| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | import defaultValue from "./defaultValue.js";import defined from "./defined.js";import DeveloperError from "./DeveloperError.js";import Spline from "./Spline.js";/** * A spline that is composed of piecewise constants representing a step function. * * @alias SteppedSpline * @constructor * * @param {Object} options Object with the following properties: * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point. The values are in no way connected to the clock time. They are the parameterization for the curve. * @param {Number[]|Cartesian3[]|Quaternion[]} options.points The array of control points. * * @exception {DeveloperError} points.length must be greater than or equal to 2. * @exception {DeveloperError} times.length must be equal to points.length. * * @example * const times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ]; * const spline = new Cesium.SteppedSpline({ *     times : times, *     points : [ *         new Cesium.Cartesian3(1235398.0, -4810983.0, 4146266.0), *         new Cesium.Cartesian3(1372574.0, -5345182.0, 4606657.0), *         new Cesium.Cartesian3(-757983.0, -5542796.0, 4514323.0), *         new Cesium.Cartesian3(-2821260.0, -5248423.0, 4021290.0), *         new Cesium.Cartesian3(-2539788.0, -4724797.0, 3620093.0) *     ] * }); * * const p0 = spline.evaluate(times[0]); * * @see ConstantSpline * @see CatmullRomSpline * @see HermiteSpline * @see LinearSpline * @see QuaternionSpline * @see MorphWeightSpline */function SteppedSpline(options) {  options = defaultValue(options, defaultValue.EMPTY_OBJECT);  const points = options.points;  const times = options.times;  //>>includeStart('debug', pragmas.debug);  if (!defined(points) || !defined(times)) {    throw new DeveloperError("points and times are required.");  }  if (points.length < 2) {    throw new DeveloperError(      "points.length must be greater than or equal to 2."    );  }  if (times.length !== points.length) {    throw new DeveloperError("times.length must be equal to points.length.");  }  //>>includeEnd('debug');  this._times = times;  this._points = points;  this._pointType = Spline.getPointType(points[0]);  this._lastTimeIndex = 0;}Object.defineProperties(SteppedSpline.prototype, {  /**   * An array of times for the control points.   *   * @memberof SteppedSpline.prototype   *   * @type {Number[]}   * @readonly   */  times: {    get: function () {      return this._times;    },  },  /**   * An array of control points.   *   * @memberof SteppedSpline.prototype   *   * @type {Number[]|Cartesian3[]|Quaternion[]}   * @readonly   */  points: {    get: function () {      return this._points;    },  },});/** * Finds an index <code>i</code> in <code>times</code> such that the parameter * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>. * @function * * @param {Number} time The time. * @param {Number} startIndex The index from which to start the search. * @returns {Number} The index for the element at the start of the interval. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */SteppedSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;/** * Wraps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, wrapped around to the updated animation. */SteppedSpline.prototype.wrapTime = Spline.prototype.wrapTime;/** * Clamps the given time to the period covered by the spline. * @function * * @param {Number} time The time. * @return {Number} The time, clamped to the animation period. */SteppedSpline.prototype.clampTime = Spline.prototype.clampTime;/** * Evaluates the curve at a given time. * * @param {Number} time The time at which to evaluate the curve. * @param {Cartesian3|Quaternion} [result] The object onto which to store the result. * @returns {Number|Cartesian3|Quaternion} The modified result parameter or a new instance of the point on the curve at the given time. * * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code> *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element *                             in the array <code>times</code>. */SteppedSpline.prototype.evaluate = function (time, result) {  const points = this.points;  this._lastTimeIndex = this.findTimeInterval(time, this._lastTimeIndex);  const i = this._lastTimeIndex;  const PointType = this._pointType;  if (PointType === Number) {    return points[i];  }  if (!defined(result)) {    result = new PointType();  }  return PointType.clone(points[i], result);};export default SteppedSpline;
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