ElevationRampMaterial.js 662 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "uniform sampler2D image;\n\
  3. uniform float minimumHeight;\n\
  4. uniform float maximumHeight;\n\
  5. \n\
  6. czm_material czm_getMaterial(czm_materialInput materialInput)\n\
  7. {\n\
  8. czm_material material = czm_getDefaultMaterial(materialInput);\n\
  9. float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0);\n\
  10. vec4 rampColor = texture2D(image, vec2(scaledHeight, 0.5));\n\
  11. rampColor = czm_gammaCorrect(rampColor);\n\
  12. material.diffuse = rampColor.rgb;\n\
  13. material.alpha = rampColor.a;\n\
  14. return material;\n\
  15. }\n\
  16. ";