- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D u_texture;\n\
- \n\
- varying vec2 v_textureCoordinates;\n\
- \n\
- void main()\n\
- {\n\
- vec4 color = texture2D(u_texture, v_textureCoordinates);\n\
- gl_FragColor = czm_gammaCorrect(color);\n\
- }\n\
- ";
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