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- //This file is automatically rebuilt by the Cesium build process.
- export default "#if defined(HAS_NORMALS) && !defined(HAS_TANGENTS) && !defined(LIGHTING_UNLIT)\n\
- #ifdef GL_OES_standard_derivatives\n\
- #extension GL_OES_standard_derivatives : enable\n\
- #endif\n\
- #endif\n\
- \n\
- czm_modelMaterial defaultModelMaterial()\n\
- {\n\
- czm_modelMaterial material;\n\
- material.diffuse = vec3(1.0);\n\
- material.specular = vec3(0.04); // dielectric (non-metal)\n\
- material.roughness = 0.0;\n\
- material.occlusion = 1.0;\n\
- material.normalEC = vec3(0.0, 0.0, 1.0);\n\
- material.emissive = vec3(0.0);\n\
- material.alpha = 1.0;\n\
- return material;\n\
- }\n\
- \n\
- vec4 handleAlpha(vec3 color, float alpha)\n\
- {\n\
- #ifdef ALPHA_MODE_MASK\n\
- if (alpha < u_alphaCutoff) {\n\
- discard;\n\
- }\n\
- return vec4(color, 1.0);\n\
- #elif defined(ALPHA_MODE_BLEND)\n\
- return vec4(color, alpha);\n\
- #else // OPAQUE\n\
- return vec4(color, 1.0);\n\
- #endif\n\
- }\n\
- \n\
- SelectedFeature selectedFeature;\n\
- \n\
- void main()\n\
- {\n\
- #ifdef HAS_MODEL_SPLITTER\n\
- modelSplitterStage();\n\
- #endif\n\
- \n\
- czm_modelMaterial material = defaultModelMaterial();\n\
- \n\
- ProcessedAttributes attributes;\n\
- geometryStage(attributes);\n\
- \n\
- FeatureIds featureIds;\n\
- featureIdStage(featureIds, attributes);\n\
- \n\
- Metadata metadata;\n\
- metadataStage(metadata, attributes);\n\
- \n\
- #ifdef HAS_SELECTED_FEATURE_ID\n\
- selectedFeatureIdStage(selectedFeature, featureIds);\n\
- #endif\n\
- \n\
- #ifndef CUSTOM_SHADER_REPLACE_MATERIAL\n\
- materialStage(material, attributes, selectedFeature);\n\
- #endif\n\
- \n\
- #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
- customShaderStage(material, attributes, featureIds, metadata);\n\
- #endif\n\
- \n\
- lightingStage(material, attributes);\n\
- \n\
- #ifdef HAS_SELECTED_FEATURE_ID\n\
- cpuStylingStage(material, selectedFeature);\n\
- #endif\n\
- \n\
- #ifdef HAS_MODEL_COLOR\n\
- modelColorStage(material);\n\
- #endif\n\
- \n\
- vec4 color = handleAlpha(material.diffuse, material.alpha);\n\
- \n\
- #ifdef HAS_CLIPPING_PLANES\n\
- modelClippingPlanesStage(color);\n\
- #endif\n\
- \n\
- gl_FragColor = color;\n\
- }\n\
- ";
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