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- /**
- * A tonemapping algorithm when rendering with high dynamic range.
- *
- * @enum {Number}
- * @private
- */
- const Tonemapper = {
- /**
- * Use the Reinhard tonemapping operator.
- *
- * @type {Number}
- * @constant
- */
- REINHARD: 0,
- /**
- * Use the modified Reinhard tonemapping operator.
- *
- * @type {Number}
- * @constant
- */
- MODIFIED_REINHARD: 1,
- /**
- * Use the Filmic tonemapping operator.
- *
- * @type {Number}
- * @constant
- */
- FILMIC: 2,
- /**
- * Use the ACES tonemapping operator.
- *
- * @type {Number}
- * @constant
- */
- ACES: 3,
- /**
- * @private
- */
- validate: function (tonemapper) {
- return (
- tonemapper === Tonemapper.REINHARD ||
- tonemapper === Tonemapper.MODIFIED_REINHARD ||
- tonemapper === Tonemapper.FILMIC ||
- tonemapper === Tonemapper.ACES
- );
- },
- };
- export default Object.freeze(Tonemapper);
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