| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523 | import Cartesian3 from "./Cartesian3.js";import Cartesian4 from "./Cartesian4.js";import CullingVolume from "./CullingVolume.js";import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import CesiumMath from "./Math.js";import Matrix4 from "./Matrix4.js";/** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias PerspectiveOffCenterFrustum * @constructor * * @param {Object} [options] An object with the following properties: * @param {Number} [options.left] The left clipping plane distance. * @param {Number} [options.right] The right clipping plane distance. * @param {Number} [options.top] The top clipping plane distance. * @param {Number} [options.bottom] The bottom clipping plane distance. * @param {Number} [options.near=1.0] The near clipping plane distance. * @param {Number} [options.far=500000000.0] The far clipping plane distance. * * @example * const frustum = new Cesium.PerspectiveOffCenterFrustum({ *     left : -1.0, *     right : 1.0, *     top : 1.0, *     bottom : -1.0, *     near : 1.0, *     far : 100.0 * }); * * @see PerspectiveFrustum */function PerspectiveOffCenterFrustum(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  /**   * Defines the left clipping plane.   * @type {Number}   * @default undefined   */  this.left = options.left;  this._left = undefined;  /**   * Defines the right clipping plane.   * @type {Number}   * @default undefined   */  this.right = options.right;  this._right = undefined;  /**   * Defines the top clipping plane.   * @type {Number}   * @default undefined   */  this.top = options.top;  this._top = undefined;  /**   * Defines the bottom clipping plane.   * @type {Number}   * @default undefined   */  this.bottom = options.bottom;  this._bottom = undefined;  /**   * The distance of the near plane.   * @type {Number}   * @default 1.0   */  this.near = defaultValue(options.near, 1.0);  this._near = this.near;  /**   * The distance of the far plane.   * @type {Number}   * @default 500000000.0   */  this.far = defaultValue(options.far, 500000000.0);  this._far = this.far;  this._cullingVolume = new CullingVolume();  this._perspectiveMatrix = new Matrix4();  this._infinitePerspective = new Matrix4();}function update(frustum) {  //>>includeStart('debug', pragmas.debug);  if (    !defined(frustum.right) ||    !defined(frustum.left) ||    !defined(frustum.top) ||    !defined(frustum.bottom) ||    !defined(frustum.near) ||    !defined(frustum.far)  ) {    throw new DeveloperError(      "right, left, top, bottom, near, or far parameters are not set."    );  }  //>>includeEnd('debug');  const t = frustum.top;  const b = frustum.bottom;  const r = frustum.right;  const l = frustum.left;  const n = frustum.near;  const f = frustum.far;  if (    t !== frustum._top ||    b !== frustum._bottom ||    l !== frustum._left ||    r !== frustum._right ||    n !== frustum._near ||    f !== frustum._far  ) {    //>>includeStart('debug', pragmas.debug);    if (frustum.near <= 0 || frustum.near > frustum.far) {      throw new DeveloperError(        "near must be greater than zero and less than far."      );    }    //>>includeEnd('debug');    frustum._left = l;    frustum._right = r;    frustum._top = t;    frustum._bottom = b;    frustum._near = n;    frustum._far = f;    frustum._perspectiveMatrix = Matrix4.computePerspectiveOffCenter(      l,      r,      b,      t,      n,      f,      frustum._perspectiveMatrix    );    frustum._infinitePerspective = Matrix4.computeInfinitePerspectiveOffCenter(      l,      r,      b,      t,      n,      frustum._infinitePerspective    );  }}Object.defineProperties(PerspectiveOffCenterFrustum.prototype, {  /**   * Gets the perspective projection matrix computed from the view frustum.   * @memberof PerspectiveOffCenterFrustum.prototype   * @type {Matrix4}   * @readonly   *   * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix   */  projectionMatrix: {    get: function () {      update(this);      return this._perspectiveMatrix;    },  },  /**   * Gets the perspective projection matrix computed from the view frustum with an infinite far plane.   * @memberof PerspectiveOffCenterFrustum.prototype   * @type {Matrix4}   * @readonly   *   * @see PerspectiveOffCenterFrustum#projectionMatrix   */  infiniteProjectionMatrix: {    get: function () {      update(this);      return this._infinitePerspective;    },  },});const getPlanesRight = new Cartesian3();const getPlanesNearCenter = new Cartesian3();const getPlanesFarCenter = new Cartesian3();const getPlanesNormal = new Cartesian3();/** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * const intersect = cullingVolume.computeVisibility(boundingVolume); */PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function (  position,  direction,  up) {  //>>includeStart('debug', pragmas.debug);  if (!defined(position)) {    throw new DeveloperError("position is required.");  }  if (!defined(direction)) {    throw new DeveloperError("direction is required.");  }  if (!defined(up)) {    throw new DeveloperError("up is required.");  }  //>>includeEnd('debug');  const planes = this._cullingVolume.planes;  const t = this.top;  const b = this.bottom;  const r = this.right;  const l = this.left;  const n = this.near;  const f = this.far;  const right = Cartesian3.cross(direction, up, getPlanesRight);  const nearCenter = getPlanesNearCenter;  Cartesian3.multiplyByScalar(direction, n, nearCenter);  Cartesian3.add(position, nearCenter, nearCenter);  const farCenter = getPlanesFarCenter;  Cartesian3.multiplyByScalar(direction, f, farCenter);  Cartesian3.add(position, farCenter, farCenter);  const normal = getPlanesNormal;  //Left plane computation  Cartesian3.multiplyByScalar(right, l, normal);  Cartesian3.add(nearCenter, normal, normal);  Cartesian3.subtract(normal, position, normal);  Cartesian3.normalize(normal, normal);  Cartesian3.cross(normal, up, normal);  Cartesian3.normalize(normal, normal);  let plane = planes[0];  if (!defined(plane)) {    plane = planes[0] = new Cartesian4();  }  plane.x = normal.x;  plane.y = normal.y;  plane.z = normal.z;  plane.w = -Cartesian3.dot(normal, position);  //Right plane computation  Cartesian3.multiplyByScalar(right, r, normal);  Cartesian3.add(nearCenter, normal, normal);  Cartesian3.subtract(normal, position, normal);  Cartesian3.cross(up, normal, normal);  Cartesian3.normalize(normal, normal);  plane = planes[1];  if (!defined(plane)) {    plane = planes[1] = new Cartesian4();  }  plane.x = normal.x;  plane.y = normal.y;  plane.z = normal.z;  plane.w = -Cartesian3.dot(normal, position);  //Bottom plane computation  Cartesian3.multiplyByScalar(up, b, normal);  Cartesian3.add(nearCenter, normal, normal);  Cartesian3.subtract(normal, position, normal);  Cartesian3.cross(right, normal, normal);  Cartesian3.normalize(normal, normal);  plane = planes[2];  if (!defined(plane)) {    plane = planes[2] = new Cartesian4();  }  plane.x = normal.x;  plane.y = normal.y;  plane.z = normal.z;  plane.w = -Cartesian3.dot(normal, position);  //Top plane computation  Cartesian3.multiplyByScalar(up, t, normal);  Cartesian3.add(nearCenter, normal, normal);  Cartesian3.subtract(normal, position, normal);  Cartesian3.cross(normal, right, normal);  Cartesian3.normalize(normal, normal);  plane = planes[3];  if (!defined(plane)) {    plane = planes[3] = new Cartesian4();  }  plane.x = normal.x;  plane.y = normal.y;  plane.z = normal.z;  plane.w = -Cartesian3.dot(normal, position);  //Near plane computation  plane = planes[4];  if (!defined(plane)) {    plane = planes[4] = new Cartesian4();  }  plane.x = direction.x;  plane.y = direction.y;  plane.z = direction.z;  plane.w = -Cartesian3.dot(direction, nearCenter);  //Far plane computation  Cartesian3.negate(direction, normal);  plane = planes[5];  if (!defined(plane)) {    plane = planes[5] = new Cartesian4();  }  plane.x = normal.x;  plane.y = normal.y;  plane.z = normal.z;  plane.w = -Cartesian3.dot(normal, farCenter);  return this._cullingVolume;};/** * Returns the pixel's width and height in meters. * * @param {Number} drawingBufferWidth The width of the drawing buffer. * @param {Number} drawingBufferHeight The height of the drawing buffer. * @param {Number} distance The distance to the near plane in meters. * @param {Number} pixelRatio The scaling factor from pixel space to coordinate space. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferWidth must be greater than zero. * @exception {DeveloperError} drawingBufferHeight must be greater than zero. * @exception {DeveloperError} pixelRatio must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, scene.pixelRatio, new Cesium.Cartesian2()); * * @example * // Example 2 * // Get the width and height of a pixel if the near plane was set to 'distance'. * // For example, get the size of a pixel of an image on a billboard. * const position = camera.position; * const direction = camera.direction; * const toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3());      // vector from camera to a primitive * const toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector * const distance = Cesium.Cartesian3.magnitude(toCenterProj); * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, scene.pixelRatio, new Cesium.Cartesian2()); */PerspectiveOffCenterFrustum.prototype.getPixelDimensions = function (  drawingBufferWidth,  drawingBufferHeight,  distance,  pixelRatio,  result) {  update(this);  //>>includeStart('debug', pragmas.debug);  if (!defined(drawingBufferWidth) || !defined(drawingBufferHeight)) {    throw new DeveloperError(      "Both drawingBufferWidth and drawingBufferHeight are required."    );  }  if (drawingBufferWidth <= 0) {    throw new DeveloperError("drawingBufferWidth must be greater than zero.");  }  if (drawingBufferHeight <= 0) {    throw new DeveloperError("drawingBufferHeight must be greater than zero.");  }  if (!defined(distance)) {    throw new DeveloperError("distance is required.");  }  if (!defined(pixelRatio)) {    throw new DeveloperError("pixelRatio is required");  }  if (pixelRatio <= 0) {    throw new DeveloperError("pixelRatio must be greater than zero.");  }  if (!defined(result)) {    throw new DeveloperError("A result object is required.");  }  //>>includeEnd('debug');  const inverseNear = 1.0 / this.near;  let tanTheta = this.top * inverseNear;  const pixelHeight =    (2.0 * pixelRatio * distance * tanTheta) / drawingBufferHeight;  tanTheta = this.right * inverseNear;  const pixelWidth =    (2.0 * pixelRatio * distance * tanTheta) / drawingBufferWidth;  result.x = pixelWidth;  result.y = pixelHeight;  return result;};/** * Returns a duplicate of a PerspectiveOffCenterFrustum instance. * * @param {PerspectiveOffCenterFrustum} [result] The object onto which to store the result. * @returns {PerspectiveOffCenterFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */PerspectiveOffCenterFrustum.prototype.clone = function (result) {  if (!defined(result)) {    result = new PerspectiveOffCenterFrustum();  }  result.right = this.right;  result.left = this.left;  result.top = this.top;  result.bottom = this.bottom;  result.near = this.near;  result.far = this.far;  // force update of clone to compute matrices  result._left = undefined;  result._right = undefined;  result._top = undefined;  result._bottom = undefined;  result._near = undefined;  result._far = undefined;  return result;};/** * Compares the provided PerspectiveOffCenterFrustum componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */PerspectiveOffCenterFrustum.prototype.equals = function (other) {  return (    defined(other) &&    other instanceof PerspectiveOffCenterFrustum &&    this.right === other.right &&    this.left === other.left &&    this.top === other.top &&    this.bottom === other.bottom &&    this.near === other.near &&    this.far === other.far  );};/** * Compares the provided PerspectiveOffCenterFrustum componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {PerspectiveOffCenterFrustum} other The right hand side PerspectiveOffCenterFrustum. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if this and other are within the provided epsilon, <code>false</code> otherwise. */PerspectiveOffCenterFrustum.prototype.equalsEpsilon = function (  other,  relativeEpsilon,  absoluteEpsilon) {  return (    other === this ||    (defined(other) &&      other instanceof PerspectiveOffCenterFrustum &&      CesiumMath.equalsEpsilon(        this.right,        other.right,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        this.left,        other.left,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        this.top,        other.top,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        this.bottom,        other.bottom,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        this.near,        other.near,        relativeEpsilon,        absoluteEpsilon      ) &&      CesiumMath.equalsEpsilon(        this.far,        other.far,        relativeEpsilon,        absoluteEpsilon      ))  );};export default PerspectiveOffCenterFrustum;
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