| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 | import Check from "./Check.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import Spline from "./Spline.js";/** * A spline that linearly interpolates over an array of weight values used by morph targets. * * @alias MorphWeightSpline * @constructor * * @param {Object} options Object with the following properties: * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point. *                The values are in no way connected to the clock time. They are the parameterization for the curve. * @param {Number[]} options.weights The array of floating-point control weights given. The weights are ordered such *                that all weights for the targets are given in chronological order and order in which they appear in *                the glTF from which the morph targets come. This means for 2 targets, weights = [w(0,0), w(0,1), w(1,0), w(1,1) ...] *                where i and j in w(i,j) are the time indices and target indices, respectively. * * @exception {DeveloperError} weights.length must be greater than or equal to 2. * @exception {DeveloperError} times.length must be a factor of weights.length. * * * @example * const times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ]; * const weights = [0.0, 1.0, 0.25, 0.75, 0.5, 0.5, 0.75, 0.25, 1.0, 0.0]; //Two targets * const spline = new Cesium.WeightSpline({ *     times : times, *     weights : weights * }); * * const p0 = spline.evaluate(times[0]); * * @see ConstantSpline * @see SteppedSpline * @see LinearSpline * @see HermiteSpline * @see CatmullRomSpline * @see QuaternionSpline */function MorphWeightSpline(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  const weights = options.weights;  const times = options.times;  //>>includeStart('debug', pragmas.debug);  Check.defined("weights", weights);  Check.defined("times", times);  Check.typeOf.number.greaterThanOrEquals("weights.length", weights.length, 3);  if (weights.length % times.length !== 0) {    throw new DeveloperError(      "times.length must be a factor of weights.length."    );  }  //>>includeEnd('debug');  this._times = times;  this._weights = weights;  this._count = weights.length / times.length;  this._lastTimeIndex = 0;}Object.defineProperties(MorphWeightSpline.prototype, {  /**   * An array of times for the control weights.   *   * @memberof WeightSpline.prototype   *   * @type {Number[]}   * @readonly   */  times: {    get: function () {      return this._times;    },  },  /**   * An array of floating-point array control weights.   *   * @memberof WeightSpline.prototype   *   * @type {Number[]}   * @readonly   */  weights: {    get: function () {      return this._weights;    },  },});/** * Finds an index <code>i</code> in <code>times</code> such that the parameter * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>. * @function * * @param {Number} time The time. * @returns {Number} The index for the element at the start of the interval. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */MorphWeightSpline.prototype.findTimeInterval =  Spline.prototype.findTimeInterval;/** * Wraps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, wrapped around to the updated animation. */MorphWeightSpline.prototype.wrapTime = Spline.prototype.wrapTime;/** * Clamps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, clamped to the animation period. */MorphWeightSpline.prototype.clampTime = Spline.prototype.clampTime;/** * Evaluates the curve at a given time. * * @param {Number} time The time at which to evaluate the curve. * @param {Number[]} [result] The object onto which to store the result. * @returns {Number[]} The modified result parameter or a new instance of the point on the curve at the given time. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */MorphWeightSpline.prototype.evaluate = function (time, result) {  const weights = this.weights;  const times = this.times;  const i = (this._lastTimeIndex = this.findTimeInterval(    time,    this._lastTimeIndex  ));  const u = (time - times[i]) / (times[i + 1] - times[i]);  if (!defined(result)) {    result = new Array(this._count);  }  for (let j = 0; j < this._count; j++) {    const index = i * this._count + j;    result[j] = weights[index] * (1.0 - u) + weights[index + this._count] * u;  }  return result;};export default MorphWeightSpline;
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