| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 | import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import Matrix4 from "./Matrix4.js";/** * Geometry instancing allows one {@link Geometry} object to be positions in several * different locations and colored uniquely.  For example, one {@link BoxGeometry} can * be instanced several times, each with a different <code>modelMatrix</code> to change * its position, rotation, and scale. * * @alias GeometryInstance * @constructor * * @param {Object} options Object with the following properties: * @param {Geometry|GeometryFactory} options.geometry The geometry to instance. * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates. * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} or get/set per-instance attributes with {@link Primitive#getGeometryInstanceAttributes}. * @param {Object} [options.attributes] Per-instance attributes like a show or color attribute shown in the example below. * * * @example * // Create geometry for a box, and two instances that refer to it. * // One instance positions the box on the bottom and colored aqua. * // The other instance positions the box on the top and color white. * const geometry = Cesium.BoxGeometry.fromDimensions({ *   vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL, *   dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0) * }); * const instanceBottom = new Cesium.GeometryInstance({ *   geometry : geometry, *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame( *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()), *   attributes : { *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA) *   }, *   id : 'bottom' * }); * const instanceTop = new Cesium.GeometryInstance({ *   geometry : geometry, *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame( *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 3000000.0), new Cesium.Matrix4()), *   attributes : { *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA) *   }, *   id : 'top' * }); * * @see Geometry */function GeometryInstance(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  if (!defined(options.geometry)) {    throw new DeveloperError("options.geometry is required.");  }  //>>includeEnd('debug');  /**   * The geometry being instanced.   *   * @type Geometry   *   * @default undefined   */  this.geometry = options.geometry;  /**   * The 4x4 transformation matrix that transforms the geometry from model to world coordinates.   * When this is the identity matrix, the geometry is drawn in world coordinates, i.e., Earth's WGS84 coordinates.   * Local reference frames can be used by providing a different transformation matrix, like that returned   * by {@link Transforms.eastNorthUpToFixedFrame}.   *   * @type Matrix4   *   * @default Matrix4.IDENTITY   */  this.modelMatrix = Matrix4.clone(    defaultValue(options.modelMatrix, Matrix4.IDENTITY)  );  /**   * User-defined object returned when the instance is picked or used to get/set per-instance attributes.   *   * @type Object   *   * @default undefined   *   * @see Scene#pick   * @see Primitive#getGeometryInstanceAttributes   */  this.id = options.id;  /**   * Used for picking primitives that wrap geometry instances.   *   * @private   */  this.pickPrimitive = options.pickPrimitive;  /**   * Per-instance attributes like {@link ColorGeometryInstanceAttribute} or {@link ShowGeometryInstanceAttribute}.   * {@link Geometry} attributes varying per vertex; these attributes are constant for the entire instance.   *   * @type Object   *   * @default undefined   */  this.attributes = defaultValue(options.attributes, {});  /**   * @private   */  this.westHemisphereGeometry = undefined;  /**   * @private   */  this.eastHemisphereGeometry = undefined;}export default GeometryInstance;
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