VectorTileVS.glsl 201 B

123456789
  1. attribute vec3 position;
  2. attribute float a_batchId;
  3. uniform mat4 u_modifiedModelViewProjection;
  4. void main()
  5. {
  6. gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
  7. }