OctahedralProjectionVS.glsl 188 B

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  1. attribute vec4 position;
  2. attribute vec3 cubeMapCoordinates;
  3. varying vec3 v_cubeMapCoordinates;
  4. void main()
  5. {
  6. gl_Position = position;
  7. v_cubeMapCoordinates = cubeMapCoordinates;
  8. }