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- //This file is automatically rebuilt by the Cesium build process.
- export default "attribute vec4 currentPosition;\n\
- attribute vec4 previousPosition;\n\
- attribute vec4 nextPosition;\n\
- attribute vec2 expandAndWidth;\n\
- attribute float a_batchId;\n\
- \n\
- uniform mat4 u_modifiedModelView;\n\
- \n\
- void main()\n\
- {\n\
- float expandDir = expandAndWidth.x;\n\
- float width = abs(expandAndWidth.y) + 0.5;\n\
- bool usePrev = expandAndWidth.y < 0.0;\n\
- \n\
- vec4 p = u_modifiedModelView * currentPosition;\n\
- vec4 prev = u_modifiedModelView * previousPosition;\n\
- vec4 next = u_modifiedModelView * nextPosition;\n\
- \n\
- float angle;\n\
- vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle);\n\
- gl_Position = czm_viewportOrthographic * positionWC;\n\
- }\n\
- ";
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