| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218 | import Check from "./Check.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import CesiumMath from "./Math.js";/** * A 3D Cartesian point. * @alias Cartesian3 * @constructor * * @param {Number} [x=0.0] The X component. * @param {Number} [y=0.0] The Y component. * @param {Number} [z=0.0] The Z component. * * @see Cartesian2 * @see Cartesian4 * @see Packable */function Cartesian3(x, y, z) {  /**   * The X component.   * @type {Number}   * @default 0.0   */  this.x = defaultValue(x, 0.0);  /**   * The Y component.   * @type {Number}   * @default 0.0   */  this.y = defaultValue(y, 0.0);  /**   * The Z component.   * @type {Number}   * @default 0.0   */  this.z = defaultValue(z, 0.0);}/** * Converts the provided Spherical into Cartesian3 coordinates. * * @param {Spherical} spherical The Spherical to be converted to Cartesian3. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */Cartesian3.fromSpherical = function (spherical, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("spherical", spherical);  //>>includeEnd('debug');  if (!defined(result)) {    result = new Cartesian3();  }  const clock = spherical.clock;  const cone = spherical.cone;  const magnitude = defaultValue(spherical.magnitude, 1.0);  const radial = magnitude * Math.sin(cone);  result.x = radial * Math.cos(clock);  result.y = radial * Math.sin(clock);  result.z = magnitude * Math.cos(cone);  return result;};/** * Creates a Cartesian3 instance from x, y and z coordinates. * * @param {Number} x The x coordinate. * @param {Number} y The y coordinate. * @param {Number} z The z coordinate. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */Cartesian3.fromElements = function (x, y, z, result) {  if (!defined(result)) {    return new Cartesian3(x, y, z);  }  result.x = x;  result.y = y;  result.z = z;  return result;};/** * Duplicates a Cartesian3 instance. * * @param {Cartesian3} cartesian The Cartesian to duplicate. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. (Returns undefined if cartesian is undefined) */Cartesian3.clone = function (cartesian, result) {  if (!defined(cartesian)) {    return undefined;  }  if (!defined(result)) {    return new Cartesian3(cartesian.x, cartesian.y, cartesian.z);  }  result.x = cartesian.x;  result.y = cartesian.y;  result.z = cartesian.z;  return result;};/** * Creates a Cartesian3 instance from an existing Cartesian4.  This simply takes the * x, y, and z properties of the Cartesian4 and drops w. * @function * * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian3 instance from. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */Cartesian3.fromCartesian4 = Cartesian3.clone;/** * The number of elements used to pack the object into an array. * @type {Number} */Cartesian3.packedLength = 3;/** * Stores the provided instance into the provided array. * * @param {Cartesian3} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */Cartesian3.pack = function (value, array, startingIndex) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("value", value);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  array[startingIndex++] = value.x;  array[startingIndex++] = value.y;  array[startingIndex] = value.z;  return array;};/** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {Cartesian3} [result] The object into which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */Cartesian3.unpack = function (array, startingIndex, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  if (!defined(result)) {    result = new Cartesian3();  }  result.x = array[startingIndex++];  result.y = array[startingIndex++];  result.z = array[startingIndex];  return result;};/** * Flattens an array of Cartesian3s into an array of components. * * @param {Cartesian3[]} array The array of cartesians to pack. * @param {Number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 3 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 3) elements. * @returns {Number[]} The packed array. */Cartesian3.packArray = function (array, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("array", array);  //>>includeEnd('debug');  const length = array.length;  const resultLength = length * 3;  if (!defined(result)) {    result = new Array(resultLength);  } else if (!Array.isArray(result) && result.length !== resultLength) {    //>>includeStart('debug', pragmas.debug);    throw new DeveloperError(      "If result is a typed array, it must have exactly array.length * 3 elements"    );    //>>includeEnd('debug');  } else if (result.length !== resultLength) {    result.length = resultLength;  }  for (let i = 0; i < length; ++i) {    Cartesian3.pack(array[i], result, i * 3);  }  return result;};/** * Unpacks an array of cartesian components into an array of Cartesian3s. * * @param {Number[]} array The array of components to unpack. * @param {Cartesian3[]} [result] The array onto which to store the result. * @returns {Cartesian3[]} The unpacked array. */Cartesian3.unpackArray = function (array, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("array", array);  Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 3);  if (array.length % 3 !== 0) {    throw new DeveloperError("array length must be a multiple of 3.");  }  //>>includeEnd('debug');  const length = array.length;  if (!defined(result)) {    result = new Array(length / 3);  } else {    result.length = length / 3;  }  for (let i = 0; i < length; i += 3) {    const index = i / 3;    result[index] = Cartesian3.unpack(array, i, result[index]);  }  return result;};/** * Creates a Cartesian3 from three consecutive elements in an array. * @function * * @param {Number[]} array The array whose three consecutive elements correspond to the x, y, and z components, respectively. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. * * @example * // Create a Cartesian3 with (1.0, 2.0, 3.0) * const v = [1.0, 2.0, 3.0]; * const p = Cesium.Cartesian3.fromArray(v); * * // Create a Cartesian3 with (1.0, 2.0, 3.0) using an offset into an array * const v2 = [0.0, 0.0, 1.0, 2.0, 3.0]; * const p2 = Cesium.Cartesian3.fromArray(v2, 2); */Cartesian3.fromArray = Cartesian3.unpack;/** * Computes the value of the maximum component for the supplied Cartesian. * * @param {Cartesian3} cartesian The cartesian to use. * @returns {Number} The value of the maximum component. */Cartesian3.maximumComponent = function (cartesian) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  //>>includeEnd('debug');  return Math.max(cartesian.x, cartesian.y, cartesian.z);};/** * Computes the value of the minimum component for the supplied Cartesian. * * @param {Cartesian3} cartesian The cartesian to use. * @returns {Number} The value of the minimum component. */Cartesian3.minimumComponent = function (cartesian) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  //>>includeEnd('debug');  return Math.min(cartesian.x, cartesian.y, cartesian.z);};/** * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians. * * @param {Cartesian3} first A cartesian to compare. * @param {Cartesian3} second A cartesian to compare. * @param {Cartesian3} result The object into which to store the result. * @returns {Cartesian3} A cartesian with the minimum components. */Cartesian3.minimumByComponent = function (first, second, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("first", first);  Check.typeOf.object("second", second);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = Math.min(first.x, second.x);  result.y = Math.min(first.y, second.y);  result.z = Math.min(first.z, second.z);  return result;};/** * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians. * * @param {Cartesian3} first A cartesian to compare. * @param {Cartesian3} second A cartesian to compare. * @param {Cartesian3} result The object into which to store the result. * @returns {Cartesian3} A cartesian with the maximum components. */Cartesian3.maximumByComponent = function (first, second, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("first", first);  Check.typeOf.object("second", second);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = Math.max(first.x, second.x);  result.y = Math.max(first.y, second.y);  result.z = Math.max(first.z, second.z);  return result;};/** * Constrain a value to lie between two values. * * @param {Cartesian3} cartesian The value to clamp. * @param {Cartesian3} min The minimum bound. * @param {Cartesian3} max The maximum bound. * @param {Cartesian3} result The object into which to store the result. * @returns {Cartesian3} The clamped value such that min <= value <= max. */Cartesian3.clamp = function (value, min, max, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("value", value);  Check.typeOf.object("min", min);  Check.typeOf.object("max", max);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  const x = CesiumMath.clamp(value.x, min.x, max.x);  const y = CesiumMath.clamp(value.y, min.y, max.y);  const z = CesiumMath.clamp(value.z, min.z, max.z);  result.x = x;  result.y = y;  result.z = z;  return result;};/** * Computes the provided Cartesian's squared magnitude. * * @param {Cartesian3} cartesian The Cartesian instance whose squared magnitude is to be computed. * @returns {Number} The squared magnitude. */Cartesian3.magnitudeSquared = function (cartesian) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  //>>includeEnd('debug');  return (    cartesian.x * cartesian.x +    cartesian.y * cartesian.y +    cartesian.z * cartesian.z  );};/** * Computes the Cartesian's magnitude (length). * * @param {Cartesian3} cartesian The Cartesian instance whose magnitude is to be computed. * @returns {Number} The magnitude. */Cartesian3.magnitude = function (cartesian) {  return Math.sqrt(Cartesian3.magnitudeSquared(cartesian));};const distanceScratch = new Cartesian3();/** * Computes the distance between two points. * * @param {Cartesian3} left The first point to compute the distance from. * @param {Cartesian3} right The second point to compute the distance to. * @returns {Number} The distance between two points. * * @example * // Returns 1.0 * const d = Cesium.Cartesian3.distance(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(2.0, 0.0, 0.0)); */Cartesian3.distance = function (left, right) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  Cartesian3.subtract(left, right, distanceScratch);  return Cartesian3.magnitude(distanceScratch);};/** * Computes the squared distance between two points.  Comparing squared distances * using this function is more efficient than comparing distances using {@link Cartesian3#distance}. * * @param {Cartesian3} left The first point to compute the distance from. * @param {Cartesian3} right The second point to compute the distance to. * @returns {Number} The distance between two points. * * @example * // Returns 4.0, not 2.0 * const d = Cesium.Cartesian3.distanceSquared(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(3.0, 0.0, 0.0)); */Cartesian3.distanceSquared = function (left, right) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  Cartesian3.subtract(left, right, distanceScratch);  return Cartesian3.magnitudeSquared(distanceScratch);};/** * Computes the normalized form of the supplied Cartesian. * * @param {Cartesian3} cartesian The Cartesian to be normalized. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.normalize = function (cartesian, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  const magnitude = Cartesian3.magnitude(cartesian);  result.x = cartesian.x / magnitude;  result.y = cartesian.y / magnitude;  result.z = cartesian.z / magnitude;  //>>includeStart('debug', pragmas.debug);  if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z)) {    throw new DeveloperError("normalized result is not a number");  }  //>>includeEnd('debug');  return result;};/** * Computes the dot (scalar) product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @returns {Number} The dot product. */Cartesian3.dot = function (left, right) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  return left.x * right.x + left.y * right.y + left.z * right.z;};/** * Computes the componentwise product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.multiplyComponents = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = left.x * right.x;  result.y = left.y * right.y;  result.z = left.z * right.z;  return result;};/** * Computes the componentwise quotient of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.divideComponents = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = left.x / right.x;  result.y = left.y / right.y;  result.z = left.z / right.z;  return result;};/** * Computes the componentwise sum of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.add = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = left.x + right.x;  result.y = left.y + right.y;  result.z = left.z + right.z;  return result;};/** * Computes the componentwise difference of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.subtract = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = left.x - right.x;  result.y = left.y - right.y;  result.z = left.z - right.z;  return result;};/** * Multiplies the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian3} cartesian The Cartesian to be scaled. * @param {Number} scalar The scalar to multiply with. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.multiplyByScalar = function (cartesian, scalar, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.number("scalar", scalar);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = cartesian.x * scalar;  result.y = cartesian.y * scalar;  result.z = cartesian.z * scalar;  return result;};/** * Divides the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian3} cartesian The Cartesian to be divided. * @param {Number} scalar The scalar to divide by. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.divideByScalar = function (cartesian, scalar, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.number("scalar", scalar);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = cartesian.x / scalar;  result.y = cartesian.y / scalar;  result.z = cartesian.z / scalar;  return result;};/** * Negates the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian to be negated. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.negate = function (cartesian, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = -cartesian.x;  result.y = -cartesian.y;  result.z = -cartesian.z;  return result;};/** * Computes the absolute value of the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian whose absolute value is to be computed. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.abs = function (cartesian, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = Math.abs(cartesian.x);  result.y = Math.abs(cartesian.y);  result.z = Math.abs(cartesian.z);  return result;};const lerpScratch = new Cartesian3();/** * Computes the linear interpolation or extrapolation at t using the provided cartesians. * * @param {Cartesian3} start The value corresponding to t at 0.0. * @param {Cartesian3} end The value corresponding to t at 1.0. * @param {Number} t The point along t at which to interpolate. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */Cartesian3.lerp = function (start, end, t, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("start", start);  Check.typeOf.object("end", end);  Check.typeOf.number("t", t);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  Cartesian3.multiplyByScalar(end, t, lerpScratch);  result = Cartesian3.multiplyByScalar(start, 1.0 - t, result);  return Cartesian3.add(lerpScratch, result, result);};const angleBetweenScratch = new Cartesian3();const angleBetweenScratch2 = new Cartesian3();/** * Returns the angle, in radians, between the provided Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @returns {Number} The angle between the Cartesians. */Cartesian3.angleBetween = function (left, right) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  //>>includeEnd('debug');  Cartesian3.normalize(left, angleBetweenScratch);  Cartesian3.normalize(right, angleBetweenScratch2);  const cosine = Cartesian3.dot(angleBetweenScratch, angleBetweenScratch2);  const sine = Cartesian3.magnitude(    Cartesian3.cross(      angleBetweenScratch,      angleBetweenScratch2,      angleBetweenScratch    )  );  return Math.atan2(sine, cosine);};const mostOrthogonalAxisScratch = new Cartesian3();/** * Returns the axis that is most orthogonal to the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian on which to find the most orthogonal axis. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The most orthogonal axis. */Cartesian3.mostOrthogonalAxis = function (cartesian, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  const f = Cartesian3.normalize(cartesian, mostOrthogonalAxisScratch);  Cartesian3.abs(f, f);  if (f.x <= f.y) {    if (f.x <= f.z) {      result = Cartesian3.clone(Cartesian3.UNIT_X, result);    } else {      result = Cartesian3.clone(Cartesian3.UNIT_Z, result);    }  } else if (f.y <= f.z) {    result = Cartesian3.clone(Cartesian3.UNIT_Y, result);  } else {    result = Cartesian3.clone(Cartesian3.UNIT_Z, result);  }  return result;};/** * Projects vector a onto vector b * @param {Cartesian3} a The vector that needs projecting * @param {Cartesian3} b The vector to project onto * @param {Cartesian3} result The result cartesian * @returns {Cartesian3} The modified result parameter */Cartesian3.projectVector = function (a, b, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("a", a);  Check.defined("b", b);  Check.defined("result", result);  //>>includeEnd('debug');  const scalar = Cartesian3.dot(a, b) / Cartesian3.dot(b, b);  return Cartesian3.multiplyByScalar(b, scalar, result);};/** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian3} [left] The first Cartesian. * @param {Cartesian3} [right] The second Cartesian. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */Cartesian3.equals = function (left, right) {  return (    left === right ||    (defined(left) &&      defined(right) &&      left.x === right.x &&      left.y === right.y &&      left.z === right.z)  );};/** * @private */Cartesian3.equalsArray = function (cartesian, array, offset) {  return (    cartesian.x === array[offset] &&    cartesian.y === array[offset + 1] &&    cartesian.z === array[offset + 2]  );};/** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian3} [left] The first Cartesian. * @param {Cartesian3} [right] The second Cartesian. * @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise. */Cartesian3.equalsEpsilon = function (  left,  right,  relativeEpsilon,  absoluteEpsilon) {  return (    left === right ||    (defined(left) &&      defined(right) &&      CesiumMath.equalsEpsilon(        left.x,        right.x,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        left.y,        right.y,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        left.z,        right.z,        relativeEpsilon,        absoluteEpsilon      ))  );};/** * Computes the cross (outer) product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The cross product. */Cartesian3.cross = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  const leftX = left.x;  const leftY = left.y;  const leftZ = left.z;  const rightX = right.x;  const rightY = right.y;  const rightZ = right.z;  const x = leftY * rightZ - leftZ * rightY;  const y = leftZ * rightX - leftX * rightZ;  const z = leftX * rightY - leftY * rightX;  result.x = x;  result.y = y;  result.z = z;  return result;};/** * Computes the midpoint between the right and left Cartesian. * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The midpoint. */Cartesian3.midpoint = function (left, right, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("left", left);  Check.typeOf.object("right", right);  Check.typeOf.object("result", result);  //>>includeEnd('debug');  result.x = (left.x + right.x) * 0.5;  result.y = (left.y + right.y) * 0.5;  result.z = (left.z + right.z) * 0.5;  return result;};/** * Returns a Cartesian3 position from longitude and latitude values given in degrees. * * @param {Number} longitude The longitude, in degrees * @param {Number} latitude The latitude, in degrees * @param {Number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The position * * @example * const position = Cesium.Cartesian3.fromDegrees(-115.0, 37.0); */Cartesian3.fromDegrees = function (  longitude,  latitude,  height,  ellipsoid,  result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("longitude", longitude);  Check.typeOf.number("latitude", latitude);  //>>includeEnd('debug');  longitude = CesiumMath.toRadians(longitude);  latitude = CesiumMath.toRadians(latitude);  return Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result);};let scratchN = new Cartesian3();let scratchK = new Cartesian3();const wgs84RadiiSquared = new Cartesian3(  6378137.0 * 6378137.0,  6378137.0 * 6378137.0,  6356752.3142451793 * 6356752.3142451793);/** * Returns a Cartesian3 position from longitude and latitude values given in radians. * * @param {Number} longitude The longitude, in radians * @param {Number} latitude The latitude, in radians * @param {Number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The position * * @example * const position = Cesium.Cartesian3.fromRadians(-2.007, 0.645); */Cartesian3.fromRadians = function (  longitude,  latitude,  height,  ellipsoid,  result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("longitude", longitude);  Check.typeOf.number("latitude", latitude);  //>>includeEnd('debug');  height = defaultValue(height, 0.0);  const radiiSquared = defined(ellipsoid)    ? ellipsoid.radiiSquared    : wgs84RadiiSquared;  const cosLatitude = Math.cos(latitude);  scratchN.x = cosLatitude * Math.cos(longitude);  scratchN.y = cosLatitude * Math.sin(longitude);  scratchN.z = Math.sin(latitude);  scratchN = Cartesian3.normalize(scratchN, scratchN);  Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK);  const gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK));  scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK);  scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN);  if (!defined(result)) {    result = new Cartesian3();  }  return Cartesian3.add(scratchK, scratchN, result);};/** * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in degrees. * * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * const positions = Cesium.Cartesian3.fromDegreesArray([-115.0, 37.0, -107.0, 33.0]); */Cartesian3.fromDegreesArray = function (coordinates, ellipsoid, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("coordinates", coordinates);  if (coordinates.length < 2 || coordinates.length % 2 !== 0) {    throw new DeveloperError(      "the number of coordinates must be a multiple of 2 and at least 2"    );  }  //>>includeEnd('debug');  const length = coordinates.length;  if (!defined(result)) {    result = new Array(length / 2);  } else {    result.length = length / 2;  }  for (let i = 0; i < length; i += 2) {    const longitude = coordinates[i];    const latitude = coordinates[i + 1];    const index = i / 2;    result[index] = Cartesian3.fromDegrees(      longitude,      latitude,      0,      ellipsoid,      result[index]    );  }  return result;};/** * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in radians. * * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * const positions = Cesium.Cartesian3.fromRadiansArray([-2.007, 0.645, -1.867, .575]); */Cartesian3.fromRadiansArray = function (coordinates, ellipsoid, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("coordinates", coordinates);  if (coordinates.length < 2 || coordinates.length % 2 !== 0) {    throw new DeveloperError(      "the number of coordinates must be a multiple of 2 and at least 2"    );  }  //>>includeEnd('debug');  const length = coordinates.length;  if (!defined(result)) {    result = new Array(length / 2);  } else {    result.length = length / 2;  }  for (let i = 0; i < length; i += 2) {    const longitude = coordinates[i];    const latitude = coordinates[i + 1];    const index = i / 2;    result[index] = Cartesian3.fromRadians(      longitude,      latitude,      0,      ellipsoid,      result[index]    );  }  return result;};/** * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in degrees. * * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * const positions = Cesium.Cartesian3.fromDegreesArrayHeights([-115.0, 37.0, 100000.0, -107.0, 33.0, 150000.0]); */Cartesian3.fromDegreesArrayHeights = function (coordinates, ellipsoid, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("coordinates", coordinates);  if (coordinates.length < 3 || coordinates.length % 3 !== 0) {    throw new DeveloperError(      "the number of coordinates must be a multiple of 3 and at least 3"    );  }  //>>includeEnd('debug');  const length = coordinates.length;  if (!defined(result)) {    result = new Array(length / 3);  } else {    result.length = length / 3;  }  for (let i = 0; i < length; i += 3) {    const longitude = coordinates[i];    const latitude = coordinates[i + 1];    const height = coordinates[i + 2];    const index = i / 3;    result[index] = Cartesian3.fromDegrees(      longitude,      latitude,      height,      ellipsoid,      result[index]    );  }  return result;};/** * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in radians. * * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * const positions = Cesium.Cartesian3.fromRadiansArrayHeights([-2.007, 0.645, 100000.0, -1.867, .575, 150000.0]); */Cartesian3.fromRadiansArrayHeights = function (coordinates, ellipsoid, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("coordinates", coordinates);  if (coordinates.length < 3 || coordinates.length % 3 !== 0) {    throw new DeveloperError(      "the number of coordinates must be a multiple of 3 and at least 3"    );  }  //>>includeEnd('debug');  const length = coordinates.length;  if (!defined(result)) {    result = new Array(length / 3);  } else {    result.length = length / 3;  }  for (let i = 0; i < length; i += 3) {    const longitude = coordinates[i];    const latitude = coordinates[i + 1];    const height = coordinates[i + 2];    const index = i / 3;    result[index] = Cartesian3.fromRadians(      longitude,      latitude,      height,      ellipsoid,      result[index]    );  }  return result;};/** * An immutable Cartesian3 instance initialized to (0.0, 0.0, 0.0). * * @type {Cartesian3} * @constant */Cartesian3.ZERO = Object.freeze(new Cartesian3(0.0, 0.0, 0.0));/** * An immutable Cartesian3 instance initialized to (1.0, 1.0, 1.0). * * @type {Cartesian3} * @constant */Cartesian3.ONE = Object.freeze(new Cartesian3(1.0, 1.0, 1.0));/** * An immutable Cartesian3 instance initialized to (1.0, 0.0, 0.0). * * @type {Cartesian3} * @constant */Cartesian3.UNIT_X = Object.freeze(new Cartesian3(1.0, 0.0, 0.0));/** * An immutable Cartesian3 instance initialized to (0.0, 1.0, 0.0). * * @type {Cartesian3} * @constant */Cartesian3.UNIT_Y = Object.freeze(new Cartesian3(0.0, 1.0, 0.0));/** * An immutable Cartesian3 instance initialized to (0.0, 0.0, 1.0). * * @type {Cartesian3} * @constant */Cartesian3.UNIT_Z = Object.freeze(new Cartesian3(0.0, 0.0, 1.0));/** * Duplicates this Cartesian3 instance. * * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */Cartesian3.prototype.clone = function (result) {  return Cartesian3.clone(this, result);};/** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian3} [right] The right hand side Cartesian. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */Cartesian3.prototype.equals = function (right) {  return Cartesian3.equals(this, right);};/** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian3} [right] The right hand side Cartesian. * @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise. */Cartesian3.prototype.equalsEpsilon = function (  right,  relativeEpsilon,  absoluteEpsilon) {  return Cartesian3.equalsEpsilon(    this,    right,    relativeEpsilon,    absoluteEpsilon  );};/** * Creates a string representing this Cartesian in the format '(x, y, z)'. * * @returns {String} A string representing this Cartesian in the format '(x, y, z)'. */Cartesian3.prototype.toString = function () {  return `(${this.x}, ${this.y}, ${this.z})`;};export default Cartesian3;
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