| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 | import Cartesian2 from "./Cartesian2.js";import Cartographic from "./Cartographic.js";import Check from "./Check.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import GeographicProjection from "./GeographicProjection.js";import Intersect from "./Intersect.js";import Rectangle from "./Rectangle.js";/** * A bounding rectangle given by a corner, width and height. * @alias BoundingRectangle * @constructor * * @param {Number} [x=0.0] The x coordinate of the rectangle. * @param {Number} [y=0.0] The y coordinate of the rectangle. * @param {Number} [width=0.0] The width of the rectangle. * @param {Number} [height=0.0] The height of the rectangle. * * @see BoundingSphere * @see Packable */function BoundingRectangle(x, y, width, height) {  /**   * The x coordinate of the rectangle.   * @type {Number}   * @default 0.0   */  this.x = defaultValue(x, 0.0);  /**   * The y coordinate of the rectangle.   * @type {Number}   * @default 0.0   */  this.y = defaultValue(y, 0.0);  /**   * The width of the rectangle.   * @type {Number}   * @default 0.0   */  this.width = defaultValue(width, 0.0);  /**   * The height of the rectangle.   * @type {Number}   * @default 0.0   */  this.height = defaultValue(height, 0.0);}/** * The number of elements used to pack the object into an array. * @type {Number} */BoundingRectangle.packedLength = 4;/** * Stores the provided instance into the provided array. * * @param {BoundingRectangle} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */BoundingRectangle.pack = function (value, array, startingIndex) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("value", value);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  array[startingIndex++] = value.x;  array[startingIndex++] = value.y;  array[startingIndex++] = value.width;  array[startingIndex] = value.height;  return array;};/** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {BoundingRectangle} [result] The object into which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.unpack = function (array, startingIndex, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  if (!defined(result)) {    result = new BoundingRectangle();  }  result.x = array[startingIndex++];  result.y = array[startingIndex++];  result.width = array[startingIndex++];  result.height = array[startingIndex];  return result;};/** * Computes a bounding rectangle enclosing the list of 2D points. * The rectangle is oriented with the corner at the bottom left. * * @param {Cartesian2[]} positions List of points that the bounding rectangle will enclose.  Each point must have <code>x</code> and <code>y</code> properties. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.fromPoints = function (positions, result) {  if (!defined(result)) {    result = new BoundingRectangle();  }  if (!defined(positions) || positions.length === 0) {    result.x = 0;    result.y = 0;    result.width = 0;    result.height = 0;    return result;  }  const length = positions.length;  let minimumX = positions[0].x;  let minimumY = positions[0].y;  let maximumX = positions[0].x;  let maximumY = positions[0].y;  for (let i = 1; i < length; i++) {    const p = positions[i];    const x = p.x;    const y = p.y;    minimumX = Math.min(x, minimumX);    maximumX = Math.max(x, maximumX);    minimumY = Math.min(y, minimumY);    maximumY = Math.max(y, maximumY);  }  result.x = minimumX;  result.y = minimumY;  result.width = maximumX - minimumX;  result.height = maximumY - minimumY;  return result;};const defaultProjection = new GeographicProjection();const fromRectangleLowerLeft = new Cartographic();const fromRectangleUpperRight = new Cartographic();/** * Computes a bounding rectangle from a rectangle. * * @param {Rectangle} rectangle The valid rectangle used to create a bounding rectangle. * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.fromRectangle = function (rectangle, projection, result) {  if (!defined(result)) {    result = new BoundingRectangle();  }  if (!defined(rectangle)) {    result.x = 0;    result.y = 0;    result.width = 0;    result.height = 0;    return result;  }  projection = defaultValue(projection, defaultProjection);  const lowerLeft = projection.project(    Rectangle.southwest(rectangle, fromRectangleLowerLeft)  );  const upperRight = projection.project(    Rectangle.northeast(rectangle, fromRectangleUpperRight)  );  Cartesian2.subtract(upperRight, lowerLeft, upperRight);  result.x = lowerLeft.x;  result.y = lowerLeft.y;  result.width = upperRight.x;  result.height = upperRight.y;  return result;};/** * Duplicates a BoundingRectangle instance. * * @param {BoundingRectangle} rectangle The bounding rectangle to duplicate. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. (Returns undefined if rectangle is undefined) */BoundingRectangle.clone = function (rectangle, result) {  if (!defined(rectangle)) {    return undefined;  }  if (!defined(result)) {    return new BoundingRectangle(      rectangle.x,      rectangle.y,      rectangle.width,      rectangle.height    );  }  result.x = rectangle.x;  result.y = rectangle.y;  result.width = rectangle.width;  result.height = rectangle.height;  return result;};/** * Computes a bounding rectangle that is the union of the left and right bounding rectangles. * * @param {BoundingRectangle} left A rectangle to enclose in bounding rectangle. * @param {BoundingRectangle} right A rectangle to enclose in a bounding rectangle. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.union = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  if (!defined(result)) {    result = new BoundingRectangle();  }  const lowerLeftX = Math.min(left.x, right.x);  const lowerLeftY = Math.min(left.y, right.y);  const upperRightX = Math.max(left.x + left.width, right.x + right.width);  const upperRightY = Math.max(left.y + left.height, right.y + right.height);  result.x = lowerLeftX;  result.y = lowerLeftY;  result.width = upperRightX - lowerLeftX;  result.height = upperRightY - lowerLeftY;  return result;};/** * Computes a bounding rectangle by enlarging the provided rectangle until it contains the provided point. * * @param {BoundingRectangle} rectangle A rectangle to expand. * @param {Cartesian2} point A point to enclose in a bounding rectangle. * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.expand = function (rectangle, point, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("rectangle", rectangle);  Check.typeOf.object("point", point);  //>>includeEnd('debug');  result = BoundingRectangle.clone(rectangle, result);  const width = point.x - result.x;  const height = point.y - result.y;  if (width > result.width) {    result.width = width;  } else if (width < 0) {    result.width -= width;    result.x = point.x;  }  if (height > result.height) {    result.height = height;  } else if (height < 0) {    result.height -= height;    result.y = point.y;  }  return result;};/** * Determines if two rectangles intersect. * * @param {BoundingRectangle} left A rectangle to check for intersection. * @param {BoundingRectangle} right The other rectangle to check for intersection. * @returns {Intersect} <code>Intersect.INTERSECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise. */BoundingRectangle.intersect = function (left, right) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  const leftX = left.x;  const leftY = left.y;  const rightX = right.x;  const rightY = right.y;  if (    !(      leftX > rightX + right.width ||      leftX + left.width < rightX ||      leftY + left.height < rightY ||      leftY > rightY + right.height    )  ) {    return Intersect.INTERSECTING;  }  return Intersect.OUTSIDE;};/** * Compares the provided BoundingRectangles componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {BoundingRectangle} [left] The first BoundingRectangle. * @param {BoundingRectangle} [right] The second BoundingRectangle. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */BoundingRectangle.equals = function (left, right) {  return (    left === right ||    (defined(left) &&      defined(right) &&      left.x === right.x &&      left.y === right.y &&      left.width === right.width &&      left.height === right.height)  );};/** * Duplicates this BoundingRectangle instance. * * @param {BoundingRectangle} [result] The object onto which to store the result. * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. */BoundingRectangle.prototype.clone = function (result) {  return BoundingRectangle.clone(this, result);};/** * Determines if this rectangle intersects with another. * * @param {BoundingRectangle} right A rectangle to check for intersection. * @returns {Intersect} <code>Intersect.INTERSECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise. */BoundingRectangle.prototype.intersect = function (right) {  return BoundingRectangle.intersect(this, right);};/** * Compares this BoundingRectangle against the provided BoundingRectangle componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {BoundingRectangle} [right] The right hand side BoundingRectangle. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */BoundingRectangle.prototype.equals = function (right) {  return BoundingRectangle.equals(this, right);};export default BoundingRectangle;
 |