordinateRotationPoints form 2 lines in the computed UV space that remap to desired texture coordinates.
- // This allows simulation of baked texture coordinates for EllipseGeometry, RectangleGeometry, and PolygonGeometry.
- function addTextureCoordinateRotationAttributes(
- attributes,
- textureCoordinateRotationPoints
- ) {
- const points2D = points2DScratch;
- const minXYCorner = Cartesian2.unpack(
- textureCoordinateRotationPoints,
- 0,
- points2D[0]
- );
- const maxYCorner = Cartesian2.unpack(
- textureCoordinateRotationPoints,
- 2,
- points2D[1]
- );
- const maxXCorner = Cartesian2.unpack(
- textureCoordinateRotationPoints,
- 4,
- points2D[2]
- );
- attributes.uMaxVmax = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- normalize: false,
- value: [maxYCorner.x, maxYCorner.y, maxXCorner.x, maxXCorner.y],
- });
- const inverseExtentX =
- 1.0 / pointLineDistance(minXYCorner, maxYCorner, maxXCorner);
- const inverseExtentY =
- 1.0 / pointLineDistance(minXYCorner, maxXCorner, maxYCorner);
- attributes.uvMinAndExtents = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- normalize: false,
- value: [minXYCorner.x, minXYCorner.y, inverseExtentX, inverseExtentY],
- });
- }
- const cartographicScratch = new Cartographic();
- const cornerScratch = new Cartesian3();
- const northWestScratch = new Cartesian3();
- const southEastScratch = new Cartesian3();
- const highLowScratch = { high: 0.0, low: 0.0 };
- function add2DTextureCoordinateAttributes(rectangle, projection, attributes) {
- // Compute corner positions in double precision
- const carto = cartographicScratch;
- carto.height = 0.0;
- carto.longitude = rectangle.west;
- carto.latitude = rectangle.south;
- const southWestCorner = projection.project(carto, cornerScratch);
- carto.latitude = rectangle.north;
- const northWest = projection.project(carto, northWestScratch);
- carto.longitude = rectangle.east;
- carto.latitude = rectangle.south;
- const southEast = projection.project(carto, southEastScratch);
- // Since these positions are all in the 2D plane, there's a lot of zeros
- // and a lot of repetition. So we only need to encode 4 values.
- // Encode:
- // x: x value for southWestCorner
- // y: y value for southWestCorner
- // z: y value for northWest
- // w: x value for southEast
- const valuesHigh = [0, 0, 0, 0];
- const valuesLow = [0, 0, 0, 0];
- let encoded = EncodedCartesian3.encode(southWestCorner.x, highLowScratch);
- valuesHigh[0] = encoded.high;
- valuesLow[0] = encoded.low;
- encoded = EncodedCartesian3.encode(southWestCorner.y, highLowScratch);
- valuesHigh[1] = encoded.high;
- valuesLow[1] = encoded.low;
- encoded = EncodedCartesian3.encode(northWest.y, highLowScratch);
- valuesHigh[2] = encoded.high;
- valuesLow[2] = encoded.low;
- encoded = EncodedCartesian3.encode(southEast.x, highLowScratch);
- valuesHigh[3] = encoded.high;
- valuesLow[3] = encoded.low;
- attributes.planes2D_HIGH = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- normalize: false,
- value: valuesHigh,
- });
- attributes.planes2D_LOW = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- normalize: false,
- value: valuesLow,
- });
- }
- const enuMatrixScratch = new Matrix4();
- const inverseEnuScratch = new Matrix4();
- const rectanglePointCartesianScratch = new Cartesian3();
- const rectangleCenterScratch = new Cartographic();
- const pointsCartographicScratch = [
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- new Cartographic(),
- ];
- /**
- * When computing planes to bound the rectangle,
- * need to factor in "bulge" and other distortion.
- * Flatten the ellipsoid-centered corners and edge-centers of the rectangle
- * into the plane of the local ENU system, compute bounds in 2D, and
- * project back to ellipsoid-centered.
- *
- * @private
- */
- function computeRectangleBounds(
- rectangle,
- ellipsoid,
- height,
- southWestCornerResult,
- eastVectorResult,
- northVectorResult
- ) {
- // Compute center of rectangle
- const centerCartographic = Rectangle.center(
- rectangle,
- rectangleCenterScratch
- );
- centerCartographic.height = height;
- const centerCartesian = Cartographic.toCartesian(
- centerCartographic,
- ellipsoid,
- rectanglePointCartesianScratch
- );
- const enuMatrix = Transforms.eastNorthUpToFixedFrame(
- centerCartesian,
- ellipsoid,
- enuMatrixScratch
- );
- const inverseEnu = Matrix4.inverse(enuMatrix, inverseEnuScratch);
- const west = rectangle.west;
- const east = rectangle.east;
- const north = rectangle.north;
- const south = rectangle.south;
- const cartographics = pointsCartographicScratch;
- cartographics[0].latitude = south;
- cartographics[0].longitude = west;
- cartographics[1].latitude = north;
- cartographics[1].longitude = west;
- cartographics[2].latitude = north;
- cartographics[2].longitude = east;
- cartographics[3].latitude = south;
- cartographics[3].longitude = east;
- const longitudeCenter = (west + east) * 0.5;
- const latitudeCenter = (north + south) * 0.5;
- cartographics[4].latitude = south;
- cartographics[4].longitude = longitudeCenter;
- cartographics[5].latitude = north;
- cartographics[5].longitude = longitudeCenter;
- cartographics[6].latitude = latitudeCenter;
- cartographics[6].longitude = west;
- cartographics[7].latitude = latitudeCenter;
- cartographics[7].longitude = east;
- let minX = Number.POSITIVE_INFINITY;
- let maxX = Number.NEGATIVE_INFINITY;
- let minY = Number.POSITIVE_INFINITY;
- let maxY = Number.NEGATIVE_INFINITY;
- for (let i = 0; i < 8; i++) {
- cartographics[i].height = height;
- const pointCartesian = Cartographic.toCartesian(
- cartographics[i],
- ellipsoid,
- rectanglePointCartesianScratch
- );
- Matrix4.multiplyByPoint(inverseEnu, pointCartesian, pointCartesian);
- pointCartesian.z = 0.0; // flatten into XY plane of ENU coordinate system
- minX = Math.min(minX, pointCartesian.x);
- maxX = Math.max(maxX, pointCartesian.x);
- minY = Math.min(minY, pointCartesian.y);
- maxY = Math.max(maxY, pointCartesian.y);
- }
- const southWestCorner = southWestCornerResult;
- southWestCorner.x = minX;
- southWestCorner.y = minY;
- southWestCorner.z = 0.0;
- Matrix4.multiplyByPoint(enuMatrix, southWestCorner, southWestCorner);
- const southEastCorner = eastVectorResult;
- southEastCorner.x = maxX;
- southEastCorner.y = minY;
- southEastCorner.z = 0.0;
- Matrix4.multiplyByPoint(enuMatrix, southEastCorner, southEastCorner);
- // make eastward vector
- Cartesian3.subtract(southEastCorner, southWestCorner, eastVectorResult);
- const northWestCorner = northVectorResult;
- northWestCorner.x = minX;
- northWestCorner.y = maxY;
- northWestCorner.z = 0.0;
- Matrix4.multiplyByPoint(enuMatrix, northWestCorner, northWestCorner);
- // make eastward vector
- Cartesian3.subtract(northWestCorner, southWestCorner, northVectorResult);
- }
- const eastwardScratch = new Cartesian3();
- const northwardScratch = new Cartesian3();
- const encodeScratch = new EncodedCartesian3();
- /**
- * Gets an attributes object containing:
- * - 3 high-precision points as 6 GeometryInstanceAttributes. These points are used to compute eye-space planes.
- * - 1 texture coordinate rotation GeometryInstanceAttributes
- * - 2 GeometryInstanceAttributes used to compute high-precision points in 2D and Columbus View.
- * These points are used to compute eye-space planes like above.
- *
- * Used to compute texture coordinates for small-area ClassificationPrimitives with materials or multiple non-overlapping instances.
- *
- * @see ShadowVolumeAppearance
- * @private
- *
- * @param {Rectangle} boundingRectangle Rectangle object that the points will approximately bound
- * @param {Number[]} textureCoordinateRotationPoints Points in the computed texture coordinate system for remapping texture coordinates
- * @param {Ellipsoid} ellipsoid Ellipsoid for converting Rectangle points to world coordinates
- * @param {MapProjection} projection The MapProjection used for 2D and Columbus View.
- * @param {Number} [height=0] The maximum height for the shadow volume.
- * @returns {Object} An attributes dictionary containing planar texture coordinate attributes.
- */
- ShadowVolumeAppearance.getPlanarTextureCoordinateAttributes = function (
- boundingRectangle,
- textureCoordinateRotationPoints,
- ellipsoid,
- projection,
- height
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("boundingRectangle", boundingRectangle);
- Check.defined(
- "textureCoordinateRotationPoints",
- textureCoordinateRotationPoints
- );
- Check.typeOf.object("ellipsoid", ellipsoid);
- Check.typeOf.object("projection", projection);
- //>>includeEnd('debug');
- const corner = cornerScratch;
- const eastward = eastwardScratch;
- const northward = northwardScratch;
- computeRectangleBounds(
- boundingRectangle,
- ellipsoid,
- defaultValue(height, 0.0),
- corner,
- eastward,
- northward
- );
- const attributes = {};
- addTextureCoordinateRotationAttributes(
- attributes,
- textureCoordinateRotationPoints
- );
- const encoded = EncodedCartesian3.fromCartesian(corner, encodeScratch);
- attributes.southWest_HIGH = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- normalize: false,
- value: Cartesian3.pack(encoded.high, [0, 0, 0]),
- });
- attributes.southWest_LOW = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- normalize: false,
- value: Cartesian3.pack(encoded.low, [0, 0, 0]),
- });
- attributes.eastward = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- normalize: false,
- value: Cartesian3.pack(eastward, [0, 0, 0]),
- });
- attributes.northward = new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- normalize: false,
- value: Cartesian3.pack(northward, [0, 0, 0]),
- });
- add2DTextureCoordinateAttributes(boundingRectangle, projection, attributes);
- return attributes;
- };
- const spherePointScratch = new Cartesian3();
- function latLongToSpherical(latitude, longitude, ellipsoid, result) {
- const cartographic = cartographicScratch;
- cartographic.latitude = latitude;
- cartographic.longitude = longitude;
- cartographic.height = 0.0;
- const spherePoint = Cartographic.toCartesian(
- cartographic,
- ellipsoid,
- spherePointScratch
- );
- // Project into plane with vertical for latitude
- const magXY = Math.sqrt(
- spherePoint.x * spherePoint.x + spherePoint.y * spherePoint.y
- );
- // Use fastApproximateAtan2 for alignment with shader
- const sphereLatitude = CesiumMath.fastApproximateAtan2(magXY, spherePoint.z);
- const sphereLongitude = CesiumMath.fastApproximateAtan2(
- spherePoint.x,
- spherePoint.y
- );
- result.x = sphereLatitude;
- result.y = sphereLongitude;
- return result;
- }
- const sphericalScratch = new Cartesian2();
- /**
- * Gets an attributes object containing:
- * - the southwest corner of a rectangular area in spherical coordinates, as well as the inverse of the latitude/longitude range.
- * These are computed using the same atan2 approximation used in the shader.
- * - 1 texture coordinate rotation GeometryInstanceAttributes
- * - 2 GeometryInstanceAttributes used to compute high-precision points in 2D and Columbus View.
- * These points are used to compute eye-space planes like above.
- *
- * Used when computing texture coordinates for large-area ClassificationPrimitives with materials or
- * multiple non-overlapping instances.
- * @see ShadowVolumeAppearance
- * @private
- *
- * @param {Rectangle} boundingRectangle Rectangle object that the spherical extents will approximately bound
- * @param {Number[]} textureCoordinateRotationPoints Points in the computed texture coordinate system for remapping texture coordinates
- * @param {Ellipsoid} ellipsoid Ellipsoid for converting Rectangle points to world coordinates
- * @param {MapProjection} projection The MapProjection used for 2D and Columbus View.
- * @returns {Object} An attributes dictionary containing spherical texture coordinate attributes.
- */
- ShadowVolumeAppearance.getSphericalExtentGeometryInstanceAttributes = function (
- boundingRectangle,
- textureCoordinateRotationPoints,
- ellipsoid,
- projection
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("boundingRectangle", boundingRectangle);
- Check.defined(
- "textureCoordinateRotationPoints",
- textureCoordinateRotationPoints
- );
- Check.typeOf.object("ellipsoid", ellipsoid);
- Check.typeOf.object("projection", projection);
- //>>includeEnd('debug');
- // rectangle cartographic coords !== spherical because it's on an ellipsoid
- const southWestExtents = latLongToSpherical(
- boundingRectangle.south,
- boundingRectangle.west,
- ellipsoid,
- sphericalScratch
- );
- let south = southWestExtents.x;
- let west = southWestExtents.y;
- const northEastExtents = latLongToSpherical(
- boundingRectangle.north,
- boundingRectangle.east,
- ellipsoid,
- sphericalScratch
- );
- let north = northEastExtents.x;
- let east = northEastExtents.y;
- // If the bounding rectangle crosses the IDL, rotate the spherical extents so the cross no longer happens.
- // This rotation must happen in the shader too.
- let rotationRadians = 0.0;
- if (west > east) {
- rotationRadians = CesiumMath.PI - west;
- west = -CesiumMath.PI;
- east += rotationRadians;
- }
- // Slightly pad extents to avoid floating point error when fragment culling at edges.
- south -= CesiumMath.EPSILON5;
- west -= CesiumMath.EPSILON5;
- north += CesiumMath.EPSILON5;
- east += CesiumMath.EPSILON5;
- const longitudeRangeInverse = 1.0 / (east - west);
- const latitudeRangeInverse = 1.0 / (north - south);
- const attributes = {
- sphericalExtents: new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- normalize: false,
- value: [south, west, latitudeRangeInverse, longitudeRangeInverse],
- }),
- longitudeRotation: new GeometryInstanceAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 1,
- normalize: false,
- value: [rotationRadians],
- }),
- };
- addTextureCoordinateRotationAttributes(
- attributes,
- textureCoordinateRotationPoints
- );
- add2DTextureCoordinateAttributes(boundingRectangle, projection, attributes);
- return attributes;
- };
- ShadowVolumeAppearance.hasAttributesForTextureCoordinatePlanes = function (
- attributes
- ) {
- return (
- defined(attributes.southWest_HIGH) &&
- defined(attributes.southWest_LOW) &&
- defined(attributes.northward) &&
- defined(attributes.eastward) &&
- defined(attributes.planes2D_HIGH) &&
- defined(attributes.planes2D_LOW) &&
- defined(attributes.uMaxVmax) &&
- defined(attributes.uvMinAndExtents)
- );
- };
- ShadowVolumeAppearance.hasAttributesForSphericalExtents = function (
- attributes
- ) {
- return (
- defined(attributes.sphericalExtents) &&
- defined(attributes.longitudeRotation) &&
- defined(attributes.planes2D_HIGH) &&
- defined(attributes.planes2D_LOW) &&
- defined(attributes.uMaxVmax) &&
- defined(attributes.uvMinAndExtents)
- );
- };
- function shouldUseSpherical(rectangle) {
- return (
- Math.max(rectangle.width, rectangle.height) >
- ShadowVolumeAppearance.MAX_WIDTH_FOR_PLANAR_EXTENTS
- );
- }
- /**
- * Computes whether the given rectangle is wide enough that texture coordinates
- * over its area should be computed using spherical extents instead of distance to planes.
- *
- * @param {Rectangle} rectangle A rectangle
- * @private
- */
- ShadowVolumeAppearance.shouldUseSphericalCoordinates = function (rectangle) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
- return shouldUseSpherical(rectangle);
- };
- /**
- * Texture coordinates for ground primitives are computed either using spherical coordinates for large areas or
- * using distance from planes for small areas.
- *
- * @type {Number}
- * @constant
- * @private
- */
- ShadowVolumeAppearance.MAX_WIDTH_FOR_PLANAR_EXTENTS = CesiumMath.toRadians(1.0);
- export default ShadowVolumeAppearance;
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