| 123456789101112131415161718192021222324252627282930313233 | import { Feature, FeatureCollection, Units, Properties, Polygon, BBox } from "@turf/helpers";/** * Takes a bounding box and the diameter of the cell and returns a {@link FeatureCollection} of flat-topped * hexagons or triangles ({@link Polygon} features) aligned in an "odd-q" vertical grid as * described in [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/). * * @name hexGrid * @param {BBox} bbox extent in [minX, minY, maxX, maxY] order * @param {number} cellSide length of the side of the the hexagons or triangles, in units. It will also coincide with the * radius of the circumcircle of the hexagons. * @param {Object} [options={}] Optional parameters * @param {string} [options.units='kilometers'] used in calculating cell size, can be degrees, radians, miles, or kilometers * @param {Object} [options.properties={}] passed to each hexagon or triangle of the grid * @param {Feature<Polygon>} [options.mask] if passed a Polygon or MultiPolygon, the grid Points will be created only inside it * @param {boolean} [options.triangles=false] whether to return as triangles instead of hexagons * @returns {FeatureCollection<Polygon>} a hexagonal grid * @example * var bbox = [-96,31,-84,40]; * var cellSide = 50; * var options = {units: 'miles'}; * * var hexgrid = turf.hexGrid(bbox, cellSide, options); * * //addToMap * var addToMap = [hexgrid]; */declare function hexGrid<P = Properties>(bbox: BBox, cellSide: number, options?: {    units?: Units;    triangles?: boolean;    properties?: P;    mask?: Feature<Polygon> | Polygon;}): FeatureCollection<Polygon, P>;export default hexGrid;
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