1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- varying vec2 v_textureCoordinates;
- uniform float originalSize;
- uniform sampler2D texture0;
- uniform sampler2D texture1;
- uniform sampler2D texture2;
- uniform sampler2D texture3;
- uniform sampler2D texture4;
- uniform sampler2D texture5;
- const float yMipLevel1 = 1.0 - (1.0 / pow(2.0, 1.0));
- const float yMipLevel2 = 1.0 - (1.0 / pow(2.0, 2.0));
- const float yMipLevel3 = 1.0 - (1.0 / pow(2.0, 3.0));
- const float yMipLevel4 = 1.0 - (1.0 / pow(2.0, 4.0));
- void main()
- {
- vec2 uv = v_textureCoordinates;
- vec2 textureSize = vec2(originalSize * 1.5 + 2.0, originalSize);
- vec2 pixel = 1.0 / textureSize;
- float mipLevel = 0.0;
- if (uv.x - pixel.x > (textureSize.y / textureSize.x))
- {
- mipLevel = 1.0;
- if (uv.y - pixel.y > yMipLevel1)
- {
- mipLevel = 2.0;
- if (uv.y - pixel.y * 3.0 > yMipLevel2)
- {
- mipLevel = 3.0;
- if (uv.y - pixel.y * 5.0 > yMipLevel3)
- {
- mipLevel = 4.0;
- if (uv.y - pixel.y * 7.0 > yMipLevel4)
- {
- mipLevel = 5.0;
- }
- }
- }
- }
- }
- if (mipLevel > 0.0)
- {
- float scale = pow(2.0, mipLevel);
- uv.y -= (pixel.y * (mipLevel - 1.0) * 2.0);
- uv.x *= ((textureSize.x - 2.0) / textureSize.y);
- uv.x -= 1.0 + pixel.x;
- uv.y -= (1.0 - (1.0 / pow(2.0, mipLevel - 1.0)));
- uv *= scale;
- }
- else
- {
- uv.x *= (textureSize.x / textureSize.y);
- }
- if(mipLevel == 0.0)
- {
- gl_FragColor = texture2D(texture0, uv);
- }
- else if(mipLevel == 1.0)
- {
- gl_FragColor = texture2D(texture1, uv);
- }
- else if(mipLevel == 2.0)
- {
- gl_FragColor = texture2D(texture2, uv);
- }
- else if(mipLevel == 3.0)
- {
- gl_FragColor = texture2D(texture3, uv);
- }
- else if(mipLevel == 4.0)
- {
- gl_FragColor = texture2D(texture4, uv);
- }
- else if(mipLevel == 5.0)
- {
- gl_FragColor = texture2D(texture5, uv);
- }
- else
- {
- gl_FragColor = vec4(0.0);
- }
- }
|