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- //This file is automatically rebuilt by the Cesium build process.
- export default "#ifdef GL_OES_standard_derivatives\n\
- #extension GL_OES_standard_derivatives : enable\n\
- #endif\n\
- \n\
- uniform vec4 color;\n\
- uniform float spacing;\n\
- uniform float width;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- float distanceToContour = mod(materialInput.height, spacing);\n\
- \n\
- #ifdef GL_OES_standard_derivatives\n\
- float dxc = abs(dFdx(materialInput.height));\n\
- float dyc = abs(dFdy(materialInput.height));\n\
- float dF = max(dxc, dyc) * czm_pixelRatio * width;\n\
- float alpha = (distanceToContour < dF) ? 1.0 : 0.0;\n\
- #else\n\
- float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0;\n\
- #endif\n\
- \n\
- vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a));\n\
- material.diffuse = outColor.rgb;\n\
- material.alpha = outColor.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
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