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- import BoundingSphere from "../Core/BoundingSphere.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
- import GeometryInstance from "../Core/GeometryInstance.js";
- import CesiumMath from "../Core/Math.js";
- import Matrix4 from "../Core/Matrix4.js";
- import SphereOutlineGeometry from "../Core/SphereOutlineGeometry.js";
- import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js";
- import Primitive from "./Primitive.js";
- /**
- * A tile bounding volume specified as a sphere.
- * @alias TileBoundingSphere
- * @constructor
- *
- * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
- * @param {Number} [radius=0.0] The radius of the bounding sphere.
- *
- * @private
- */
- function TileBoundingSphere(center, radius) {
- if (radius === 0) {
- radius = CesiumMath.EPSILON7;
- }
- this._boundingSphere = new BoundingSphere(center, radius);
- }
- Object.defineProperties(TileBoundingSphere.prototype, {
- /**
- * The center of the bounding sphere
- *
- * @memberof TileBoundingSphere.prototype
- *
- * @type {Cartesian3}
- * @readonly
- */
- center: {
- get: function () {
- return this._boundingSphere.center;
- },
- },
- /**
- * The radius of the bounding sphere
- *
- * @memberof TileBoundingSphere.prototype
- *
- * @type {Number}
- * @readonly
- */
- radius: {
- get: function () {
- return this._boundingSphere.radius;
- },
- },
- /**
- * The underlying bounding volume
- *
- * @memberof TileBoundingSphere.prototype
- *
- * @type {Object}
- * @readonly
- */
- boundingVolume: {
- get: function () {
- return this._boundingSphere;
- },
- },
- /**
- * The underlying bounding sphere
- *
- * @memberof TileBoundingSphere.prototype
- *
- * @type {BoundingSphere}
- * @readonly
- */
- boundingSphere: {
- get: function () {
- return this._boundingSphere;
- },
- },
- });
- /**
- * Computes the distance between this bounding sphere and the camera attached to frameState.
- *
- * @param {FrameState} frameState The frameState to which the camera is attached.
- * @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume.
- *
- */
- TileBoundingSphere.prototype.distanceToCamera = function (frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("frameState", frameState);
- //>>includeEnd('debug');
- const boundingSphere = this._boundingSphere;
- return Math.max(
- 0.0,
- Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) -
- boundingSphere.radius
- );
- };
- /**
- * Determines which side of a plane this sphere is located.
- *
- * @param {Plane} plane The plane to test against.
- * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
- * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
- * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
- * intersects the plane.
- */
- TileBoundingSphere.prototype.intersectPlane = function (plane) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("plane", plane);
- //>>includeEnd('debug');
- return BoundingSphere.intersectPlane(this._boundingSphere, plane);
- };
- /**
- * Update the bounding sphere after the tile is transformed.
- *
- * @param {Cartesian3} center The center of the bounding sphere.
- * @param {Number} radius The radius of the bounding sphere.
- */
- TileBoundingSphere.prototype.update = function (center, radius) {
- Cartesian3.clone(center, this._boundingSphere.center);
- this._boundingSphere.radius = radius;
- };
- /**
- * Creates a debug primitive that shows the outline of the sphere.
- *
- * @param {Color} color The desired color of the primitive's mesh
- * @return {Primitive}
- */
- TileBoundingSphere.prototype.createDebugVolume = function (color) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("color", color);
- //>>includeEnd('debug');
- const geometry = new SphereOutlineGeometry({
- radius: this.radius,
- });
- const modelMatrix = Matrix4.fromTranslation(
- this.center,
- new Matrix4.clone(Matrix4.IDENTITY)
- );
- const instance = new GeometryInstance({
- geometry: geometry,
- id: "outline",
- modelMatrix: modelMatrix,
- attributes: {
- color: ColorGeometryInstanceAttribute.fromColor(color),
- },
- });
- return new Primitive({
- geometryInstances: instance,
- appearance: new PerInstanceColorAppearance({
- translucent: false,
- flat: true,
- }),
- asynchronous: false,
- });
- };
- export default TileBoundingSphere;
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