| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236 | "use strict";Object.defineProperty(exports, "__esModule", {  value: true});exports.alloc = alloc;exports.free = free;exports.resize = resize;exports.readInt = readInt;exports.readUInt = readUInt;exports.writeInt64 = writeInt64;exports.writeUInt64 = writeUInt64;// Copyright 2012 The Obvious Corporation./* * bufs: Buffer utilities. *//* * Module variables *//** Pool of buffers, where `bufPool[x].length === x`. */var bufPool = [];/** Maximum length of kept temporary buffers. */var TEMP_BUF_MAXIMUM_LENGTH = 20;/** Minimum exactly-representable 64-bit int. */var MIN_EXACT_INT64 = -0x8000000000000000;/** Maximum exactly-representable 64-bit int. */var MAX_EXACT_INT64 = 0x7ffffffffffffc00;/** Maximum exactly-representable 64-bit uint. */var MAX_EXACT_UINT64 = 0xfffffffffffff800;/** * The int value consisting just of a 1 in bit #32 (that is, one more * than the maximum 32-bit unsigned value). */var BIT_32 = 0x100000000;/** * The int value consisting just of a 1 in bit #64 (that is, one more * than the maximum 64-bit unsigned value). */var BIT_64 = 0x10000000000000000;/* * Helper functions *//** * Masks off all but the lowest bit set of the given number. */function lowestBit(num) {  return num & -num;}/** * Gets whether trying to add the second number to the first is lossy * (inexact). The first number is meant to be an accumulated result. */function isLossyToAdd(accum, num) {  if (num === 0) {    return false;  }  var lowBit = lowestBit(num);  var added = accum + lowBit;  if (added === accum) {    return true;  }  if (added - lowBit !== accum) {    return true;  }  return false;}/* * Exported functions *//** * Allocates a buffer of the given length, which is initialized * with all zeroes. This returns a buffer from the pool if it is * available, or a freshly-allocated buffer if not. */function alloc(length) {  var result = bufPool[length];  if (result) {    bufPool[length] = undefined;  } else {    result = new Buffer(length);  }  result.fill(0);  return result;}/** * Releases a buffer back to the pool. */function free(buffer) {  var length = buffer.length;  if (length < TEMP_BUF_MAXIMUM_LENGTH) {    bufPool[length] = buffer;  }}/** * Resizes a buffer, returning a new buffer. Returns the argument if * the length wouldn't actually change. This function is only safe to * use if the given buffer was allocated within this module (since * otherwise the buffer might possibly be shared externally). */function resize(buffer, length) {  if (length === buffer.length) {    return buffer;  }  var newBuf = alloc(length);  buffer.copy(newBuf);  free(buffer);  return newBuf;}/** * Reads an arbitrary signed int from a buffer. */function readInt(buffer) {  var length = buffer.length;  var positive = buffer[length - 1] < 0x80;  var result = positive ? 0 : -1;  var lossy = false; // Note: We can't use bit manipulation here, since that stops  // working if the result won't fit in a 32-bit int.  if (length < 7) {    // Common case which can't possibly be lossy (because the result has    // no more than 48 bits, and loss only happens with 54 or more).    for (var i = length - 1; i >= 0; i--) {      result = result * 0x100 + buffer[i];    }  } else {    for (var _i = length - 1; _i >= 0; _i--) {      var one = buffer[_i];      result *= 0x100;      if (isLossyToAdd(result, one)) {        lossy = true;      }      result += one;    }  }  return {    value: result,    lossy: lossy  };}/** * Reads an arbitrary unsigned int from a buffer. */function readUInt(buffer) {  var length = buffer.length;  var result = 0;  var lossy = false; // Note: See above in re bit manipulation.  if (length < 7) {    // Common case which can't possibly be lossy (see above).    for (var i = length - 1; i >= 0; i--) {      result = result * 0x100 + buffer[i];    }  } else {    for (var _i2 = length - 1; _i2 >= 0; _i2--) {      var one = buffer[_i2];      result *= 0x100;      if (isLossyToAdd(result, one)) {        lossy = true;      }      result += one;    }  }  return {    value: result,    lossy: lossy  };}/** * Writes a little-endian 64-bit signed int into a buffer. */function writeInt64(value, buffer) {  if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) {    throw new Error("Value out of range.");  }  if (value < 0) {    value += BIT_64;  }  writeUInt64(value, buffer);}/** * Writes a little-endian 64-bit unsigned int into a buffer. */function writeUInt64(value, buffer) {  if (value < 0 || value > MAX_EXACT_UINT64) {    throw new Error("Value out of range.");  }  var lowWord = value % BIT_32;  var highWord = Math.floor(value / BIT_32);  buffer.writeUInt32LE(lowWord, 0);  buffer.writeUInt32LE(highWord, 4);}
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