| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 | import Cartesian3 from "./Cartesian3.js";import Check from "./Check.js";import defined from "./defined.js";/** * A fixed-point encoding of a {@link Cartesian3} with 64-bit floating-point components, as two {@link Cartesian3} * values that, when converted to 32-bit floating-point and added, approximate the original input. * <p> * This is used to encode positions in vertex buffers for rendering without jittering artifacts * as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. * </p> * * @alias EncodedCartesian3 * @constructor * * @private */function EncodedCartesian3() {  /**   * The high bits for each component.  Bits 0 to 22 store the whole value.  Bits 23 to 31 are not used.   *   * @type {Cartesian3}   * @default {@link Cartesian3.ZERO}   */  this.high = Cartesian3.clone(Cartesian3.ZERO);  /**   * The low bits for each component.  Bits 7 to 22 store the whole value, and bits 0 to 6 store the fraction.  Bits 23 to 31 are not used.   *   * @type {Cartesian3}   * @default {@link Cartesian3.ZERO}   */  this.low = Cartesian3.clone(Cartesian3.ZERO);}/** * Encodes a 64-bit floating-point value as two floating-point values that, when converted to * 32-bit floating-point and added, approximate the original input.  The returned object * has <code>high</code> and <code>low</code> properties for the high and low bits, respectively. * <p> * The fixed-point encoding follows {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. * </p> * * @param {Number} value The floating-point value to encode. * @param {Object} [result] The object onto which to store the result. * @returns {Object} The modified result parameter or a new instance if one was not provided. * * @example * const value = 1234567.1234567; * const splitValue = Cesium.EncodedCartesian3.encode(value); */EncodedCartesian3.encode = function (value, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("value", value);  //>>includeEnd('debug');  if (!defined(result)) {    result = {      high: 0.0,      low: 0.0,    };  }  let doubleHigh;  if (value >= 0.0) {    doubleHigh = Math.floor(value / 65536.0) * 65536.0;    result.high = doubleHigh;    result.low = value - doubleHigh;  } else {    doubleHigh = Math.floor(-value / 65536.0) * 65536.0;    result.high = -doubleHigh;    result.low = value + doubleHigh;  }  return result;};const scratchEncode = {  high: 0.0,  low: 0.0,};/** * Encodes a {@link Cartesian3} with 64-bit floating-point components as two {@link Cartesian3} * values that, when converted to 32-bit floating-point and added, approximate the original input. * <p> * The fixed-point encoding follows {@link https://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. * </p> * * @param {Cartesian3} cartesian The cartesian to encode. * @param {EncodedCartesian3} [result] The object onto which to store the result. * @returns {EncodedCartesian3} The modified result parameter or a new EncodedCartesian3 instance if one was not provided. * * @example * const cart = new Cesium.Cartesian3(-10000000.0, 0.0, 10000000.0); * const encoded = Cesium.EncodedCartesian3.fromCartesian(cart); */EncodedCartesian3.fromCartesian = function (cartesian, result) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("cartesian", cartesian);  //>>includeEnd('debug');  if (!defined(result)) {    result = new EncodedCartesian3();  }  const high = result.high;  const low = result.low;  EncodedCartesian3.encode(cartesian.x, scratchEncode);  high.x = scratchEncode.high;  low.x = scratchEncode.low;  EncodedCartesian3.encode(cartesian.y, scratchEncode);  high.y = scratchEncode.high;  low.y = scratchEncode.low;  EncodedCartesian3.encode(cartesian.z, scratchEncode);  high.z = scratchEncode.high;  low.z = scratchEncode.low;  return result;};const encodedP = new EncodedCartesian3();/** * Encodes the provided <code>cartesian</code>, and writes it to an array with <code>high</code> * components followed by <code>low</code> components, i.e. <code>[high.x, high.y, high.z, low.x, low.y, low.z]</code>. * <p> * This is used to create interleaved high-precision position vertex attributes. * </p> * * @param {Cartesian3} cartesian The cartesian to encode. * @param {Number[]} cartesianArray The array to write to. * @param {Number} index The index into the array to start writing.  Six elements will be written. * * @exception {DeveloperError} index must be a number greater than or equal to 0. * * @example * const positions = [ *    new Cesium.Cartesian3(), *    // ... * ]; * const encodedPositions = new Float32Array(2 * 3 * positions.length); * let j = 0; * for (let i = 0; i < positions.length; ++i) { *   Cesium.EncodedCartesian3.writeElement(positions[i], encodedPositions, j); *   j += 6; * } */EncodedCartesian3.writeElements = function (cartesian, cartesianArray, index) {  //>>includeStart('debug', pragmas.debug);  Check.defined("cartesianArray", cartesianArray);  Check.typeOf.number("index", index);  Check.typeOf.number.greaterThanOrEquals("index", index, 0);  //>>includeEnd('debug');  EncodedCartesian3.fromCartesian(cartesian, encodedP);  const high = encodedP.high;  const low = encodedP.low;  cartesianArray[index] = high.x;  cartesianArray[index + 1] = high.y;  cartesianArray[index + 2] = high.z;  cartesianArray[index + 3] = low.x;  cartesianArray[index + 4] = low.y;  cartesianArray[index + 5] = low.z;};export default EncodedCartesian3;
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