| 123456789101112131415161718192021222324252627282930313233343536 | import WebGLConstants from "./WebGLConstants.js";/** * Winding order defines the order of vertices for a triangle to be considered front-facing. * * @enum {Number} */const WindingOrder = {  /**   * Vertices are in clockwise order.   *   * @type {Number}   * @constant   */  CLOCKWISE: WebGLConstants.CW,  /**   * Vertices are in counter-clockwise order.   *   * @type {Number}   * @constant   */  COUNTER_CLOCKWISE: WebGLConstants.CCW,};/** * @private */WindingOrder.validate = function (windingOrder) {  return (    windingOrder === WindingOrder.CLOCKWISE ||    windingOrder === WindingOrder.COUNTER_CLOCKWISE  );};export default Object.freeze(WindingOrder);
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