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- #ifdef GL_OES_standard_derivatives
- #extension GL_OES_standard_derivatives : enable
- #endif
- uniform vec4 color;
- uniform float spacing;
- uniform float width;
- czm_material czm_getMaterial(czm_materialInput materialInput)
- {
- czm_material material = czm_getDefaultMaterial(materialInput);
- float distanceToContour = mod(materialInput.height, spacing);
- #ifdef GL_OES_standard_derivatives
- float dxc = abs(dFdx(materialInput.height));
- float dyc = abs(dFdy(materialInput.height));
- float dF = max(dxc, dyc) * czm_pixelRatio * width;
- float alpha = (distanceToContour < dF) ? 1.0 : 0.0;
- #else
- float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0;
- #endif
- vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a));
- material.diffuse = outColor.rgb;
- material.alpha = outColor.a;
- return material;
- }
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