1234567891011121314151617181920212223242526272829303132333435363738 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "varying vec4 positionEC;\n\
- \n\
- void main()\n\
- {\n\
- vec3 position;\n\
- vec3 direction;\n\
- if (czm_orthographicIn3D == 1.0)\n\
- {\n\
- vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw;\n\
- vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom\n\
- vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top\n\
- position = vec3(mix(minPlane, maxPlane, uv), 0.0);\n\
- direction = vec3(0.0, 0.0, -1.0);\n\
- } \n\
- else \n\
- {\n\
- position = vec3(0.0);\n\
- direction = normalize(positionEC.xyz);\n\
- }\n\
- \n\
- czm_ray ray = czm_ray(position, direction);\n\
- \n\
- vec3 ellipsoid_center = czm_view[3].xyz;\n\
- \n\
- czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii);\n\
- if (!czm_isEmpty(intersection))\n\
- {\n\
- gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
- }\n\
- else\n\
- {\n\
- discard;\n\
- }\n\
- \n\
- czm_writeLogDepth();\n\
- }\n\
- ";
|