| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257 | import Tween from "../ThirdParty/Tween.js";/** * Easing functions for use with TweenCollection.  These function are from * {@link https://github.com/sole/tween.js/|Tween.js} and Robert Penner.  See the * {@link http://sole.github.io/tween.js/examples/03_graphs.html|Tween.js graphs for each function}. * * @namespace */const EasingFunction = {  /**   * Linear easing.   *   * @type {EasingFunction.Callback}   * @constant   */  LINEAR_NONE: Tween.Easing.Linear.None,  /**   * Quadratic in.   *   * @type {EasingFunction.Callback}   * @constant   */  QUADRATIC_IN: Tween.Easing.Quadratic.In,  /**   * Quadratic out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUADRATIC_OUT: Tween.Easing.Quadratic.Out,  /**   * Quadratic in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUADRATIC_IN_OUT: Tween.Easing.Quadratic.InOut,  /**   * Cubic in.   *   * @type {EasingFunction.Callback}   * @constant   */  CUBIC_IN: Tween.Easing.Cubic.In,  /**   * Cubic out.   *   * @type {EasingFunction.Callback}   * @constant   */  CUBIC_OUT: Tween.Easing.Cubic.Out,  /**   * Cubic in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  CUBIC_IN_OUT: Tween.Easing.Cubic.InOut,  /**   * Quartic in.   *   * @type {EasingFunction.Callback}   * @constant   */  QUARTIC_IN: Tween.Easing.Quartic.In,  /**   * Quartic out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUARTIC_OUT: Tween.Easing.Quartic.Out,  /**   * Quartic in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUARTIC_IN_OUT: Tween.Easing.Quartic.InOut,  /**   * Quintic in.   *   * @type {EasingFunction.Callback}   * @constant   */  QUINTIC_IN: Tween.Easing.Quintic.In,  /**   * Quintic out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUINTIC_OUT: Tween.Easing.Quintic.Out,  /**   * Quintic in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  QUINTIC_IN_OUT: Tween.Easing.Quintic.InOut,  /**   * Sinusoidal in.   *   * @type {EasingFunction.Callback}   * @constant   */  SINUSOIDAL_IN: Tween.Easing.Sinusoidal.In,  /**   * Sinusoidal out.   *   * @type {EasingFunction.Callback}   * @constant   */  SINUSOIDAL_OUT: Tween.Easing.Sinusoidal.Out,  /**   * Sinusoidal in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  SINUSOIDAL_IN_OUT: Tween.Easing.Sinusoidal.InOut,  /**   * Exponential in.   *   * @type {EasingFunction.Callback}   * @constant   */  EXPONENTIAL_IN: Tween.Easing.Exponential.In,  /**   * Exponential out.   *   * @type {EasingFunction.Callback}   * @constant   */  EXPONENTIAL_OUT: Tween.Easing.Exponential.Out,  /**   * Exponential in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  EXPONENTIAL_IN_OUT: Tween.Easing.Exponential.InOut,  /**   * Circular in.   *   * @type {EasingFunction.Callback}   * @constant   */  CIRCULAR_IN: Tween.Easing.Circular.In,  /**   * Circular out.   *   * @type {EasingFunction.Callback}   * @constant   */  CIRCULAR_OUT: Tween.Easing.Circular.Out,  /**   * Circular in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  CIRCULAR_IN_OUT: Tween.Easing.Circular.InOut,  /**   * Elastic in.   *   * @type {EasingFunction.Callback}   * @constant   */  ELASTIC_IN: Tween.Easing.Elastic.In,  /**   * Elastic out.   *   * @type {EasingFunction.Callback}   * @constant   */  ELASTIC_OUT: Tween.Easing.Elastic.Out,  /**   * Elastic in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  ELASTIC_IN_OUT: Tween.Easing.Elastic.InOut,  /**   * Back in.   *   * @type {EasingFunction.Callback}   * @constant   */  BACK_IN: Tween.Easing.Back.In,  /**   * Back out.   *   * @type {EasingFunction.Callback}   * @constant   */  BACK_OUT: Tween.Easing.Back.Out,  /**   * Back in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  BACK_IN_OUT: Tween.Easing.Back.InOut,  /**   * Bounce in.   *   * @type {EasingFunction.Callback}   * @constant   */  BOUNCE_IN: Tween.Easing.Bounce.In,  /**   * Bounce out.   *   * @type {EasingFunction.Callback}   * @constant   */  BOUNCE_OUT: Tween.Easing.Bounce.Out,  /**   * Bounce in then out.   *   * @type {EasingFunction.Callback}   * @constant   */  BOUNCE_IN_OUT: Tween.Easing.Bounce.InOut,};/** * Function interface for implementing a custom easing function. * @callback EasingFunction.Callback * @param {Number} time The time in the range <code>[0, 1]</code>. * @returns {Number} The value of the function at the given time. * * @example * function quadraticIn(time) { *     return time * time; * } * * @example * function quadraticOut(time) { *     return time * (2.0 - time); * } */export default Object.freeze(EasingFunction);
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