| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | "use strict";var __importDefault = (this && this.__importDefault) || function (mod) {    return (mod && mod.__esModule) ? mod : { "default": mod };};Object.defineProperty(exports, "__esModule", { value: true });var bearing_1 = __importDefault(require("@turf/bearing"));var distance_1 = __importDefault(require("@turf/distance"));var destination_1 = __importDefault(require("@turf/destination"));var line_intersect_1 = __importDefault(require("@turf/line-intersect"));var meta_1 = require("@turf/meta");var helpers_1 = require("@turf/helpers");var invariant_1 = require("@turf/invariant");/** * Takes a {@link Point} and a {@link LineString} and calculates the closest Point on the (Multi)LineString. * * @name nearestPointOnLine * @param {Geometry|Feature<LineString|MultiLineString>} lines lines to snap to * @param {Geometry|Feature<Point>|number[]} pt point to snap from * @param {Object} [options={}] Optional parameters * @param {string} [options.units='kilometers'] can be degrees, radians, miles, or kilometers * @returns {Feature<Point>} closest point on the `line` to `point`. The properties object will contain three values: `index`: closest point was found on nth line part, `dist`: distance between pt and the closest point, `location`: distance along the line between start and the closest point. * @example * var line = turf.lineString([ *     [-77.031669, 38.878605], *     [-77.029609, 38.881946], *     [-77.020339, 38.884084], *     [-77.025661, 38.885821], *     [-77.021884, 38.889563], *     [-77.019824, 38.892368] * ]); * var pt = turf.point([-77.037076, 38.884017]); * * var snapped = turf.nearestPointOnLine(line, pt, {units: 'miles'}); * * //addToMap * var addToMap = [line, pt, snapped]; * snapped.properties['marker-color'] = '#00f'; */function nearestPointOnLine(lines, pt, options) {    if (options === void 0) { options = {}; }    var closestPt = helpers_1.point([Infinity, Infinity], {        dist: Infinity,    });    var length = 0.0;    meta_1.flattenEach(lines, function (line) {        var coords = invariant_1.getCoords(line);        for (var i = 0; i < coords.length - 1; i++) {            //start            var start = helpers_1.point(coords[i]);            start.properties.dist = distance_1.default(pt, start, options);            //stop            var stop_1 = helpers_1.point(coords[i + 1]);            stop_1.properties.dist = distance_1.default(pt, stop_1, options);            // sectionLength            var sectionLength = distance_1.default(start, stop_1, options);            //perpendicular            var heightDistance = Math.max(start.properties.dist, stop_1.properties.dist);            var direction = bearing_1.default(start, stop_1);            var perpendicularPt1 = destination_1.default(pt, heightDistance, direction + 90, options);            var perpendicularPt2 = destination_1.default(pt, heightDistance, direction - 90, options);            var intersect = line_intersect_1.default(helpers_1.lineString([                perpendicularPt1.geometry.coordinates,                perpendicularPt2.geometry.coordinates,            ]), helpers_1.lineString([start.geometry.coordinates, stop_1.geometry.coordinates]));            var intersectPt = null;            if (intersect.features.length > 0) {                intersectPt = intersect.features[0];                intersectPt.properties.dist = distance_1.default(pt, intersectPt, options);                intersectPt.properties.location =                    length + distance_1.default(start, intersectPt, options);            }            if (start.properties.dist < closestPt.properties.dist) {                closestPt = start;                closestPt.properties.index = i;                closestPt.properties.location = length;            }            if (stop_1.properties.dist < closestPt.properties.dist) {                closestPt = stop_1;                closestPt.properties.index = i + 1;                closestPt.properties.location = length + sectionLength;            }            if (intersectPt &&                intersectPt.properties.dist < closestPt.properties.dist) {                closestPt = intersectPt;                closestPt.properties.index = i;            }            // update length            length += sectionLength;        }    });    return closestPt;}exports.default = nearestPointOnLine;
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