| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 | import ComponentDatatype from "./ComponentDatatype.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";/** * Value and type information for per-instance geometry attribute that determines if the geometry instance has a distance display condition. * * @alias DistanceDisplayConditionGeometryInstanceAttribute * @constructor * * @param {Number} [near=0.0] The near distance. * @param {Number} [far=Number.MAX_VALUE] The far distance. * * @exception {DeveloperError} far must be greater than near. * * @example * const instance = new Cesium.GeometryInstance({ *   geometry : new Cesium.BoxGeometry({ *     vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL, *     minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0), *     maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0) *   }), *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame( *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()), *   id : 'box', *   attributes : { *     distanceDisplayCondition : new Cesium.DistanceDisplayConditionGeometryInstanceAttribute(100.0, 10000.0) *   } * }); * * @see GeometryInstance * @see GeometryInstanceAttribute */function DistanceDisplayConditionGeometryInstanceAttribute(near, far) {  near = defaultValue(near, 0.0);  far = defaultValue(far, Number.MAX_VALUE);  //>>includeStart('debug', pragmas.debug);  if (far <= near) {    throw new DeveloperError(      "far distance must be greater than near distance."    );  }  //>>includeEnd('debug');  /**   * The values for the attributes stored in a typed array.   *   * @type Float32Array   *   * @default [0.0, 0.0, Number.MAX_VALUE]   */  this.value = new Float32Array([near, far]);}Object.defineProperties(  DistanceDisplayConditionGeometryInstanceAttribute.prototype,  {    /**     * The datatype of each component in the attribute, e.g., individual elements in     * {@link DistanceDisplayConditionGeometryInstanceAttribute#value}.     *     * @memberof DistanceDisplayConditionGeometryInstanceAttribute.prototype     *     * @type {ComponentDatatype}     * @readonly     *     * @default {@link ComponentDatatype.FLOAT}     */    componentDatatype: {      get: function () {        return ComponentDatatype.FLOAT;      },    },    /**     * The number of components in the attributes, i.e., {@link DistanceDisplayConditionGeometryInstanceAttribute#value}.     *     * @memberof DistanceDisplayConditionGeometryInstanceAttribute.prototype     *     * @type {Number}     * @readonly     *     * @default 3     */    componentsPerAttribute: {      get: function () {        return 2;      },    },    /**     * When <code>true</code> and <code>componentDatatype</code> is an integer format,     * indicate that the components should be mapped to the range [0, 1] (unsigned)     * or [-1, 1] (signed) when they are accessed as floating-point for rendering.     *     * @memberof DistanceDisplayConditionGeometryInstanceAttribute.prototype     *     * @type {Boolean}     * @readonly     *     * @default false     */    normalize: {      get: function () {        return false;      },    },  });/** * Creates a new {@link DistanceDisplayConditionGeometryInstanceAttribute} instance given the provided an enabled flag and {@link DistanceDisplayCondition}. * * @param {DistanceDisplayCondition} distanceDisplayCondition The distance display condition. * @returns {DistanceDisplayConditionGeometryInstanceAttribute} The new {@link DistanceDisplayConditionGeometryInstanceAttribute} instance. * * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near * * @example * const distanceDisplayCondition = new Cesium.DistanceDisplayCondition(100.0, 10000.0); * const instance = new Cesium.GeometryInstance({ *   geometry : geometry, *   attributes : { *     distanceDisplayCondition : Cesium.DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition(distanceDisplayCondition) *   } * }); */DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition = function (  distanceDisplayCondition) {  //>>includeStart('debug', pragmas.debug);  if (!defined(distanceDisplayCondition)) {    throw new DeveloperError("distanceDisplayCondition is required.");  }  if (distanceDisplayCondition.far <= distanceDisplayCondition.near) {    throw new DeveloperError(      "distanceDisplayCondition.far distance must be greater than distanceDisplayCondition.near distance."    );  }  //>>includeEnd('debug');  return new DistanceDisplayConditionGeometryInstanceAttribute(    distanceDisplayCondition.near,    distanceDisplayCondition.far  );};/** * Converts a distance display condition to a typed array that can be used to assign a distance display condition attribute. * * @param {DistanceDisplayCondition} distanceDisplayCondition The distance display condition value. * @param {Float32Array} [result] The array to store the result in, if undefined a new instance will be created. * @returns {Float32Array} The modified result parameter or a new instance if result was undefined. * * @example * const attributes = primitive.getGeometryInstanceAttributes('an id'); * attributes.distanceDisplayCondition = Cesium.DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition); */DistanceDisplayConditionGeometryInstanceAttribute.toValue = function (  distanceDisplayCondition,  result) {  //>>includeStart('debug', pragmas.debug);  if (!defined(distanceDisplayCondition)) {    throw new DeveloperError("distanceDisplayCondition is required.");  }  //>>includeEnd('debug');  if (!defined(result)) {    return new Float32Array([      distanceDisplayCondition.near,      distanceDisplayCondition.far,    ]);  }  result[0] = distanceDisplayCondition.near;  result[1] = distanceDisplayCondition.far;  return result;};export default DistanceDisplayConditionGeometryInstanceAttribute;
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