1234567891011 |
- uniform sampler2D image;
- czm_material czm_getMaterial(czm_materialInput materialInput)
- {
- czm_material material = czm_getDefaultMaterial(materialInput);
- vec4 rampColor = texture2D(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5));
- rampColor = czm_gammaCorrect(rampColor);
- material.diffuse = rampColor.rgb;
- material.alpha = rampColor.a;
- return material;
- }
|