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- import BoundingSphere from "../Core/BoundingSphere.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Cartographic from "../Core/Cartographic.js";
- import Check from "../Core/Check.js";
- import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import Ellipsoid from "../Core/Ellipsoid.js";
- import GeometryInstance from "../Core/GeometryInstance.js";
- import IntersectionTests from "../Core/IntersectionTests.js";
- import Matrix4 from "../Core/Matrix4.js";
- import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
- import Plane from "../Core/Plane.js";
- import Ray from "../Core/Ray.js";
- import Rectangle from "../Core/Rectangle.js";
- import RectangleOutlineGeometry from "../Core/RectangleOutlineGeometry.js";
- import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js";
- import Primitive from "./Primitive.js";
- import SceneMode from "./SceneMode.js";
- /**
- * A tile bounding volume specified as a longitude/latitude/height region.
- * @alias TileBoundingRegion
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Rectangle} options.rectangle The rectangle specifying the longitude and latitude range of the region.
- * @param {Number} [options.minimumHeight=0.0] The minimum height of the region.
- * @param {Number} [options.maximumHeight=0.0] The maximum height of the region.
- * @param {Ellipsoid} [options.ellipsoid=Cesium.Ellipsoid.WGS84] The ellipsoid.
- * @param {Boolean} [options.computeBoundingVolumes=true] True to compute the {@link TileBoundingRegion#boundingVolume} and
- * {@link TileBoundingVolume#boundingSphere}. If false, these properties will be undefined.
- *
- * @private
- */
- function TileBoundingRegion(options) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options", options);
- Check.typeOf.object("options.rectangle", options.rectangle);
- //>>includeEnd('debug');
- this.rectangle = Rectangle.clone(options.rectangle);
- this.minimumHeight = defaultValue(options.minimumHeight, 0.0);
- this.maximumHeight = defaultValue(options.maximumHeight, 0.0);
- /**
- * The world coordinates of the southwest corner of the tile's rectangle.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.southwestCornerCartesian = new Cartesian3();
- /**
- * The world coordinates of the northeast corner of the tile's rectangle.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.northeastCornerCartesian = new Cartesian3();
- /**
- * A normal that, along with southwestCornerCartesian, defines a plane at the western edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.westNormal = new Cartesian3();
- /**
- * A normal that, along with southwestCornerCartesian, defines a plane at the southern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- * Because points of constant latitude do not necessary lie in a plane, positions below this
- * plane are not necessarily inside the tile, but they are close.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.southNormal = new Cartesian3();
- /**
- * A normal that, along with northeastCornerCartesian, defines a plane at the eastern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.eastNormal = new Cartesian3();
- /**
- * A normal that, along with northeastCornerCartesian, defines a plane at the eastern edge of
- * the tile. Any position above (in the direction of the normal) this plane is outside the tile.
- * Because points of constant latitude do not necessary lie in a plane, positions below this
- * plane are not necessarily inside the tile, but they are close.
- *
- * @type {Cartesian3}
- * @default Cartesian3()
- */
- this.northNormal = new Cartesian3();
- const ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- computeBox(this, options.rectangle, ellipsoid);
- this._orientedBoundingBox = undefined;
- this._boundingSphere = undefined;
- if (defaultValue(options.computeBoundingVolumes, true)) {
- this.computeBoundingVolumes(ellipsoid);
- }
- }
- Object.defineProperties(TileBoundingRegion.prototype, {
- /**
- * The underlying bounding volume
- *
- * @memberof TileBoundingRegion.prototype
- *
- * @type {Object}
- * @readonly
- */
- boundingVolume: {
- get: function () {
- return this._orientedBoundingBox;
- },
- },
- /**
- * The underlying bounding sphere
- *
- * @memberof TileBoundingRegion.prototype
- *
- * @type {BoundingSphere}
- * @readonly
- */
- boundingSphere: {
- get: function () {
- return this._boundingSphere;
- },
- },
- });
- TileBoundingRegion.prototype.computeBoundingVolumes = function (ellipsoid) {
- // An oriented bounding box that encloses this tile's region. This is used to calculate tile visibility.
- this._orientedBoundingBox = OrientedBoundingBox.fromRectangle(
- this.rectangle,
- this.minimumHeight,
- this.maximumHeight,
- ellipsoid
- );
- this._boundingSphere = BoundingSphere.fromOrientedBoundingBox(
- this._orientedBoundingBox
- );
- };
- const cartesian3Scratch = new Cartesian3();
- const cartesian3Scratch2 = new Cartesian3();
- const cartesian3Scratch3 = new Cartesian3();
- const eastWestNormalScratch = new Cartesian3();
- const westernMidpointScratch = new Cartesian3();
- const easternMidpointScratch = new Cartesian3();
- const cartographicScratch = new Cartographic();
- const planeScratch = new Plane(Cartesian3.UNIT_X, 0.0);
- const rayScratch = new Ray();
- function computeBox(tileBB, rectangle, ellipsoid) {
- ellipsoid.cartographicToCartesian(
- Rectangle.southwest(rectangle),
- tileBB.southwestCornerCartesian
- );
- ellipsoid.cartographicToCartesian(
- Rectangle.northeast(rectangle),
- tileBB.northeastCornerCartesian
- );
- // The middle latitude on the western edge.
- cartographicScratch.longitude = rectangle.west;
- cartographicScratch.latitude = (rectangle.south + rectangle.north) * 0.5;
- cartographicScratch.height = 0.0;
- const westernMidpointCartesian = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- westernMidpointScratch
- );
- // Compute the normal of the plane on the western edge of the tile.
- const westNormal = Cartesian3.cross(
- westernMidpointCartesian,
- Cartesian3.UNIT_Z,
- cartesian3Scratch
- );
- Cartesian3.normalize(westNormal, tileBB.westNormal);
- // The middle latitude on the eastern edge.
- cartographicScratch.longitude = rectangle.east;
- const easternMidpointCartesian = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- easternMidpointScratch
- );
- // Compute the normal of the plane on the eastern edge of the tile.
- const eastNormal = Cartesian3.cross(
- Cartesian3.UNIT_Z,
- easternMidpointCartesian,
- cartesian3Scratch
- );
- Cartesian3.normalize(eastNormal, tileBB.eastNormal);
- // Compute the normal of the plane bounding the southern edge of the tile.
- const westVector = Cartesian3.subtract(
- westernMidpointCartesian,
- easternMidpointCartesian,
- cartesian3Scratch
- );
- const eastWestNormal = Cartesian3.normalize(
- westVector,
- eastWestNormalScratch
- );
- const south = rectangle.south;
- let southSurfaceNormal;
- if (south > 0.0) {
- // Compute a plane that doesn't cut through the tile.
- cartographicScratch.longitude = (rectangle.west + rectangle.east) * 0.5;
- cartographicScratch.latitude = south;
- const southCenterCartesian = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- rayScratch.origin
- );
- Cartesian3.clone(eastWestNormal, rayScratch.direction);
- const westPlane = Plane.fromPointNormal(
- tileBB.southwestCornerCartesian,
- tileBB.westNormal,
- planeScratch
- );
- // Find a point that is on the west and the south planes
- IntersectionTests.rayPlane(
- rayScratch,
- westPlane,
- tileBB.southwestCornerCartesian
- );
- southSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
- southCenterCartesian,
- cartesian3Scratch2
- );
- } else {
- southSurfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(
- Rectangle.southeast(rectangle),
- cartesian3Scratch2
- );
- }
- const southNormal = Cartesian3.cross(
- southSurfaceNormal,
- westVector,
- cartesian3Scratch3
- );
- Cartesian3.normalize(southNormal, tileBB.southNormal);
- // Compute the normal of the plane bounding the northern edge of the tile.
- const north = rectangle.north;
- let northSurfaceNormal;
- if (north < 0.0) {
- // Compute a plane that doesn't cut through the tile.
- cartographicScratch.longitude = (rectangle.west + rectangle.east) * 0.5;
- cartographicScratch.latitude = north;
- const northCenterCartesian = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- rayScratch.origin
- );
- Cartesian3.negate(eastWestNormal, rayScratch.direction);
- const eastPlane = Plane.fromPointNormal(
- tileBB.northeastCornerCartesian,
- tileBB.eastNormal,
- planeScratch
- );
- // Find a point that is on the east and the north planes
- IntersectionTests.rayPlane(
- rayScratch,
- eastPlane,
- tileBB.northeastCornerCartesian
- );
- northSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
- northCenterCartesian,
- cartesian3Scratch2
- );
- } else {
- northSurfaceNormal = ellipsoid.geodeticSurfaceNormalCartographic(
- Rectangle.northwest(rectangle),
- cartesian3Scratch2
- );
- }
- const northNormal = Cartesian3.cross(
- westVector,
- northSurfaceNormal,
- cartesian3Scratch3
- );
- Cartesian3.normalize(northNormal, tileBB.northNormal);
- }
- const southwestCornerScratch = new Cartesian3();
- const northeastCornerScratch = new Cartesian3();
- const negativeUnitY = new Cartesian3(0.0, -1.0, 0.0);
- const negativeUnitZ = new Cartesian3(0.0, 0.0, -1.0);
- const vectorScratch = new Cartesian3();
- function distanceToCameraRegion(tileBB, frameState) {
- const camera = frameState.camera;
- const cameraCartesianPosition = camera.positionWC;
- const cameraCartographicPosition = camera.positionCartographic;
- let result = 0.0;
- if (!Rectangle.contains(tileBB.rectangle, cameraCartographicPosition)) {
- let southwestCornerCartesian = tileBB.southwestCornerCartesian;
- let northeastCornerCartesian = tileBB.northeastCornerCartesian;
- let westNormal = tileBB.westNormal;
- let southNormal = tileBB.southNormal;
- let eastNormal = tileBB.eastNormal;
- let northNormal = tileBB.northNormal;
- if (frameState.mode !== SceneMode.SCENE3D) {
- southwestCornerCartesian = frameState.mapProjection.project(
- Rectangle.southwest(tileBB.rectangle),
- southwestCornerScratch
- );
- southwestCornerCartesian.z = southwestCornerCartesian.y;
- southwestCornerCartesian.y = southwestCornerCartesian.x;
- southwestCornerCartesian.x = 0.0;
- northeastCornerCartesian = frameState.mapProjection.project(
- Rectangle.northeast(tileBB.rectangle),
- northeastCornerScratch
- );
- northeastCornerCartesian.z = northeastCornerCartesian.y;
- northeastCornerCartesian.y = northeastCornerCartesian.x;
- northeastCornerCartesian.x = 0.0;
- westNormal = negativeUnitY;
- eastNormal = Cartesian3.UNIT_Y;
- southNormal = negativeUnitZ;
- northNormal = Cartesian3.UNIT_Z;
- }
- const vectorFromSouthwestCorner = Cartesian3.subtract(
- cameraCartesianPosition,
- southwestCornerCartesian,
- vectorScratch
- );
- const distanceToWestPlane = Cartesian3.dot(
- vectorFromSouthwestCorner,
- westNormal
- );
- const distanceToSouthPlane = Cartesian3.dot(
- vectorFromSouthwestCorner,
- southNormal
- );
- const vectorFromNortheastCorner = Cartesian3.subtract(
- cameraCartesianPosition,
- northeastCornerCartesian,
- vectorScratch
- );
- const distanceToEastPlane = Cartesian3.dot(
- vectorFromNortheastCorner,
- eastNormal
- );
- const distanceToNorthPlane = Cartesian3.dot(
- vectorFromNortheastCorner,
- northNormal
- );
- if (distanceToWestPlane > 0.0) {
- result += distanceToWestPlane * distanceToWestPlane;
- } else if (distanceToEastPlane > 0.0) {
- result += distanceToEastPlane * distanceToEastPlane;
- }
- if (distanceToSouthPlane > 0.0) {
- result += distanceToSouthPlane * distanceToSouthPlane;
- } else if (distanceToNorthPlane > 0.0) {
- result += distanceToNorthPlane * distanceToNorthPlane;
- }
- }
- let cameraHeight;
- let minimumHeight;
- let maximumHeight;
- if (frameState.mode === SceneMode.SCENE3D) {
- cameraHeight = cameraCartographicPosition.height;
- minimumHeight = tileBB.minimumHeight;
- maximumHeight = tileBB.maximumHeight;
- } else {
- cameraHeight = cameraCartesianPosition.x;
- minimumHeight = 0.0;
- maximumHeight = 0.0;
- }
- if (cameraHeight > maximumHeight) {
- const distanceAboveTop = cameraHeight - maximumHeight;
- result += distanceAboveTop * distanceAboveTop;
- } else if (cameraHeight < minimumHeight) {
- const distanceBelowBottom = minimumHeight - cameraHeight;
- result += distanceBelowBottom * distanceBelowBottom;
- }
- return Math.sqrt(result);
- }
- /**
- * Gets the distance from the camera to the closest point on the tile. This is used for level of detail selection.
- *
- * @param {FrameState} frameState The state information of the current rendering frame.
- * @returns {Number} The distance from the camera to the closest point on the tile, in meters.
- */
- TileBoundingRegion.prototype.distanceToCamera = function (frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("frameState", frameState);
- //>>includeEnd('debug');
- const regionResult = distanceToCameraRegion(this, frameState);
- if (
- frameState.mode === SceneMode.SCENE3D &&
- defined(this._orientedBoundingBox)
- ) {
- const obbResult = Math.sqrt(
- this._orientedBoundingBox.distanceSquaredTo(frameState.camera.positionWC)
- );
- return Math.max(regionResult, obbResult);
- }
- return regionResult;
- };
- /**
- * Determines which side of a plane this box is located.
- *
- * @param {Plane} plane The plane to test against.
- * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
- * the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
- * on the opposite side, and {@link Intersect.INTERSECTING} if the box
- * intersects the plane.
- */
- TileBoundingRegion.prototype.intersectPlane = function (plane) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("plane", plane);
- //>>includeEnd('debug');
- return this._orientedBoundingBox.intersectPlane(plane);
- };
- /**
- * Creates a debug primitive that shows the outline of the tile bounding region.
- *
- * @param {Color} color The desired color of the primitive's mesh
- * @return {Primitive}
- *
- * @private
- */
- TileBoundingRegion.prototype.createDebugVolume = function (color) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("color", color);
- //>>includeEnd('debug');
- const modelMatrix = new Matrix4.clone(Matrix4.IDENTITY);
- const geometry = new RectangleOutlineGeometry({
- rectangle: this.rectangle,
- height: this.minimumHeight,
- extrudedHeight: this.maximumHeight,
- });
- const instance = new GeometryInstance({
- geometry: geometry,
- id: "outline",
- modelMatrix: modelMatrix,
- attributes: {
- color: ColorGeometryInstanceAttribute.fromColor(color),
- },
- });
- return new Primitive({
- geometryInstances: instance,
- appearance: new PerInstanceColorAppearance({
- translucent: false,
- flat: true,
- }),
- asynchronous: false,
- });
- };
- export default TileBoundingRegion;
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