| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 | /*! *****************************************************************************Copyright (c) Microsoft Corporation. All rights reserved.Licensed under the Apache License, Version 2.0 (the "License"); you may not usethis file except in compliance with the License. You may obtain a copy of theLicense at http://www.apache.org/licenses/LICENSE-2.0THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANYKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIEDWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,MERCHANTABLITY OR NON-INFRINGEMENT.See the Apache Version 2.0 License for specific language governing permissionsand limitations under the License.***************************************************************************** *//// <reference no-default-lib="true"/>//////////////////////////////// Worker Iterable APIs/////////////////////////////interface Cache {    addAll(requests: Iterable<RequestInfo>): Promise<void>;}interface DOMStringList {    [Symbol.iterator](): IterableIterator<string>;}interface FileList {    [Symbol.iterator](): IterableIterator<File>;}interface FontFaceSet extends Set<FontFace> {}interface FormData {    [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;    /** Returns an array of key, value pairs for every entry in the list. */    entries(): IterableIterator<[string, FormDataEntryValue]>;    /** Returns a list of keys in the list. */    keys(): IterableIterator<string>;    /** Returns a list of values in the list. */    values(): IterableIterator<FormDataEntryValue>;}interface Headers {    [Symbol.iterator](): IterableIterator<[string, string]>;    /** Returns an iterator allowing to go through all key/value pairs contained in this object. */    entries(): IterableIterator<[string, string]>;    /** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */    keys(): IterableIterator<string>;    /** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */    values(): IterableIterator<string>;}interface IDBDatabase {    /** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */    transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction;}interface IDBObjectStore {    /**     * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.     *     * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.     */    createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;}interface MessageEvent<T = any> {    /** @deprecated */    initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable<MessagePort>): void;}interface SubtleCrypto {    deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;    generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKeyPair>;    generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>;    generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>;    importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>;    importKey(format: Exclude<KeyFormat, "jwk">, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;    unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;}interface URLSearchParams {    [Symbol.iterator](): IterableIterator<[string, string]>;    /** Returns an array of key, value pairs for every entry in the search params. */    entries(): IterableIterator<[string, string]>;    /** Returns a list of keys in the search params. */    keys(): IterableIterator<string>;    /** Returns a list of values in the search params. */    values(): IterableIterator<string>;}interface WEBGL_draw_buffers {    drawBuffersWEBGL(buffers: Iterable<GLenum>): void;}interface WEBGL_multi_draw {    multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;    multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, drawcount: GLsizei): void;    multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;    multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLint>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;}interface WebGL2RenderingContextBase {    clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;    clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;    clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;    drawBuffers(buffers: Iterable<GLenum>): void;    getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;    getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;    invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;    invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;    transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;    uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;    vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;}interface WebGL2RenderingContextOverloads {    uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;}interface WebGLRenderingContextBase {    vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;    vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;    vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;    vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;}interface WebGLRenderingContextOverloads {    uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;    uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;    uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;    uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;    uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;    uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;    uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;    uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;}
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