| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444 | import AssociativeArray from "../Core/AssociativeArray.js";import BoundingSphere from "../Core/BoundingSphere.js";import Cartesian2 from "../Core/Cartesian2.js";import Color from "../Core/Color.js";import defined from "../Core/defined.js";import destroyObject from "../Core/destroyObject.js";import DeveloperError from "../Core/DeveloperError.js";import Matrix4 from "../Core/Matrix4.js";import Resource from "../Core/Resource.js";import ColorBlendMode from "../Scene/ColorBlendMode.js";import HeightReference from "../Scene/HeightReference.js";import Model from "../Scene/Model.js";import ModelAnimationLoop from "../Scene/ModelAnimationLoop.js";import ShadowMode from "../Scene/ShadowMode.js";import BoundingSphereState from "./BoundingSphereState.js";import Property from "./Property.js";const defaultScale = 1.0;const defaultMinimumPixelSize = 0.0;const defaultIncrementallyLoadTextures = true;const defaultClampAnimations = true;const defaultShadows = ShadowMode.ENABLED;const defaultHeightReference = HeightReference.NONE;const defaultSilhouetteColor = Color.RED;const defaultSilhouetteSize = 0.0;const defaultColor = Color.WHITE;const defaultColorBlendMode = ColorBlendMode.HIGHLIGHT;const defaultColorBlendAmount = 0.5;const defaultImageBasedLightingFactor = new Cartesian2(1.0, 1.0);const modelMatrixScratch = new Matrix4();const nodeMatrixScratch = new Matrix4();/** * A {@link Visualizer} which maps {@link Entity#model} to a {@link Model}. * @alias ModelVisualizer * @constructor * * @param {Scene} scene The scene the primitives will be rendered in. * @param {EntityCollection} entityCollection The entityCollection to visualize. */function ModelVisualizer(scene, entityCollection) {  //>>includeStart('debug', pragmas.debug);  if (!defined(scene)) {    throw new DeveloperError("scene is required.");  }  if (!defined(entityCollection)) {    throw new DeveloperError("entityCollection is required.");  }  //>>includeEnd('debug');  entityCollection.collectionChanged.addEventListener(    ModelVisualizer.prototype._onCollectionChanged,    this  );  this._scene = scene;  this._primitives = scene.primitives;  this._entityCollection = entityCollection;  this._modelHash = {};  this._entitiesToVisualize = new AssociativeArray();  this._onCollectionChanged(entityCollection, entityCollection.values, [], []);}/** * Updates models created this visualizer to match their * Entity counterpart at the given time. * * @param {JulianDate} time The time to update to. * @returns {Boolean} This function always returns true. */ModelVisualizer.prototype.update = function (time) {  //>>includeStart('debug', pragmas.debug);  if (!defined(time)) {    throw new DeveloperError("time is required.");  }  //>>includeEnd('debug');  const entities = this._entitiesToVisualize.values;  const modelHash = this._modelHash;  const primitives = this._primitives;  for (let i = 0, len = entities.length; i < len; i++) {    const entity = entities[i];    const modelGraphics = entity._model;    let resource;    let modelData = modelHash[entity.id];    let show =      entity.isShowing &&      entity.isAvailable(time) &&      Property.getValueOrDefault(modelGraphics._show, time, true);    let modelMatrix;    if (show) {      modelMatrix = entity.computeModelMatrix(time, modelMatrixScratch);      resource = Resource.createIfNeeded(        Property.getValueOrUndefined(modelGraphics._uri, time)      );      show = defined(modelMatrix) && defined(resource);    }    if (!show) {      if (defined(modelData)) {        modelData.modelPrimitive.show = false;      }      continue;    }    let model = defined(modelData) ? modelData.modelPrimitive : undefined;    if (!defined(model) || resource.url !== modelData.url) {      if (defined(model)) {        primitives.removeAndDestroy(model);        delete modelHash[entity.id];      }      model = Model.fromGltf({        url: resource,        incrementallyLoadTextures: Property.getValueOrDefault(          modelGraphics._incrementallyLoadTextures,          time,          defaultIncrementallyLoadTextures        ),        scene: this._scene,      });      model.id = entity;      primitives.add(model);      modelData = {        modelPrimitive: model,        url: resource.url,        animationsRunning: false,        nodeTransformationsScratch: {},        articulationsScratch: {},        loadFail: false,      };      modelHash[entity.id] = modelData;      checkModelLoad(model, entity, modelHash);    }    model.show = true;    model.scale = Property.getValueOrDefault(      modelGraphics._scale,      time,      defaultScale    );    model.minimumPixelSize = Property.getValueOrDefault(      modelGraphics._minimumPixelSize,      time,      defaultMinimumPixelSize    );    model.maximumScale = Property.getValueOrUndefined(      modelGraphics._maximumScale,      time    );    model.modelMatrix = Matrix4.clone(modelMatrix, model.modelMatrix);    model.shadows = Property.getValueOrDefault(      modelGraphics._shadows,      time,      defaultShadows    );    model.heightReference = Property.getValueOrDefault(      modelGraphics._heightReference,      time,      defaultHeightReference    );    model.distanceDisplayCondition = Property.getValueOrUndefined(      modelGraphics._distanceDisplayCondition,      time    );    model.silhouetteColor = Property.getValueOrDefault(      modelGraphics._silhouetteColor,      time,      defaultSilhouetteColor,      model._silhouetteColor    );    model.silhouetteSize = Property.getValueOrDefault(      modelGraphics._silhouetteSize,      time,      defaultSilhouetteSize    );    model.color = Property.getValueOrDefault(      modelGraphics._color,      time,      defaultColor,      model._color    );    model.colorBlendMode = Property.getValueOrDefault(      modelGraphics._colorBlendMode,      time,      defaultColorBlendMode    );    model.colorBlendAmount = Property.getValueOrDefault(      modelGraphics._colorBlendAmount,      time,      defaultColorBlendAmount    );    model.clippingPlanes = Property.getValueOrUndefined(      modelGraphics._clippingPlanes,      time    );    model.clampAnimations = Property.getValueOrDefault(      modelGraphics._clampAnimations,      time,      defaultClampAnimations    );    model.imageBasedLighting.imageBasedLightingFactor = Property.getValueOrDefault(      modelGraphics._imageBasedLightingFactor,      time,      defaultImageBasedLightingFactor    );    model.lightColor = Property.getValueOrUndefined(      modelGraphics._lightColor,      time    );    if (model.ready) {      const runAnimations = Property.getValueOrDefault(        modelGraphics._runAnimations,        time,        true      );      if (modelData.animationsRunning !== runAnimations) {        if (runAnimations) {          model.activeAnimations.addAll({            loop: ModelAnimationLoop.REPEAT,          });        } else {          model.activeAnimations.removeAll();        }        modelData.animationsRunning = runAnimations;      }      // Apply node transformations      const nodeTransformations = Property.getValueOrUndefined(        modelGraphics._nodeTransformations,        time,        modelData.nodeTransformationsScratch      );      if (defined(nodeTransformations)) {        const nodeNames = Object.keys(nodeTransformations);        for (          let nodeIndex = 0, nodeLength = nodeNames.length;          nodeIndex < nodeLength;          ++nodeIndex        ) {          const nodeName = nodeNames[nodeIndex];          const nodeTransformation = nodeTransformations[nodeName];          if (!defined(nodeTransformation)) {            continue;          }          const modelNode = model.getNode(nodeName);          if (!defined(modelNode)) {            continue;          }          const transformationMatrix = Matrix4.fromTranslationRotationScale(            nodeTransformation,            nodeMatrixScratch          );          modelNode.matrix = Matrix4.multiply(            modelNode.originalMatrix,            transformationMatrix,            transformationMatrix          );        }      }      // Apply articulations      let anyArticulationUpdated = false;      const articulations = Property.getValueOrUndefined(        modelGraphics._articulations,        time,        modelData.articulationsScratch      );      if (defined(articulations)) {        const articulationStageKeys = Object.keys(articulations);        for (          let s = 0, numKeys = articulationStageKeys.length;          s < numKeys;          ++s        ) {          const key = articulationStageKeys[s];          const articulationStageValue = articulations[key];          if (!defined(articulationStageValue)) {            continue;          }          anyArticulationUpdated = true;          model.setArticulationStage(key, articulationStageValue);        }      }      if (anyArticulationUpdated) {        model.applyArticulations();      }    }  }  return true;};/** * Returns true if this object was destroyed; otherwise, false. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */ModelVisualizer.prototype.isDestroyed = function () {  return false;};/** * Removes and destroys all primitives created by this instance. */ModelVisualizer.prototype.destroy = function () {  this._entityCollection.collectionChanged.removeEventListener(    ModelVisualizer.prototype._onCollectionChanged,    this  );  const entities = this._entitiesToVisualize.values;  const modelHash = this._modelHash;  const primitives = this._primitives;  for (let i = entities.length - 1; i > -1; i--) {    removeModel(this, entities[i], modelHash, primitives);  }  return destroyObject(this);};/** * Computes a bounding sphere which encloses the visualization produced for the specified entity. * The bounding sphere is in the fixed frame of the scene's globe. * * @param {Entity} entity The entity whose bounding sphere to compute. * @param {BoundingSphere} result The bounding sphere onto which to store the result. * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere, *                       BoundingSphereState.PENDING if the result is still being computed, or *                       BoundingSphereState.FAILED if the entity has no visualization in the current scene. * @private */ModelVisualizer.prototype.getBoundingSphere = function (entity, result) {  //>>includeStart('debug', pragmas.debug);  if (!defined(entity)) {    throw new DeveloperError("entity is required.");  }  if (!defined(result)) {    throw new DeveloperError("result is required.");  }  //>>includeEnd('debug');  const modelData = this._modelHash[entity.id];  if (!defined(modelData) || modelData.loadFail) {    return BoundingSphereState.FAILED;  }  const model = modelData.modelPrimitive;  if (!defined(model) || !model.show) {    return BoundingSphereState.FAILED;  }  if (!model.ready) {    return BoundingSphereState.PENDING;  }  if (model.heightReference === HeightReference.NONE) {    BoundingSphere.transform(model.boundingSphere, model.modelMatrix, result);  } else {    if (!defined(model._clampedModelMatrix)) {      return BoundingSphereState.PENDING;    }    BoundingSphere.transform(      model.boundingSphere,      model._clampedModelMatrix,      result    );  }  return BoundingSphereState.DONE;};/** * @private */ModelVisualizer.prototype._onCollectionChanged = function (  entityCollection,  added,  removed,  changed) {  let i;  let entity;  const entities = this._entitiesToVisualize;  const modelHash = this._modelHash;  const primitives = this._primitives;  for (i = added.length - 1; i > -1; i--) {    entity = added[i];    if (defined(entity._model) && defined(entity._position)) {      entities.set(entity.id, entity);    }  }  for (i = changed.length - 1; i > -1; i--) {    entity = changed[i];    if (defined(entity._model) && defined(entity._position)) {      clearNodeTransformationsArticulationsScratch(entity, modelHash);      entities.set(entity.id, entity);    } else {      removeModel(this, entity, modelHash, primitives);      entities.remove(entity.id);    }  }  for (i = removed.length - 1; i > -1; i--) {    entity = removed[i];    removeModel(this, entity, modelHash, primitives);    entities.remove(entity.id);  }};function removeModel(visualizer, entity, modelHash, primitives) {  const modelData = modelHash[entity.id];  if (defined(modelData)) {    primitives.removeAndDestroy(modelData.modelPrimitive);    delete modelHash[entity.id];  }}function clearNodeTransformationsArticulationsScratch(entity, modelHash) {  const modelData = modelHash[entity.id];  if (defined(modelData)) {    modelData.nodeTransformationsScratch = {};    modelData.articulationsScratch = {};  }}function checkModelLoad(model, entity, modelHash) {  model.readyPromise.catch(function (error) {    console.error(error);    modelHash[entity.id].loadFail = true;  });}export default ModelVisualizer;
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