DepthPlaneVS.glsl 185 B

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  1. attribute vec4 position;
  2. varying vec4 positionEC;
  3. void main()
  4. {
  5. positionEC = czm_modelView * position;
  6. gl_Position = czm_projection * positionEC;
  7. czm_vertexLogDepth();
  8. }