| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439 | import Check from "./Check.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import CesiumMath from "./Math.js";import PerspectiveOffCenterFrustum from "./PerspectiveOffCenterFrustum.js";/** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias PerspectiveFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.fov] The angle of the field of view (FOV), in radians. * @param {Number} [options.aspectRatio] The aspect ratio of the frustum's width to it's height. * @param {Number} [options.near=1.0] The distance of the near plane. * @param {Number} [options.far=500000000.0] The distance of the far plane. * @param {Number} [options.xOffset=0.0] The offset in the x direction. * @param {Number} [options.yOffset=0.0] The offset in the y direction. * * @example * const frustum = new Cesium.PerspectiveFrustum({ *     fov : Cesium.Math.PI_OVER_THREE, *     aspectRatio : canvas.clientWidth / canvas.clientHeight *     near : 1.0, *     far : 1000.0 * }); * * @see PerspectiveOffCenterFrustum */function PerspectiveFrustum(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  this._offCenterFrustum = new PerspectiveOffCenterFrustum();  /**   * The angle of the field of view (FOV), in radians.  This angle will be used   * as the horizontal FOV if the width is greater than the height, otherwise   * it will be the vertical FOV.   * @type {Number}   * @default undefined   */  this.fov = options.fov;  this._fov = undefined;  this._fovy = undefined;  this._sseDenominator = undefined;  /**   * The aspect ratio of the frustum's width to it's height.   * @type {Number}   * @default undefined   */  this.aspectRatio = options.aspectRatio;  this._aspectRatio = undefined;  /**   * The distance of the near plane.   * @type {Number}   * @default 1.0   */  this.near = defaultValue(options.near, 1.0);  this._near = this.near;  /**   * The distance of the far plane.   * @type {Number}   * @default 500000000.0   */  this.far = defaultValue(options.far, 500000000.0);  this._far = this.far;  /**   * Offsets the frustum in the x direction.   * @type {Number}   * @default 0.0   */  this.xOffset = defaultValue(options.xOffset, 0.0);  this._xOffset = this.xOffset;  /**   * Offsets the frustum in the y direction.   * @type {Number}   * @default 0.0   */  this.yOffset = defaultValue(options.yOffset, 0.0);  this._yOffset = this.yOffset;}/** * The number of elements used to pack the object into an array. * @type {Number} */PerspectiveFrustum.packedLength = 6;/** * Stores the provided instance into the provided array. * * @param {PerspectiveFrustum} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */PerspectiveFrustum.pack = function (value, array, startingIndex) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.object("value", value);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  array[startingIndex++] = value.fov;  array[startingIndex++] = value.aspectRatio;  array[startingIndex++] = value.near;  array[startingIndex++] = value.far;  array[startingIndex++] = value.xOffset;  array[startingIndex] = value.yOffset;  return array;};/** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {PerspectiveFrustum} [result] The object into which to store the result. * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */PerspectiveFrustum.unpack = function (array, startingIndex, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("array", array);  //>>includeEnd('debug');  startingIndex = defaultValue(startingIndex, 0);  if (!defined(result)) {    result = new PerspectiveFrustum();  }  result.fov = array[startingIndex++];  result.aspectRatio = array[startingIndex++];  result.near = array[startingIndex++];  result.far = array[startingIndex++];  result.xOffset = array[startingIndex++];  result.yOffset = array[startingIndex];  return result;};function update(frustum) {  //>>includeStart('debug', pragmas.debug);  if (    !defined(frustum.fov) ||    !defined(frustum.aspectRatio) ||    !defined(frustum.near) ||    !defined(frustum.far)  ) {    throw new DeveloperError(      "fov, aspectRatio, near, or far parameters are not set."    );  }  //>>includeEnd('debug');  const f = frustum._offCenterFrustum;  if (    frustum.fov !== frustum._fov ||    frustum.aspectRatio !== frustum._aspectRatio ||    frustum.near !== frustum._near ||    frustum.far !== frustum._far ||    frustum.xOffset !== frustum._xOffset ||    frustum.yOffset !== frustum._yOffset  ) {    //>>includeStart('debug', pragmas.debug);    if (frustum.fov < 0 || frustum.fov >= Math.PI) {      throw new DeveloperError("fov must be in the range [0, PI).");    }    if (frustum.aspectRatio < 0) {      throw new DeveloperError("aspectRatio must be positive.");    }    if (frustum.near < 0 || frustum.near > frustum.far) {      throw new DeveloperError(        "near must be greater than zero and less than far."      );    }    //>>includeEnd('debug');    frustum._aspectRatio = frustum.aspectRatio;    frustum._fov = frustum.fov;    frustum._fovy =      frustum.aspectRatio <= 1        ? frustum.fov        : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2.0;    frustum._near = frustum.near;    frustum._far = frustum.far;    frustum._sseDenominator = 2.0 * Math.tan(0.5 * frustum._fovy);    frustum._xOffset = frustum.xOffset;    frustum._yOffset = frustum.yOffset;    f.top = frustum.near * Math.tan(0.5 * frustum._fovy);    f.bottom = -f.top;    f.right = frustum.aspectRatio * f.top;    f.left = -f.right;    f.near = frustum.near;    f.far = frustum.far;    f.right += frustum.xOffset;    f.left += frustum.xOffset;    f.top += frustum.yOffset;    f.bottom += frustum.yOffset;  }}Object.defineProperties(PerspectiveFrustum.prototype, {  /**   * Gets the perspective projection matrix computed from the view frustum.   * @memberof PerspectiveFrustum.prototype   * @type {Matrix4}   * @readonly   *   * @see PerspectiveFrustum#infiniteProjectionMatrix   */  projectionMatrix: {    get: function () {      update(this);      return this._offCenterFrustum.projectionMatrix;    },  },  /**   * The perspective projection matrix computed from the view frustum with an infinite far plane.   * @memberof PerspectiveFrustum.prototype   * @type {Matrix4}   * @readonly   *   * @see PerspectiveFrustum#projectionMatrix   */  infiniteProjectionMatrix: {    get: function () {      update(this);      return this._offCenterFrustum.infiniteProjectionMatrix;    },  },  /**   * Gets the angle of the vertical field of view, in radians.   * @memberof PerspectiveFrustum.prototype   * @type {Number}   * @readonly   * @default undefined   */  fovy: {    get: function () {      update(this);      return this._fovy;    },  },  /**   * @readonly   * @private   */  sseDenominator: {    get: function () {      update(this);      return this._sseDenominator;    },  },});/** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */PerspectiveFrustum.prototype.computeCullingVolume = function (  position,  direction,  up) {  update(this);  return this._offCenterFrustum.computeCullingVolume(position, direction, up);};/** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new Cesium.Cartesian2()); * * @example * // Example 2 * // Get the width and height of a pixel if the near plane was set to 'distance'. * // For example, get the size of a pixel of an image on a billboard. * const position = camera.position; * const direction = camera.direction; * const toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3());      // vector from camera to a primitive * const toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector * const distance = Cesium.Cartesian3.magnitude(toCenterProj); * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new Cesium.Cartesian2()); */PerspectiveFrustum.prototype.getPixelDimensions = function (  drawingBufferWidth,  drawingBufferHeight,  distance,  pixelRatio,  result) {  update(this);  return this._offCenterFrustum.getPixelDimensions(    drawingBufferWidth,    drawingBufferHeight,    distance,    pixelRatio,    result  );};/** * Returns a duplicate of a PerspectiveFrustum instance. * * @param {PerspectiveFrustum} [result] The object onto which to store the result. * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */PerspectiveFrustum.prototype.clone = function (result) {  if (!defined(result)) {    result = new PerspectiveFrustum();  }  result.aspectRatio = this.aspectRatio;  result.fov = this.fov;  result.near = this.near;  result.far = this.far;  // force update of clone to compute matrices  result._aspectRatio = undefined;  result._fov = undefined;  result._near = undefined;  result._far = undefined;  this._offCenterFrustum.clone(result._offCenterFrustum);  return result;};/** * Compares the provided PerspectiveFrustum componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {PerspectiveFrustum} [other] The right hand side PerspectiveFrustum. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */PerspectiveFrustum.prototype.equals = function (other) {  if (!defined(other) || !(other instanceof PerspectiveFrustum)) {    return false;  }  update(this);  update(other);  return (    this.fov === other.fov &&    this.aspectRatio === other.aspectRatio &&    this._offCenterFrustum.equals(other._offCenterFrustum)  );};/** * Compares the provided PerspectiveFrustum componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {PerspectiveFrustum} other The right hand side PerspectiveFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if this and other are within the provided epsilon, <code>false</code> otherwise. */PerspectiveFrustum.prototype.equalsEpsilon = function (  other,  relativeEpsilon,  absoluteEpsilon) {  if (!defined(other) || !(other instanceof PerspectiveFrustum)) {    return false;  }  update(this);  update(other);  return (    CesiumMath.equalsEpsilon(      this.fov,      other.fov,      relativeEpsilon,      absoluteEpsilon    ) &&    CesiumMath.equalsEpsilon(      this.aspectRatio,      other.aspectRatio,      relativeEpsilon,      absoluteEpsilon    ) &&    this._offCenterFrustum.equalsEpsilon(      other._offCenterFrustum,      relativeEpsilon,      absoluteEpsilon    )  );};export default PerspectiveFrustum;
 |