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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform vec4 color;\n\
- uniform float glowPower;\n\
- uniform float taperPower;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- \n\
- vec2 st = materialInput.st;\n\
- float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5);\n\
- \n\
- if (taperPower <= 0.99999) {\n\
- glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5));\n\
- }\n\
- \n\
- vec4 fragColor;\n\
- fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb);\n\
- fragColor.a = clamp(0.0, 1.0, glow) * color.a;\n\
- fragColor = czm_gammaCorrect(fragColor);\n\
- \n\
- material.emission = fragColor.rgb;\n\
- material.alpha = fragColor.a;\n\
- \n\
- return material;\n\
- }\n\
- ";
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