| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607 | import BoundingSphere from "./BoundingSphere.js";import Cartesian2 from "./Cartesian2.js";import Cartesian3 from "./Cartesian3.js";import Check from "./Check.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import IndexDatatype from "./IndexDatatype.js";import Intersections2D from "./Intersections2D.js";import CesiumMath from "./Math.js";import OrientedBoundingBox from "./OrientedBoundingBox.js";import QuantizedMeshTerrainData from "./QuantizedMeshTerrainData.js";import Rectangle from "./Rectangle.js";import TaskProcessor from "./TaskProcessor.js";import TerrainData from "./TerrainData.js";import TerrainEncoding from "./TerrainEncoding.js";import TerrainMesh from "./TerrainMesh.js";/** * Terrain data for a single tile from a Google Earth Enterprise server. * * @alias GoogleEarthEnterpriseTerrainData * @constructor * * @param {Object} options Object with the following properties: * @param {ArrayBuffer} options.buffer The buffer containing terrain data. * @param {Number} options.negativeAltitudeExponentBias Multiplier for negative terrain heights that are encoded as very small positive values. * @param {Number} options.negativeElevationThreshold Threshold for negative values * @param {Number} [options.childTileMask=15] A bit mask indicating which of this tile's four children exist. *                 If a child's bit is set, geometry will be requested for that tile as well when it *                 is needed.  If the bit is cleared, the child tile is not requested and geometry is *                 instead upsampled from the parent.  The bit values are as follows: *                 <table> *                  <tr><th>Bit Position</th><th>Bit Value</th><th>Child Tile</th></tr> *                  <tr><td>0</td><td>1</td><td>Southwest</td></tr> *                  <tr><td>1</td><td>2</td><td>Southeast</td></tr> *                  <tr><td>2</td><td>4</td><td>Northeast</td></tr> *                  <tr><td>3</td><td>8</td><td>Northwest</td></tr> *                 </table> * @param {Boolean} [options.createdByUpsampling=false] True if this instance was created by upsampling another instance; *                  otherwise, false. * @param {Credit[]} [options.credits] Array of credits for this tile. * * * @example * const buffer = ... * const childTileMask = ... * const terrainData = new Cesium.GoogleEarthEnterpriseTerrainData({ *   buffer : heightBuffer, *   childTileMask : childTileMask * }); * * @see TerrainData * @see HeightmapTerrainData * @see QuantizedMeshTerrainData */function GoogleEarthEnterpriseTerrainData(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("options.buffer", options.buffer);  Check.typeOf.number(    "options.negativeAltitudeExponentBias",    options.negativeAltitudeExponentBias  );  Check.typeOf.number(    "options.negativeElevationThreshold",    options.negativeElevationThreshold  );  //>>includeEnd('debug');  this._buffer = options.buffer;  this._credits = options.credits;  this._negativeAltitudeExponentBias = options.negativeAltitudeExponentBias;  this._negativeElevationThreshold = options.negativeElevationThreshold;  // Convert from google layout to layout of other providers  // 3 2 -> 2 3  // 0 1 -> 0 1  const googleChildTileMask = defaultValue(options.childTileMask, 15);  let childTileMask = googleChildTileMask & 3; // Bottom row is identical  childTileMask |= googleChildTileMask & 4 ? 8 : 0; // NE  childTileMask |= googleChildTileMask & 8 ? 4 : 0; // NW  this._childTileMask = childTileMask;  this._createdByUpsampling = defaultValue(options.createdByUpsampling, false);  this._skirtHeight = undefined;  this._bufferType = this._buffer.constructor;  this._mesh = undefined;  this._minimumHeight = undefined;  this._maximumHeight = undefined;}Object.defineProperties(GoogleEarthEnterpriseTerrainData.prototype, {  /**   * An array of credits for this tile   * @memberof GoogleEarthEnterpriseTerrainData.prototype   * @type {Credit[]}   */  credits: {    get: function () {      return this._credits;    },  },  /**   * The water mask included in this terrain data, if any.  A water mask is a rectangular   * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.   * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.   * @memberof GoogleEarthEnterpriseTerrainData.prototype   * @type {Uint8Array|HTMLImageElement|HTMLCanvasElement}   */  waterMask: {    get: function () {      return undefined;    },  },});const createMeshTaskName = "createVerticesFromGoogleEarthEnterpriseBuffer";const createMeshTaskProcessorNoThrottle = new TaskProcessor(createMeshTaskName);const createMeshTaskProcessorThrottle = new TaskProcessor(  createMeshTaskName,  TerrainData.maximumAsynchronousTasks);const nativeRectangleScratch = new Rectangle();const rectangleScratch = new Rectangle();/** * Creates a {@link TerrainMesh} from this terrain data. * * @private * * @param {Object} options Object with the following properties: * @param {TilingScheme} options.tilingScheme The tiling scheme to which this tile belongs. * @param {Number} options.x The X coordinate of the tile for which to create the terrain data. * @param {Number} options.y The Y coordinate of the tile for which to create the terrain data. * @param {Number} options.level The level of the tile for which to create the terrain data. * @param {Number} [options.exaggeration=1.0] The scale used to exaggerate the terrain. * @param {Number} [options.exaggerationRelativeHeight=0.0] The height from which terrain is exaggerated. * @param {Boolean} [options.throttle=true] If true, indicates that this operation will need to be retried if too many asynchronous mesh creations are already in progress. * @returns {Promise.<TerrainMesh>|undefined} A promise for the terrain mesh, or undefined if too many *          asynchronous mesh creations are already in progress and the operation should *          be retried later. */GoogleEarthEnterpriseTerrainData.prototype.createMesh = function (options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("options.tilingScheme", options.tilingScheme);  Check.typeOf.number("options.x", options.x);  Check.typeOf.number("options.y", options.y);  Check.typeOf.number("options.level", options.level);  //>>includeEnd('debug');  const tilingScheme = options.tilingScheme;  const x = options.x;  const y = options.y;  const level = options.level;  const exaggeration = defaultValue(options.exaggeration, 1.0);  const exaggerationRelativeHeight = defaultValue(    options.exaggerationRelativeHeight,    0.0  );  const throttle = defaultValue(options.throttle, true);  const ellipsoid = tilingScheme.ellipsoid;  tilingScheme.tileXYToNativeRectangle(x, y, level, nativeRectangleScratch);  tilingScheme.tileXYToRectangle(x, y, level, rectangleScratch);  // Compute the center of the tile for RTC rendering.  const center = ellipsoid.cartographicToCartesian(    Rectangle.center(rectangleScratch)  );  const levelZeroMaxError = 40075.16; // From Google's Doc  const thisLevelMaxError = levelZeroMaxError / (1 << level);  this._skirtHeight = Math.min(thisLevelMaxError * 8.0, 1000.0);  const createMeshTaskProcessor = throttle    ? createMeshTaskProcessorThrottle    : createMeshTaskProcessorNoThrottle;  const verticesPromise = createMeshTaskProcessor.scheduleTask({    buffer: this._buffer,    nativeRectangle: nativeRectangleScratch,    rectangle: rectangleScratch,    relativeToCenter: center,    ellipsoid: ellipsoid,    skirtHeight: this._skirtHeight,    exaggeration: exaggeration,    exaggerationRelativeHeight: exaggerationRelativeHeight,    includeWebMercatorT: true,    negativeAltitudeExponentBias: this._negativeAltitudeExponentBias,    negativeElevationThreshold: this._negativeElevationThreshold,  });  if (!defined(verticesPromise)) {    // Postponed    return undefined;  }  const that = this;  return verticesPromise.then(function (result) {    // Clone complex result objects because the transfer from the web worker    // has stripped them down to JSON-style objects.    that._mesh = new TerrainMesh(      center,      new Float32Array(result.vertices),      new Uint16Array(result.indices),      result.indexCountWithoutSkirts,      result.vertexCountWithoutSkirts,      result.minimumHeight,      result.maximumHeight,      BoundingSphere.clone(result.boundingSphere3D),      Cartesian3.clone(result.occludeePointInScaledSpace),      result.numberOfAttributes,      OrientedBoundingBox.clone(result.orientedBoundingBox),      TerrainEncoding.clone(result.encoding),      result.westIndicesSouthToNorth,      result.southIndicesEastToWest,      result.eastIndicesNorthToSouth,      result.northIndicesWestToEast    );    that._minimumHeight = result.minimumHeight;    that._maximumHeight = result.maximumHeight;    // Free memory received from server after mesh is created.    that._buffer = undefined;    return that._mesh;  });};/** * Computes the terrain height at a specified longitude and latitude. * * @param {Rectangle} rectangle The rectangle covered by this terrain data. * @param {Number} longitude The longitude in radians. * @param {Number} latitude The latitude in radians. * @returns {Number} The terrain height at the specified position.  If the position *          is outside the rectangle, this method will extrapolate the height, which is likely to be wildly *          incorrect for positions far outside the rectangle. */GoogleEarthEnterpriseTerrainData.prototype.interpolateHeight = function (  rectangle,  longitude,  latitude) {  const u = CesiumMath.clamp(    (longitude - rectangle.west) / rectangle.width,    0.0,    1.0  );  const v = CesiumMath.clamp(    (latitude - rectangle.south) / rectangle.height,    0.0,    1.0  );  if (!defined(this._mesh)) {    return interpolateHeight(this, u, v, rectangle);  }  return interpolateMeshHeight(this, u, v);};const upsampleTaskProcessor = new TaskProcessor(  "upsampleQuantizedTerrainMesh",  TerrainData.maximumAsynchronousTasks);/** * Upsamples this terrain data for use by a descendant tile.  The resulting instance will contain a subset of the * height samples in this instance, interpolated if necessary. * * @param {TilingScheme} tilingScheme The tiling scheme of this terrain data. * @param {Number} thisX The X coordinate of this tile in the tiling scheme. * @param {Number} thisY The Y coordinate of this tile in the tiling scheme. * @param {Number} thisLevel The level of this tile in the tiling scheme. * @param {Number} descendantX The X coordinate within the tiling scheme of the descendant tile for which we are upsampling. * @param {Number} descendantY The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling. * @param {Number} descendantLevel The level within the tiling scheme of the descendant tile for which we are upsampling. * @returns {Promise.<HeightmapTerrainData>|undefined} A promise for upsampled heightmap terrain data for the descendant tile, *          or undefined if too many asynchronous upsample operations are in progress and the request has been *          deferred. */GoogleEarthEnterpriseTerrainData.prototype.upsample = function (  tilingScheme,  thisX,  thisY,  thisLevel,  descendantX,  descendantY,  descendantLevel) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("tilingScheme", tilingScheme);  Check.typeOf.number("thisX", thisX);  Check.typeOf.number("thisY", thisY);  Check.typeOf.number("thisLevel", thisLevel);  Check.typeOf.number("descendantX", descendantX);  Check.typeOf.number("descendantY", descendantY);  Check.typeOf.number("descendantLevel", descendantLevel);  const levelDifference = descendantLevel - thisLevel;  if (levelDifference > 1) {    throw new DeveloperError(      "Upsampling through more than one level at a time is not currently supported."    );  }  //>>includeEnd('debug');  const mesh = this._mesh;  if (!defined(this._mesh)) {    return undefined;  }  const isEastChild = thisX * 2 !== descendantX;  const isNorthChild = thisY * 2 === descendantY;  const ellipsoid = tilingScheme.ellipsoid;  const childRectangle = tilingScheme.tileXYToRectangle(    descendantX,    descendantY,    descendantLevel  );  const upsamplePromise = upsampleTaskProcessor.scheduleTask({    vertices: mesh.vertices,    indices: mesh.indices,    indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,    vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,    encoding: mesh.encoding,    minimumHeight: this._minimumHeight,    maximumHeight: this._maximumHeight,    isEastChild: isEastChild,    isNorthChild: isNorthChild,    childRectangle: childRectangle,    ellipsoid: ellipsoid,  });  if (!defined(upsamplePromise)) {    // Postponed    return undefined;  }  const that = this;  return upsamplePromise.then(function (result) {    const quantizedVertices = new Uint16Array(result.vertices);    const indicesTypedArray = IndexDatatype.createTypedArray(      quantizedVertices.length / 3,      result.indices    );    const skirtHeight = that._skirtHeight;    // Use QuantizedMeshTerrainData since we have what we need already parsed    return new QuantizedMeshTerrainData({      quantizedVertices: quantizedVertices,      indices: indicesTypedArray,      minimumHeight: result.minimumHeight,      maximumHeight: result.maximumHeight,      boundingSphere: BoundingSphere.clone(result.boundingSphere),      orientedBoundingBox: OrientedBoundingBox.clone(        result.orientedBoundingBox      ),      horizonOcclusionPoint: Cartesian3.clone(result.horizonOcclusionPoint),      westIndices: result.westIndices,      southIndices: result.southIndices,      eastIndices: result.eastIndices,      northIndices: result.northIndices,      westSkirtHeight: skirtHeight,      southSkirtHeight: skirtHeight,      eastSkirtHeight: skirtHeight,      northSkirtHeight: skirtHeight,      childTileMask: 0,      createdByUpsampling: true,      credits: that._credits,    });  });};/** * Determines if a given child tile is available, based on the * {@link HeightmapTerrainData.childTileMask}.  The given child tile coordinates are assumed * to be one of the four children of this tile.  If non-child tile coordinates are * given, the availability of the southeast child tile is returned. * * @param {Number} thisX The tile X coordinate of this (the parent) tile. * @param {Number} thisY The tile Y coordinate of this (the parent) tile. * @param {Number} childX The tile X coordinate of the child tile to check for availability. * @param {Number} childY The tile Y coordinate of the child tile to check for availability. * @returns {Boolean} True if the child tile is available; otherwise, false. */GoogleEarthEnterpriseTerrainData.prototype.isChildAvailable = function (  thisX,  thisY,  childX,  childY) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("thisX", thisX);  Check.typeOf.number("thisY", thisY);  Check.typeOf.number("childX", childX);  Check.typeOf.number("childY", childY);  //>>includeEnd('debug');  let bitNumber = 2; // northwest child  if (childX !== thisX * 2) {    ++bitNumber; // east child  }  if (childY !== thisY * 2) {    bitNumber -= 2; // south child  }  return (this._childTileMask & (1 << bitNumber)) !== 0;};/** * Gets a value indicating whether or not this terrain data was created by upsampling lower resolution * terrain data.  If this value is false, the data was obtained from some other source, such * as by downloading it from a remote server.  This method should return true for instances * returned from a call to {@link HeightmapTerrainData#upsample}. * * @returns {Boolean} True if this instance was created by upsampling; otherwise, false. */GoogleEarthEnterpriseTerrainData.prototype.wasCreatedByUpsampling = function () {  return this._createdByUpsampling;};const texCoordScratch0 = new Cartesian2();const texCoordScratch1 = new Cartesian2();const texCoordScratch2 = new Cartesian2();const barycentricCoordinateScratch = new Cartesian3();function interpolateMeshHeight(terrainData, u, v) {  const mesh = terrainData._mesh;  const vertices = mesh.vertices;  const encoding = mesh.encoding;  const indices = mesh.indices;  for (let i = 0, len = indices.length; i < len; i += 3) {    const i0 = indices[i];    const i1 = indices[i + 1];    const i2 = indices[i + 2];    const uv0 = encoding.decodeTextureCoordinates(      vertices,      i0,      texCoordScratch0    );    const uv1 = encoding.decodeTextureCoordinates(      vertices,      i1,      texCoordScratch1    );    const uv2 = encoding.decodeTextureCoordinates(      vertices,      i2,      texCoordScratch2    );    const barycentric = Intersections2D.computeBarycentricCoordinates(      u,      v,      uv0.x,      uv0.y,      uv1.x,      uv1.y,      uv2.x,      uv2.y,      barycentricCoordinateScratch    );    if (      barycentric.x >= -1e-15 &&      barycentric.y >= -1e-15 &&      barycentric.z >= -1e-15    ) {      const h0 = encoding.decodeHeight(vertices, i0);      const h1 = encoding.decodeHeight(vertices, i1);      const h2 = encoding.decodeHeight(vertices, i2);      return barycentric.x * h0 + barycentric.y * h1 + barycentric.z * h2;    }  }  // Position does not lie in any triangle in this mesh.  return undefined;}const sizeOfUint16 = Uint16Array.BYTES_PER_ELEMENT;const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;const sizeOfInt32 = Int32Array.BYTES_PER_ELEMENT;const sizeOfFloat = Float32Array.BYTES_PER_ELEMENT;const sizeOfDouble = Float64Array.BYTES_PER_ELEMENT;function interpolateHeight(terrainData, u, v, rectangle) {  const buffer = terrainData._buffer;  let quad = 0; // SW  let uStart = 0.0;  let vStart = 0.0;  if (v > 0.5) {    // Upper row    if (u > 0.5) {      // NE      quad = 2;      uStart = 0.5;    } else {      // NW      quad = 3;    }    vStart = 0.5;  } else if (u > 0.5) {    // SE    quad = 1;    uStart = 0.5;  }  const dv = new DataView(buffer);  let offset = 0;  for (let q = 0; q < quad; ++q) {    offset += dv.getUint32(offset, true);    offset += sizeOfUint32;  }  offset += sizeOfUint32; // Skip length of quad  offset += 2 * sizeOfDouble; // Skip origin  // Read sizes  const xSize = CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);  offset += sizeOfDouble;  const ySize = CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);  offset += sizeOfDouble;  // Samples per quad  const xScale = rectangle.width / xSize / 2;  const yScale = rectangle.height / ySize / 2;  // Number of points  const numPoints = dv.getInt32(offset, true);  offset += sizeOfInt32;  // Number of faces  const numIndices = dv.getInt32(offset, true) * 3;  offset += sizeOfInt32;  offset += sizeOfInt32; // Skip Level  const uBuffer = new Array(numPoints);  const vBuffer = new Array(numPoints);  const heights = new Array(numPoints);  let i;  for (i = 0; i < numPoints; ++i) {    uBuffer[i] = uStart + dv.getUint8(offset++) * xScale;    vBuffer[i] = vStart + dv.getUint8(offset++) * yScale;    // Height is stored in units of (1/EarthRadius) or (1/6371010.0)    heights[i] = dv.getFloat32(offset, true) * 6371010.0;    offset += sizeOfFloat;  }  const indices = new Array(numIndices);  for (i = 0; i < numIndices; ++i) {    indices[i] = dv.getUint16(offset, true);    offset += sizeOfUint16;  }  for (i = 0; i < numIndices; i += 3) {    const i0 = indices[i];    const i1 = indices[i + 1];    const i2 = indices[i + 2];    const u0 = uBuffer[i0];    const u1 = uBuffer[i1];    const u2 = uBuffer[i2];    const v0 = vBuffer[i0];    const v1 = vBuffer[i1];    const v2 = vBuffer[i2];    const barycentric = Intersections2D.computeBarycentricCoordinates(      u,      v,      u0,      v0,      u1,      v1,      u2,      v2,      barycentricCoordinateScratch    );    if (      barycentric.x >= -1e-15 &&      barycentric.y >= -1e-15 &&      barycentric.z >= -1e-15    ) {      return (        barycentric.x * heights[i0] +        barycentric.y * heights[i1] +        barycentric.z * heights[i2]      );    }  }  // Position does not lie in any triangle in this mesh.  return undefined;}export default GoogleEarthEnterpriseTerrainData;
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