| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 | import Cartesian2 from "./Cartesian2.js";import Cartesian3 from "./Cartesian3.js";import Check from "./Check.js";import defined from "./defined.js";import CesiumMath from "./Math.js";const scratchCartesian1 = new Cartesian3();const scratchCartesian2 = new Cartesian3();const scratchCartesian3 = new Cartesian3();/** * Computes the barycentric coordinates for a point with respect to a triangle. * * @function * * @param {Cartesian2|Cartesian3} point The point to test. * @param {Cartesian2|Cartesian3} p0 The first point of the triangle, corresponding to the barycentric x-axis. * @param {Cartesian2|Cartesian3} p1 The second point of the triangle, corresponding to the barycentric y-axis. * @param {Cartesian2|Cartesian3} p2 The third point of the triangle, corresponding to the barycentric z-axis. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3|undefined} The modified result parameter or a new Cartesian3 instance if one was not provided. If the triangle is degenerate the function will return undefined. * * @example * // Returns Cartesian3.UNIT_X * const p = new Cesium.Cartesian3(-1.0, 0.0, 0.0); * const b = Cesium.barycentricCoordinates(p, *   new Cesium.Cartesian3(-1.0, 0.0, 0.0), *   new Cesium.Cartesian3( 1.0, 0.0, 0.0), *   new Cesium.Cartesian3( 0.0, 1.0, 1.0)); */function barycentricCoordinates(point, p0, p1, p2, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("point", point);  Check.defined("p0", p0);  Check.defined("p1", p1);  Check.defined("p2", p2);  //>>includeEnd('debug');  if (!defined(result)) {    result = new Cartesian3();  }  // Implementation based on http://www.blackpawn.com/texts/pointinpoly/default.html.  let v0;  let v1;  let v2;  let dot00;  let dot01;  let dot02;  let dot11;  let dot12;  if (!defined(p0.z)) {    if (Cartesian2.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_X, result);    }    if (Cartesian2.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_Y, result);    }    if (Cartesian2.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_Z, result);    }    v0 = Cartesian2.subtract(p1, p0, scratchCartesian1);    v1 = Cartesian2.subtract(p2, p0, scratchCartesian2);    v2 = Cartesian2.subtract(point, p0, scratchCartesian3);    dot00 = Cartesian2.dot(v0, v0);    dot01 = Cartesian2.dot(v0, v1);    dot02 = Cartesian2.dot(v0, v2);    dot11 = Cartesian2.dot(v1, v1);    dot12 = Cartesian2.dot(v1, v2);  } else {    if (Cartesian3.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_X, result);    }    if (Cartesian3.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_Y, result);    }    if (Cartesian3.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) {      return Cartesian3.clone(Cartesian3.UNIT_Z, result);    }    v0 = Cartesian3.subtract(p1, p0, scratchCartesian1);    v1 = Cartesian3.subtract(p2, p0, scratchCartesian2);    v2 = Cartesian3.subtract(point, p0, scratchCartesian3);    dot00 = Cartesian3.dot(v0, v0);    dot01 = Cartesian3.dot(v0, v1);    dot02 = Cartesian3.dot(v0, v2);    dot11 = Cartesian3.dot(v1, v1);    dot12 = Cartesian3.dot(v1, v2);  }  result.y = dot11 * dot02 - dot01 * dot12;  result.z = dot00 * dot12 - dot01 * dot02;  const q = dot00 * dot11 - dot01 * dot01;  // Triangle is degenerate  if (q === 0) {    return undefined;  }  result.y /= q;  result.z /= q;  result.x = 1.0 - result.y - result.z;  return result;}export default barycentricCoordinates;
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