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- attribute vec4 position;
- varying vec3 v_outerPositionWC;
- #ifndef PER_FRAGMENT_ATMOSPHERE
- varying vec3 v_mieColor;
- varying vec3 v_rayleighColor;
- varying float v_opacity;
- varying float v_translucent;
- #endif
- void main(void)
- {
- vec4 positionWC = czm_model * position;
- vec3 lightDirection = getLightDirection(positionWC.xyz);
- #ifndef PER_FRAGMENT_ATMOSPHERE
- computeAtmosphereScattering(
- positionWC.xyz,
- lightDirection,
- v_rayleighColor,
- v_mieColor,
- v_opacity,
- v_translucent
- );
- #endif
-
- v_outerPositionWC = positionWC.xyz;
- gl_Position = czm_modelViewProjection * position;
- }
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