| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 | import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import Quaternion from "./Quaternion.js";import Spline from "./Spline.js";function createEvaluateFunction(spline) {  const points = spline.points;  const times = spline.times;  // use slerp interpolation  return function (time, result) {    if (!defined(result)) {      result = new Quaternion();    }    const i = (spline._lastTimeIndex = spline.findTimeInterval(      time,      spline._lastTimeIndex    ));    const u = (time - times[i]) / (times[i + 1] - times[i]);    const q0 = points[i];    const q1 = points[i + 1];    return Quaternion.fastSlerp(q0, q1, u, result);  };}/** * A spline that uses spherical linear (slerp) interpolation to create a quaternion curve. * The generated curve is in the class C<sup>1</sup>. * * @alias QuaternionSpline * @constructor * * @param {Object} options Object with the following properties: * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point. *                The values are in no way connected to the clock time. They are the parameterization for the curve. * @param {Quaternion[]} options.points The array of {@link Quaternion} control points. * * @exception {DeveloperError} points and times are required * @exception {DeveloperError} points.length must be greater than or equal to 2. * @exception {DeveloperError} times.length must be equal to points.length. * @see ConstantSpline * @see SteppedSpline * @see HermiteSpline * @see CatmullRomSpline * @see LinearSpline * @see MorphWeightSpline */function QuaternionSpline(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  const points = options.points;  const times = options.times;  //>>includeStart('debug', pragmas.debug);  if (!defined(points) || !defined(times)) {    throw new DeveloperError("points and times are required.");  }  if (points.length < 2) {    throw new DeveloperError(      "points.length must be greater than or equal to 2."    );  }  if (times.length !== points.length) {    throw new DeveloperError("times.length must be equal to points.length.");  }  //>>includeEnd('debug');  this._times = times;  this._points = points;  this._evaluateFunction = createEvaluateFunction(this);  this._lastTimeIndex = 0;}Object.defineProperties(QuaternionSpline.prototype, {  /**   * An array of times for the control points.   *   * @memberof QuaternionSpline.prototype   *   * @type {Number[]}   * @readonly   */  times: {    get: function () {      return this._times;    },  },  /**   * An array of {@link Quaternion} control points.   *   * @memberof QuaternionSpline.prototype   *   * @type {Quaternion[]}   * @readonly   */  points: {    get: function () {      return this._points;    },  },});/** * Finds an index <code>i</code> in <code>times</code> such that the parameter * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>. * @function * * @param {Number} time The time. * @returns {Number} The index for the element at the start of the interval. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */QuaternionSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;/** * Wraps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, wrapped around to the updated animation. */QuaternionSpline.prototype.wrapTime = Spline.prototype.wrapTime;/** * Clamps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, clamped to the animation period. */QuaternionSpline.prototype.clampTime = Spline.prototype.clampTime;/** * Evaluates the curve at a given time. * * @param {Number} time The time at which to evaluate the curve. * @param {Quaternion} [result] The object onto which to store the result. * @returns {Quaternion} The modified result parameter or a new instance of the point on the curve at the given time. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */QuaternionSpline.prototype.evaluate = function (time, result) {  return this._evaluateFunction(time, result);};export default QuaternionSpline;
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