| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 | import Cartesian3 from "./Cartesian3.js";import Check from "./Check.js";import CesiumMath from "./Math.js";import defaultValue from "./defaultValue.js";import DeveloperError from "./DeveloperError.js";import Quaternion from "./Quaternion.js";/** * Creates a curve parameterized and evaluated by time. This type describes an interface * and is not intended to be instantiated directly. * * @alias Spline * @constructor * * @see CatmullRomSpline * @see LinearSpline * @see HermiteSpline * @see QuaternionSpline * @see MorphWeightSpline */function Spline() {  /**   * An array of times for the control points.   * @type {Number[]}   * @default undefined   */  this.times = undefined;  /**   * An array of control points.   * @type {Cartesian3[]|Quaternion[]}   * @default undefined   */  this.points = undefined;  DeveloperError.throwInstantiationError();}/** * Gets the type of the point. This helps a spline determine how to interpolate * and return its values. * * @param {Number|Cartesian3|Quaternion} point * @returns {*} The type of the point. * * @exception {DeveloperError} value must be a Cartesian3, Quaternion, or Number. * * @private */Spline.getPointType = function (point) {  if (typeof point === "number") {    return Number;  }  if (point instanceof Cartesian3) {    return Cartesian3;  }  if (point instanceof Quaternion) {    return Quaternion;  }  //>>includeStart('debug', pragmas.debug);  throw new DeveloperError(    "point must be a Cartesian3, Quaternion, or Number."  );  //>>includeEnd('debug');};/** * Evaluates the curve at a given time. * @function * * @param {Number} time The time at which to evaluate the curve. * @param {Cartesian3|Quaternion|Number[]} [result] The object onto which to store the result. * @returns {Cartesian3|Quaternion|Number[]} The modified result parameter or a new instance of the point on the curve at the given time. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */Spline.prototype.evaluate = DeveloperError.throwInstantiationError;/** * Finds an index <code>i</code> in <code>times</code> such that the parameter * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>. * * @param {Number} time The time. * @param {Number} startIndex The index from which to start the search. * @returns {Number} The index for the element at the start of the interval. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */Spline.prototype.findTimeInterval = function (time, startIndex) {  const times = this.times;  const length = times.length;  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("time", time);  if (time < times[0] || time > times[length - 1]) {    throw new DeveloperError("time is out of range.");  }  //>>includeEnd('debug');  // Take advantage of temporal coherence by checking current, next and previous intervals  // for containment of time.  startIndex = defaultValue(startIndex, 0);  if (time >= times[startIndex]) {    if (startIndex + 1 < length && time < times[startIndex + 1]) {      return startIndex;    } else if (startIndex + 2 < length && time < times[startIndex + 2]) {      return startIndex + 1;    }  } else if (startIndex - 1 >= 0 && time >= times[startIndex - 1]) {    return startIndex - 1;  }  // The above failed so do a linear search. For the use cases so far, the  // length of the list is less than 10. In the future, if there is a bottle neck,  // it might be here.  let i;  if (time > times[startIndex]) {    for (i = startIndex; i < length - 1; ++i) {      if (time >= times[i] && time < times[i + 1]) {        break;      }    }  } else {    for (i = startIndex - 1; i >= 0; --i) {      if (time >= times[i] && time < times[i + 1]) {        break;      }    }  }  if (i === length - 1) {    i = length - 2;  }  return i;};/** * Wraps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, wrapped around the animation period. */Spline.prototype.wrapTime = function (time) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("time", time);  //>>includeEnd('debug');  const times = this.times;  const timeEnd = times[times.length - 1];  const timeStart = times[0];  const timeStretch = timeEnd - timeStart;  let divs;  if (time < timeStart) {    divs = Math.floor((timeStart - time) / timeStretch) + 1;    time += divs * timeStretch;  }  if (time > timeEnd) {    divs = Math.floor((time - timeEnd) / timeStretch) + 1;    time -= divs * timeStretch;  }  return time;};/** * Clamps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, clamped to the animation period. */Spline.prototype.clampTime = function (time) {  //>>includeStart('debug', pragmas.debug);  Check.typeOf.number("time", time);  //>>includeEnd('debug');  const times = this.times;  return CesiumMath.clamp(time, times[0], times[times.length - 1]);};export default Spline;
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