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- import BoundingRectangle from "../Core/BoundingRectangle.js";
- import Cartesian2 from "../Core/Cartesian2.js";
- import Cartesian4 from "../Core/Cartesian4.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import CesiumMath from "../Core/Math.js";
- import Matrix4 from "../Core/Matrix4.js";
- import Transforms from "../Core/Transforms.js";
- import AdditiveBlend from "../Shaders/PostProcessStages/AdditiveBlend.js";
- import BrightPass from "../Shaders/PostProcessStages/BrightPass.js";
- import GaussianBlur1D from "../Shaders/PostProcessStages/GaussianBlur1D.js";
- import PassThrough from "../Shaders/PostProcessStages/PassThrough.js";
- import PostProcessStage from "./PostProcessStage.js";
- import PostProcessStageComposite from "./PostProcessStageComposite.js";
- import PostProcessStageSampleMode from "./PostProcessStageSampleMode.js";
- import PostProcessStageTextureCache from "./PostProcessStageTextureCache.js";
- import SceneFramebuffer from "./SceneFramebuffer.js";
- function SunPostProcess() {
- this._sceneFramebuffer = new SceneFramebuffer();
- const scale = 0.125;
- const stages = new Array(6);
- stages[0] = new PostProcessStage({
- fragmentShader: PassThrough,
- textureScale: scale,
- forcePowerOfTwo: true,
- sampleMode: PostProcessStageSampleMode.LINEAR,
- });
- const brightPass = (stages[1] = new PostProcessStage({
- fragmentShader: BrightPass,
- uniforms: {
- avgLuminance: 0.5, // A guess at the average luminance across the entire scene
- threshold: 0.25,
- offset: 0.1,
- },
- textureScale: scale,
- forcePowerOfTwo: true,
- }));
- const that = this;
- this._delta = 1.0;
- this._sigma = 2.0;
- this._blurStep = new Cartesian2();
- stages[2] = new PostProcessStage({
- fragmentShader: GaussianBlur1D,
- uniforms: {
- step: function () {
- that._blurStep.x = that._blurStep.y =
- 1.0 / brightPass.outputTexture.width;
- return that._blurStep;
- },
- delta: function () {
- return that._delta;
- },
- sigma: function () {
- return that._sigma;
- },
- direction: 0.0,
- },
- textureScale: scale,
- forcePowerOfTwo: true,
- });
- stages[3] = new PostProcessStage({
- fragmentShader: GaussianBlur1D,
- uniforms: {
- step: function () {
- that._blurStep.x = that._blurStep.y =
- 1.0 / brightPass.outputTexture.width;
- return that._blurStep;
- },
- delta: function () {
- return that._delta;
- },
- sigma: function () {
- return that._sigma;
- },
- direction: 1.0,
- },
- textureScale: scale,
- forcePowerOfTwo: true,
- });
- stages[4] = new PostProcessStage({
- fragmentShader: PassThrough,
- sampleMode: PostProcessStageSampleMode.LINEAR,
- });
- this._uCenter = new Cartesian2();
- this._uRadius = undefined;
- stages[5] = new PostProcessStage({
- fragmentShader: AdditiveBlend,
- uniforms: {
- center: function () {
- return that._uCenter;
- },
- radius: function () {
- return that._uRadius;
- },
- colorTexture2: function () {
- return that._sceneFramebuffer.framebuffer.getColorTexture(0);
- },
- },
- });
- this._stages = new PostProcessStageComposite({
- stages: stages,
- });
- const textureCache = new PostProcessStageTextureCache(this);
- const length = stages.length;
- for (let i = 0; i < length; ++i) {
- stages[i]._textureCache = textureCache;
- }
- this._textureCache = textureCache;
- this.length = stages.length;
- }
- SunPostProcess.prototype.get = function (index) {
- return this._stages.get(index);
- };
- SunPostProcess.prototype.getStageByName = function (name) {
- const length = this._stages.length;
- for (let i = 0; i < length; ++i) {
- const stage = this._stages.get(i);
- if (stage.name === name) {
- return stage;
- }
- }
- return undefined;
- };
- const sunPositionECScratch = new Cartesian4();
- const sunPositionWCScratch = new Cartesian2();
- const sizeScratch = new Cartesian2();
- const postProcessMatrix4Scratch = new Matrix4();
- function updateSunPosition(postProcess, context, viewport) {
- const us = context.uniformState;
- const sunPosition = us.sunPositionWC;
- const viewMatrix = us.view;
- const viewProjectionMatrix = us.viewProjection;
- const projectionMatrix = us.projection;
- // create up sampled render state
- let viewportTransformation = Matrix4.computeViewportTransformation(
- viewport,
- 0.0,
- 1.0,
- postProcessMatrix4Scratch
- );
- const sunPositionEC = Matrix4.multiplyByPoint(
- viewMatrix,
- sunPosition,
- sunPositionECScratch
- );
- let sunPositionWC = Transforms.pointToGLWindowCoordinates(
- viewProjectionMatrix,
- viewportTransformation,
- sunPosition,
- sunPositionWCScratch
- );
- sunPositionEC.x += CesiumMath.SOLAR_RADIUS;
- const limbWC = Transforms.pointToGLWindowCoordinates(
- projectionMatrix,
- viewportTransformation,
- sunPositionEC,
- sunPositionEC
- );
- const sunSize =
- Cartesian2.magnitude(Cartesian2.subtract(limbWC, sunPositionWC, limbWC)) *
- 30.0 *
- 2.0;
- const size = sizeScratch;
- size.x = sunSize;
- size.y = sunSize;
- postProcess._uCenter = Cartesian2.clone(sunPositionWC, postProcess._uCenter);
- postProcess._uRadius = Math.max(size.x, size.y) * 0.15;
- const width = context.drawingBufferWidth;
- const height = context.drawingBufferHeight;
- const stages = postProcess._stages;
- const firstStage = stages.get(0);
- const downSampleWidth = firstStage.outputTexture.width;
- const downSampleHeight = firstStage.outputTexture.height;
- const downSampleViewport = new BoundingRectangle();
- downSampleViewport.width = downSampleWidth;
- downSampleViewport.height = downSampleHeight;
- // create down sampled render state
- viewportTransformation = Matrix4.computeViewportTransformation(
- downSampleViewport,
- 0.0,
- 1.0,
- postProcessMatrix4Scratch
- );
- sunPositionWC = Transforms.pointToGLWindowCoordinates(
- viewProjectionMatrix,
- viewportTransformation,
- sunPosition,
- sunPositionWCScratch
- );
- size.x *= downSampleWidth / width;
- size.y *= downSampleHeight / height;
- const scissorRectangle = firstStage.scissorRectangle;
- scissorRectangle.x = Math.max(sunPositionWC.x - size.x * 0.5, 0.0);
- scissorRectangle.y = Math.max(sunPositionWC.y - size.y * 0.5, 0.0);
- scissorRectangle.width = Math.min(size.x, width);
- scissorRectangle.height = Math.min(size.y, height);
- for (let i = 1; i < 4; ++i) {
- BoundingRectangle.clone(scissorRectangle, stages.get(i).scissorRectangle);
- }
- }
- SunPostProcess.prototype.clear = function (context, passState, clearColor) {
- this._sceneFramebuffer.clear(context, passState, clearColor);
- this._textureCache.clear(context);
- };
- SunPostProcess.prototype.update = function (passState) {
- const context = passState.context;
- const viewport = passState.viewport;
- const sceneFramebuffer = this._sceneFramebuffer;
- sceneFramebuffer.update(context, viewport);
- const framebuffer = sceneFramebuffer.framebuffer;
- this._textureCache.update(context);
- this._stages.update(context, false);
- updateSunPosition(this, context, viewport);
- return framebuffer;
- };
- SunPostProcess.prototype.execute = function (context) {
- const colorTexture = this._sceneFramebuffer.framebuffer.getColorTexture(0);
- const stages = this._stages;
- const length = stages.length;
- stages.get(0).execute(context, colorTexture);
- for (let i = 1; i < length; ++i) {
- stages.get(i).execute(context, stages.get(i - 1).outputTexture);
- }
- };
- SunPostProcess.prototype.copy = function (context, framebuffer) {
- if (!defined(this._copyColorCommand)) {
- const that = this;
- this._copyColorCommand = context.createViewportQuadCommand(PassThrough, {
- uniformMap: {
- colorTexture: function () {
- return that._stages.get(that._stages.length - 1).outputTexture;
- },
- },
- owner: this,
- });
- }
- this._copyColorCommand.framebuffer = framebuffer;
- this._copyColorCommand.execute(context);
- };
- SunPostProcess.prototype.isDestroyed = function () {
- return false;
- };
- SunPostProcess.prototype.destroy = function () {
- this._textureCache.destroy();
- this._stages.destroy();
- return destroyObject(this);
- };
- export default SunPostProcess;
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