123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765 |
- import ApproximateTerrainHeights from "../Core/ApproximateTerrainHeights.js";
- import arraySlice from "../Core/arraySlice.js";
- import Cartesian2 from "../Core/Cartesian2.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Color from "../Core/Color.js";
- import ComponentDatatype from "../Core/ComponentDatatype.js";
- import defaultValue from "../Core/defaultValue.js";
- import defer from "../Core/defer.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import Ellipsoid from "../Core/Ellipsoid.js";
- import FeatureDetection from "../Core/FeatureDetection.js";
- import IndexDatatype from "../Core/IndexDatatype.js";
- import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
- import Matrix4 from "../Core/Matrix4.js";
- import Rectangle from "../Core/Rectangle.js";
- import TaskProcessor from "../Core/TaskProcessor.js";
- import Buffer from "../Renderer/Buffer.js";
- import BufferUsage from "../Renderer/BufferUsage.js";
- import DrawCommand from "../Renderer/DrawCommand.js";
- import Pass from "../Renderer/Pass.js";
- import RenderState from "../Renderer/RenderState.js";
- import ShaderProgram from "../Renderer/ShaderProgram.js";
- import ShaderSource from "../Renderer/ShaderSource.js";
- import VertexArray from "../Renderer/VertexArray.js";
- import PolylineCommon from "../Shaders/PolylineCommon.js";
- import Vector3DTileClampedPolylinesVS from "../Shaders/Vector3DTileClampedPolylinesVS.js";
- import Vector3DTileClampedPolylinesFS from "../Shaders/Vector3DTileClampedPolylinesFS.js";
- import BlendingState from "./BlendingState.js";
- import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
- import ClassificationType from "./ClassificationType.js";
- import CullFace from "./CullFace.js";
- import StencilConstants from "./StencilConstants.js";
- import StencilFunction from "./StencilFunction.js";
- import StencilOperation from "./StencilOperation.js";
- import Vector3DTilePolylines from "./Vector3DTilePolylines.js";
- /**
- * Creates a batch of polylines as volumes with shader-adjustable width.
- *
- * @alias Vector3DTileClampedPolylines
- * @constructor
- *
- * @param {Object} options An object with following properties:
- * @param {Uint16Array} options.positions The positions of the polylines
- * @param {Uint32Array} options.counts The number or positions in the each polyline.
- * @param {Uint16Array} options.widths The width of each polyline.
- * @param {Number} options.minimumHeight The minimum height of the tile's region.
- * @param {Number} options.maximumHeight The maximum height of the tile's region.
- * @param {Rectangle} options.rectangle The rectangle containing the tile.
- * @param {Cartesian3} [options.center=Cartesian3.ZERO] The RTC center.
- * @param {Cesium3DTileBatchTable} options.batchTable The batch table for the tile containing the batched polylines.
- * @param {Uint16Array} options.batchIds The batch ids for each polyline.
- * @param {ClassificationType} options.classificationType The classification type.
- * @param {Boolean} options.keepDecodedPositions Whether to keep decoded positions in memory.
- *
- * @private
- */
- function Vector3DTileClampedPolylines(options) {
- // these arrays hold data from the tile payload
- // and are all released after the first update.
- this._positions = options.positions;
- this._widths = options.widths;
- this._counts = options.counts;
- this._batchIds = options.batchIds;
- this._ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- this._minimumHeight = options.minimumHeight;
- this._maximumHeight = options.maximumHeight;
- this._center = options.center;
- this._rectangle = options.rectangle;
- this._batchTable = options.batchTable;
- this._va = undefined;
- this._sp = undefined;
- this._rs = undefined;
- this._uniformMap = undefined;
- this._command = undefined;
- this._transferrableBatchIds = undefined;
- this._packedBuffer = undefined;
- this._minimumMaximumVectorHeights = new Cartesian2(
- ApproximateTerrainHeights._defaultMinTerrainHeight,
- ApproximateTerrainHeights._defaultMaxTerrainHeight
- );
- this._boundingVolume = OrientedBoundingBox.fromRectangle(
- options.rectangle,
- ApproximateTerrainHeights._defaultMinTerrainHeight,
- ApproximateTerrainHeights._defaultMaxTerrainHeight,
- this._ellipsoid
- );
- this._classificationType = options.classificationType;
- this._keepDecodedPositions = options.keepDecodedPositions;
- this._decodedPositions = undefined;
- this._decodedPositionOffsets = undefined;
- // Fat vertices - all information for each volume packed to a vec3 and 5 vec4s
- this._startEllipsoidNormals = undefined;
- this._endEllipsoidNormals = undefined;
- this._startPositionAndHeights = undefined;
- this._startFaceNormalAndVertexCornerIds = undefined;
- this._endPositionAndHeights = undefined;
- this._endFaceNormalAndHalfWidths = undefined;
- this._vertexBatchIds = undefined;
- this._indices = undefined;
- this._constantColor = Color.clone(Color.WHITE);
- this._highlightColor = this._constantColor;
- this._trianglesLength = 0;
- this._geometryByteLength = 0;
- this._ready = false;
- this._readyPromise = defer();
- this._verticesPromise = undefined;
- const that = this;
- ApproximateTerrainHeights.initialize()
- .then(function () {
- updateMinimumMaximumHeights(that, that._rectangle, that._ellipsoid);
- })
- .catch(function (error) {
- this._readyPromise.reject(error);
- });
- }
- Object.defineProperties(Vector3DTileClampedPolylines.prototype, {
- /**
- * Gets the number of triangles.
- *
- * @memberof Vector3DTileClampedPolylines.prototype
- *
- * @type {Number}
- * @readonly
- */
- trianglesLength: {
- get: function () {
- return this._trianglesLength;
- },
- },
- /**
- * Gets the geometry memory in bytes.
- *
- * @memberof Vector3DTileClampedPolylines.prototype
- *
- * @type {Number}
- * @readonly
- */
- geometryByteLength: {
- get: function () {
- return this._geometryByteLength;
- },
- },
- /**
- * Gets a promise that resolves when the primitive is ready to render.
- * @memberof Vector3DTileClampedPolylines.prototype
- * @type {Promise}
- * @readonly
- */
- readyPromise: {
- get: function () {
- return this._readyPromise.promise;
- },
- },
- });
- function updateMinimumMaximumHeights(polylines, rectangle, ellipsoid) {
- const result = ApproximateTerrainHeights.getMinimumMaximumHeights(
- rectangle,
- ellipsoid
- );
- const min = result.minimumTerrainHeight;
- const max = result.maximumTerrainHeight;
- const minimumMaximumVectorHeights = polylines._minimumMaximumVectorHeights;
- minimumMaximumVectorHeights.x = min;
- minimumMaximumVectorHeights.y = max;
- const obb = polylines._boundingVolume;
- const rect = polylines._rectangle;
- OrientedBoundingBox.fromRectangle(rect, min, max, ellipsoid, obb);
- }
- function packBuffer(polylines) {
- const rectangle = polylines._rectangle;
- const minimumHeight = polylines._minimumHeight;
- const maximumHeight = polylines._maximumHeight;
- const ellipsoid = polylines._ellipsoid;
- const center = polylines._center;
- const packedLength =
- 2 +
- Rectangle.packedLength +
- Ellipsoid.packedLength +
- Cartesian3.packedLength;
- const packedBuffer = new Float64Array(packedLength);
- let offset = 0;
- packedBuffer[offset++] = minimumHeight;
- packedBuffer[offset++] = maximumHeight;
- Rectangle.pack(rectangle, packedBuffer, offset);
- offset += Rectangle.packedLength;
- Ellipsoid.pack(ellipsoid, packedBuffer, offset);
- offset += Ellipsoid.packedLength;
- Cartesian3.pack(center, packedBuffer, offset);
- return packedBuffer;
- }
- const createVerticesTaskProcessor = new TaskProcessor(
- "createVectorTileClampedPolylines"
- );
- const attributeLocations = {
- startEllipsoidNormal: 0,
- endEllipsoidNormal: 1,
- startPositionAndHeight: 2,
- endPositionAndHeight: 3,
- startFaceNormalAndVertexCorner: 4,
- endFaceNormalAndHalfWidth: 5,
- a_batchId: 6,
- };
- function createVertexArray(polylines, context) {
- if (defined(polylines._va)) {
- return;
- }
- if (!defined(polylines._verticesPromise)) {
- let positions = polylines._positions;
- let widths = polylines._widths;
- let counts = polylines._counts;
- let batchIds = polylines._transferrableBatchIds;
- let packedBuffer = polylines._packedBuffer;
- if (!defined(packedBuffer)) {
- // Copy because they may be the views on the same buffer.
- positions = polylines._positions = arraySlice(positions);
- widths = polylines._widths = arraySlice(widths);
- counts = polylines._counts = arraySlice(counts);
- batchIds = polylines._transferrableBatchIds = arraySlice(
- polylines._batchIds
- );
- packedBuffer = polylines._packedBuffer = packBuffer(polylines);
- }
- const transferrableObjects = [
- positions.buffer,
- widths.buffer,
- counts.buffer,
- batchIds.buffer,
- packedBuffer.buffer,
- ];
- const parameters = {
- positions: positions.buffer,
- widths: widths.buffer,
- counts: counts.buffer,
- batchIds: batchIds.buffer,
- packedBuffer: packedBuffer.buffer,
- keepDecodedPositions: polylines._keepDecodedPositions,
- };
- const verticesPromise = (polylines._verticesPromise = createVerticesTaskProcessor.scheduleTask(
- parameters,
- transferrableObjects
- ));
- if (!defined(verticesPromise)) {
- // Postponed
- return;
- }
- Promise.resolve(verticesPromise)
- .then(function (result) {
- if (polylines._keepDecodedPositions) {
- polylines._decodedPositions = new Float64Array(
- result.decodedPositions
- );
- polylines._decodedPositionOffsets = new Uint32Array(
- result.decodedPositionOffsets
- );
- }
- polylines._startEllipsoidNormals = new Float32Array(
- result.startEllipsoidNormals
- );
- polylines._endEllipsoidNormals = new Float32Array(
- result.endEllipsoidNormals
- );
- polylines._startPositionAndHeights = new Float32Array(
- result.startPositionAndHeights
- );
- polylines._startFaceNormalAndVertexCornerIds = new Float32Array(
- result.startFaceNormalAndVertexCornerIds
- );
- polylines._endPositionAndHeights = new Float32Array(
- result.endPositionAndHeights
- );
- polylines._endFaceNormalAndHalfWidths = new Float32Array(
- result.endFaceNormalAndHalfWidths
- );
- polylines._vertexBatchIds = new Uint16Array(result.vertexBatchIds);
- const indexDatatype = result.indexDatatype;
- polylines._indices =
- indexDatatype === IndexDatatype.UNSIGNED_SHORT
- ? new Uint16Array(result.indices)
- : new Uint32Array(result.indices);
- polylines._ready = true;
- })
- .catch(function (error) {
- polylines._readyPromise.reject(error);
- });
- }
- if (polylines._ready && !defined(polylines._va)) {
- const startEllipsoidNormals = polylines._startEllipsoidNormals;
- const endEllipsoidNormals = polylines._endEllipsoidNormals;
- const startPositionAndHeights = polylines._startPositionAndHeights;
- const endPositionAndHeights = polylines._endPositionAndHeights;
- const startFaceNormalAndVertexCornerIds =
- polylines._startFaceNormalAndVertexCornerIds;
- const endFaceNormalAndHalfWidths = polylines._endFaceNormalAndHalfWidths;
- const batchIdAttribute = polylines._vertexBatchIds;
- const indices = polylines._indices;
- let byteLength =
- startEllipsoidNormals.byteLength + endEllipsoidNormals.byteLength;
- byteLength +=
- startPositionAndHeights.byteLength + endPositionAndHeights.byteLength;
- byteLength +=
- startFaceNormalAndVertexCornerIds.byteLength +
- endFaceNormalAndHalfWidths.byteLength;
- byteLength += batchIdAttribute.byteLength + indices.byteLength;
- polylines._trianglesLength = indices.length / 3;
- polylines._geometryByteLength = byteLength;
- const startEllipsoidNormalsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: startEllipsoidNormals,
- usage: BufferUsage.STATIC_DRAW,
- });
- const endEllipsoidNormalsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: endEllipsoidNormals,
- usage: BufferUsage.STATIC_DRAW,
- });
- const startPositionAndHeightsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: startPositionAndHeights,
- usage: BufferUsage.STATIC_DRAW,
- });
- const endPositionAndHeightsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: endPositionAndHeights,
- usage: BufferUsage.STATIC_DRAW,
- });
- const startFaceNormalAndVertexCornerIdsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: startFaceNormalAndVertexCornerIds,
- usage: BufferUsage.STATIC_DRAW,
- });
- const endFaceNormalAndHalfWidthsBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: endFaceNormalAndHalfWidths,
- usage: BufferUsage.STATIC_DRAW,
- });
- const batchIdAttributeBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: batchIdAttribute,
- usage: BufferUsage.STATIC_DRAW,
- });
- const indexBuffer = Buffer.createIndexBuffer({
- context: context,
- typedArray: indices,
- usage: BufferUsage.STATIC_DRAW,
- indexDatatype:
- indices.BYTES_PER_ELEMENT === 2
- ? IndexDatatype.UNSIGNED_SHORT
- : IndexDatatype.UNSIGNED_INT,
- });
- const vertexAttributes = [
- {
- index: attributeLocations.startEllipsoidNormal,
- vertexBuffer: startEllipsoidNormalsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- },
- {
- index: attributeLocations.endEllipsoidNormal,
- vertexBuffer: endEllipsoidNormalsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- },
- {
- index: attributeLocations.startPositionAndHeight,
- vertexBuffer: startPositionAndHeightsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- },
- {
- index: attributeLocations.endPositionAndHeight,
- vertexBuffer: endPositionAndHeightsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- },
- {
- index: attributeLocations.startFaceNormalAndVertexCorner,
- vertexBuffer: startFaceNormalAndVertexCornerIdsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- },
- {
- index: attributeLocations.endFaceNormalAndHalfWidth,
- vertexBuffer: endFaceNormalAndHalfWidthsBuffer,
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- },
- {
- index: attributeLocations.a_batchId,
- vertexBuffer: batchIdAttributeBuffer,
- componentDatatype: ComponentDatatype.UNSIGNED_SHORT,
- componentsPerAttribute: 1,
- },
- ];
- polylines._va = new VertexArray({
- context: context,
- attributes: vertexAttributes,
- indexBuffer: indexBuffer,
- });
- polylines._positions = undefined;
- polylines._widths = undefined;
- polylines._counts = undefined;
- polylines._ellipsoid = undefined;
- polylines._minimumHeight = undefined;
- polylines._maximumHeight = undefined;
- polylines._rectangle = undefined;
- polylines._transferrableBatchIds = undefined;
- polylines._packedBuffer = undefined;
- polylines._startEllipsoidNormals = undefined;
- polylines._endEllipsoidNormals = undefined;
- polylines._startPositionAndHeights = undefined;
- polylines._startFaceNormalAndVertexCornerIds = undefined;
- polylines._endPositionAndHeights = undefined;
- polylines._endFaceNormalAndHalfWidths = undefined;
- polylines._vertexBatchIds = undefined;
- polylines._indices = undefined;
- polylines._readyPromise.resolve();
- }
- }
- const modifiedModelViewScratch = new Matrix4();
- const rtcScratch = new Cartesian3();
- function createUniformMap(primitive, context) {
- if (defined(primitive._uniformMap)) {
- return;
- }
- primitive._uniformMap = {
- u_modifiedModelView: function () {
- const viewMatrix = context.uniformState.view;
- Matrix4.clone(viewMatrix, modifiedModelViewScratch);
- Matrix4.multiplyByPoint(
- modifiedModelViewScratch,
- primitive._center,
- rtcScratch
- );
- Matrix4.setTranslation(
- modifiedModelViewScratch,
- rtcScratch,
- modifiedModelViewScratch
- );
- return modifiedModelViewScratch;
- },
- u_highlightColor: function () {
- return primitive._highlightColor;
- },
- u_minimumMaximumVectorHeights: function () {
- return primitive._minimumMaximumVectorHeights;
- },
- };
- }
- function getRenderState(mask3DTiles) {
- /**
- * Cull front faces of each volume (relative to camera) to prevent
- * classification drawing from both the front and back faces, double-draw.
- * The geometry is "inverted" (inside-out winding order for the indices) but
- * the vertex shader seems to re-invert so that the triangles face "out" again.
- * So cull FRONT faces.
- */
- return RenderState.fromCache({
- cull: {
- enabled: true,
- face: CullFace.FRONT,
- },
- blending: BlendingState.PRE_MULTIPLIED_ALPHA_BLEND,
- depthMask: false,
- stencilTest: {
- enabled: mask3DTiles,
- frontFunction: StencilFunction.EQUAL,
- frontOperation: {
- fail: StencilOperation.KEEP,
- zFail: StencilOperation.KEEP,
- zPass: StencilOperation.KEEP,
- },
- backFunction: StencilFunction.EQUAL,
- backOperation: {
- fail: StencilOperation.KEEP,
- zFail: StencilOperation.KEEP,
- zPass: StencilOperation.KEEP,
- },
- reference: StencilConstants.CESIUM_3D_TILE_MASK,
- mask: StencilConstants.CESIUM_3D_TILE_MASK,
- },
- });
- }
- function createRenderStates(primitive) {
- if (defined(primitive._rs)) {
- return;
- }
- primitive._rs = getRenderState(false);
- primitive._rs3DTiles = getRenderState(true);
- }
- function createShaders(primitive, context) {
- if (defined(primitive._sp)) {
- return;
- }
- const batchTable = primitive._batchTable;
- const vsSource = batchTable.getVertexShaderCallback(
- false,
- "a_batchId",
- undefined
- )(Vector3DTileClampedPolylinesVS);
- const fsSource = batchTable.getFragmentShaderCallback(
- false,
- undefined,
- true
- )(Vector3DTileClampedPolylinesFS);
- const vs = new ShaderSource({
- defines: [
- "VECTOR_TILE",
- !FeatureDetection.isInternetExplorer() ? "CLIP_POLYLINE" : "",
- ],
- sources: [PolylineCommon, vsSource],
- });
- const fs = new ShaderSource({
- defines: ["VECTOR_TILE"],
- sources: [fsSource],
- });
- primitive._sp = ShaderProgram.fromCache({
- context: context,
- vertexShaderSource: vs,
- fragmentShaderSource: fs,
- attributeLocations: attributeLocations,
- });
- }
- function queueCommands(primitive, frameState) {
- let command = primitive._command;
- if (!defined(primitive._command)) {
- const uniformMap = primitive._batchTable.getUniformMapCallback()(
- primitive._uniformMap
- );
- command = primitive._command = new DrawCommand({
- owner: primitive,
- vertexArray: primitive._va,
- renderState: primitive._rs,
- shaderProgram: primitive._sp,
- uniformMap: uniformMap,
- boundingVolume: primitive._boundingVolume,
- pass: Pass.TERRAIN_CLASSIFICATION,
- pickId: primitive._batchTable.getPickId(),
- });
- const derivedTilesetCommand = DrawCommand.shallowClone(
- command,
- command.derivedCommands.tileset
- );
- derivedTilesetCommand.renderState = primitive._rs3DTiles;
- derivedTilesetCommand.pass = Pass.CESIUM_3D_TILE_CLASSIFICATION;
- command.derivedCommands.tileset = derivedTilesetCommand;
- }
- const classificationType = primitive._classificationType;
- if (
- classificationType === ClassificationType.TERRAIN ||
- classificationType === ClassificationType.BOTH
- ) {
- frameState.commandList.push(command);
- }
- if (
- classificationType === ClassificationType.CESIUM_3D_TILE ||
- classificationType === ClassificationType.BOTH
- ) {
- frameState.commandList.push(command.derivedCommands.tileset);
- }
- }
- /**
- * Get the polyline positions for the given feature.
- *
- * @param {Number} batchId The batch ID of the feature.
- */
- Vector3DTileClampedPolylines.prototype.getPositions = function (batchId) {
- return Vector3DTilePolylines.getPolylinePositions(this, batchId);
- };
- /**
- * Creates features for each polyline and places it at the batch id index of features.
- *
- * @param {Vector3DTileContent} content The vector tile content.
- * @param {Cesium3DTileFeature[]} features An array of features where the polygon features will be placed.
- */
- Vector3DTileClampedPolylines.prototype.createFeatures = function (
- content,
- features
- ) {
- const batchIds = this._batchIds;
- const length = batchIds.length;
- for (let i = 0; i < length; ++i) {
- const batchId = batchIds[i];
- features[batchId] = new Cesium3DTileFeature(content, batchId);
- }
- };
- /**
- * Colors the entire tile when enabled is true. The resulting color will be (polyline batch table color * color).
- *
- * @param {Boolean} enabled Whether to enable debug coloring.
- * @param {Color} color The debug color.
- */
- Vector3DTileClampedPolylines.prototype.applyDebugSettings = function (
- enabled,
- color
- ) {
- this._highlightColor = enabled ? color : this._constantColor;
- };
- function clearStyle(polygons, features) {
- const batchIds = polygons._batchIds;
- const length = batchIds.length;
- for (let i = 0; i < length; ++i) {
- const batchId = batchIds[i];
- const feature = features[batchId];
- feature.show = true;
- feature.color = Color.WHITE;
- }
- }
- const scratchColor = new Color();
- const DEFAULT_COLOR_VALUE = Color.WHITE;
- const DEFAULT_SHOW_VALUE = true;
- /**
- * Apply a style to the content.
- *
- * @param {Cesium3DTileStyle} style The style.
- * @param {Cesium3DTileFeature[]} features The dictionary of features.
- */
- Vector3DTileClampedPolylines.prototype.applyStyle = function (style, features) {
- if (!defined(style)) {
- clearStyle(this, features);
- return;
- }
- const batchIds = this._batchIds;
- const length = batchIds.length;
- for (let i = 0; i < length; ++i) {
- const batchId = batchIds[i];
- const feature = features[batchId];
- feature.color = defined(style.color)
- ? style.color.evaluateColor(feature, scratchColor)
- : DEFAULT_COLOR_VALUE;
- feature.show = defined(style.show)
- ? style.show.evaluate(feature)
- : DEFAULT_SHOW_VALUE;
- }
- };
- /**
- * Updates the batches and queues the commands for rendering.
- *
- * @param {FrameState} frameState The current frame state.
- */
- Vector3DTileClampedPolylines.prototype.update = function (frameState) {
- const context = frameState.context;
- createVertexArray(this, context);
- createUniformMap(this, context);
- createShaders(this, context);
- createRenderStates(this);
- if (!this._ready) {
- return;
- }
- const passes = frameState.passes;
- if (passes.render || passes.pick) {
- queueCommands(this, frameState);
- }
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <p>
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- * </p>
- *
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- */
- Vector3DTileClampedPolylines.prototype.isDestroyed = function () {
- return false;
- };
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <p>
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- * </p>
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- */
- Vector3DTileClampedPolylines.prototype.destroy = function () {
- this._va = this._va && this._va.destroy();
- this._sp = this._sp && this._sp.destroy();
- return destroyObject(this);
- };
- export default Vector3DTileClampedPolylines;
|