| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 | import Cartesian3 from "./Cartesian3.js";import Cartesian4 from "./Cartesian4.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import Intersect from "./Intersect.js";import Plane from "./Plane.js";/** * The culling volume defined by planes. * * @alias CullingVolume * @constructor * * @param {Cartesian4[]} [planes] An array of clipping planes. */function CullingVolume(planes) {  /**   * Each plane is represented by a Cartesian4 object, where the x, y, and z components   * define the unit vector normal to the plane, and the w component is the distance of the   * plane from the origin.   * @type {Cartesian4[]}   * @default []   */  this.planes = defaultValue(planes, []);}const faces = [new Cartesian3(), new Cartesian3(), new Cartesian3()];Cartesian3.clone(Cartesian3.UNIT_X, faces[0]);Cartesian3.clone(Cartesian3.UNIT_Y, faces[1]);Cartesian3.clone(Cartesian3.UNIT_Z, faces[2]);const scratchPlaneCenter = new Cartesian3();const scratchPlaneNormal = new Cartesian3();const scratchPlane = new Plane(new Cartesian3(1.0, 0.0, 0.0), 0.0);/** * Constructs a culling volume from a bounding sphere. Creates six planes that create a box containing the sphere. * The planes are aligned to the x, y, and z axes in world coordinates. * * @param {BoundingSphere} boundingSphere The bounding sphere used to create the culling volume. * @param {CullingVolume} [result] The object onto which to store the result. * @returns {CullingVolume} The culling volume created from the bounding sphere. */CullingVolume.fromBoundingSphere = function (boundingSphere, result) {  //>>includeStart('debug', pragmas.debug);  if (!defined(boundingSphere)) {    throw new DeveloperError("boundingSphere is required.");  }  //>>includeEnd('debug');  if (!defined(result)) {    result = new CullingVolume();  }  const length = faces.length;  const planes = result.planes;  planes.length = 2 * length;  const center = boundingSphere.center;  const radius = boundingSphere.radius;  let planeIndex = 0;  for (let i = 0; i < length; ++i) {    const faceNormal = faces[i];    let plane0 = planes[planeIndex];    let plane1 = planes[planeIndex + 1];    if (!defined(plane0)) {      plane0 = planes[planeIndex] = new Cartesian4();    }    if (!defined(plane1)) {      plane1 = planes[planeIndex + 1] = new Cartesian4();    }    Cartesian3.multiplyByScalar(faceNormal, -radius, scratchPlaneCenter);    Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter);    plane0.x = faceNormal.x;    plane0.y = faceNormal.y;    plane0.z = faceNormal.z;    plane0.w = -Cartesian3.dot(faceNormal, scratchPlaneCenter);    Cartesian3.multiplyByScalar(faceNormal, radius, scratchPlaneCenter);    Cartesian3.add(center, scratchPlaneCenter, scratchPlaneCenter);    plane1.x = -faceNormal.x;    plane1.y = -faceNormal.y;    plane1.z = -faceNormal.z;    plane1.w = -Cartesian3.dot(      Cartesian3.negate(faceNormal, scratchPlaneNormal),      scratchPlaneCenter    );    planeIndex += 2;  }  return result;};/** * Determines whether a bounding volume intersects the culling volume. * * @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. * @returns {Intersect}  Intersect.OUTSIDE, Intersect.INTERSECTING, or Intersect.INSIDE. */CullingVolume.prototype.computeVisibility = function (boundingVolume) {  //>>includeStart('debug', pragmas.debug);  if (!defined(boundingVolume)) {    throw new DeveloperError("boundingVolume is required.");  }  //>>includeEnd('debug');  const planes = this.planes;  let intersecting = false;  for (let k = 0, len = planes.length; k < len; ++k) {    const result = boundingVolume.intersectPlane(      Plane.fromCartesian4(planes[k], scratchPlane)    );    if (result === Intersect.OUTSIDE) {      return Intersect.OUTSIDE;    } else if (result === Intersect.INTERSECTING) {      intersecting = true;    }  }  return intersecting ? Intersect.INTERSECTING : Intersect.INSIDE;};/** * Determines whether a bounding volume intersects the culling volume. * * @param {Object} boundingVolume The bounding volume whose intersection with the culling volume is to be tested. * @param {Number} parentPlaneMask A bit mask from the boundingVolume's parent's check against the same culling *                                 volume, such that if (planeMask & (1 << planeIndex) === 0), for k < 31, then *                                 the parent (and therefore this) volume is completely inside plane[planeIndex] *                                 and that plane check can be skipped. * @returns {Number} A plane mask as described above (which can be applied to this boundingVolume's children). * * @private */CullingVolume.prototype.computeVisibilityWithPlaneMask = function (  boundingVolume,  parentPlaneMask) {  //>>includeStart('debug', pragmas.debug);  if (!defined(boundingVolume)) {    throw new DeveloperError("boundingVolume is required.");  }  if (!defined(parentPlaneMask)) {    throw new DeveloperError("parentPlaneMask is required.");  }  //>>includeEnd('debug');  if (    parentPlaneMask === CullingVolume.MASK_OUTSIDE ||    parentPlaneMask === CullingVolume.MASK_INSIDE  ) {    // parent is completely outside or completely inside, so this child is as well.    return parentPlaneMask;  }  // Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE.  // (Because if there are fewer than 31 planes, the upper bits wont be changed.)  let mask = CullingVolume.MASK_INSIDE;  const planes = this.planes;  for (let k = 0, len = planes.length; k < len; ++k) {    // For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization.    const flag = k < 31 ? 1 << k : 0;    if (k < 31 && (parentPlaneMask & flag) === 0) {      // boundingVolume is known to be INSIDE this plane.      continue;    }    const result = boundingVolume.intersectPlane(      Plane.fromCartesian4(planes[k], scratchPlane)    );    if (result === Intersect.OUTSIDE) {      return CullingVolume.MASK_OUTSIDE;    } else if (result === Intersect.INTERSECTING) {      mask |= flag;    }  }  return mask;};/** * For plane masks (as used in {@link CullingVolume#computeVisibilityWithPlaneMask}), this special value * represents the case where the object bounding volume is entirely outside the culling volume. * * @type {Number} * @private */CullingVolume.MASK_OUTSIDE = 0xffffffff;/** * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value * represents the case where the object bounding volume is entirely inside the culling volume. * * @type {Number} * @private */CullingVolume.MASK_INSIDE = 0x00000000;/** * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value * represents the case where the object bounding volume (may) intersect all planes of the culling volume. * * @type {Number} * @private */CullingVolume.MASK_INDETERMINATE = 0x7fffffff;export default CullingVolume;
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