| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 | import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import DeveloperError from "../Core/DeveloperError.js";import Event from "../Core/Event.js";import createMaterialPropertyDescriptor from "./createMaterialPropertyDescriptor.js";import createPropertyDescriptor from "./createPropertyDescriptor.js";/** * @typedef {Object} PolylineGraphics.ConstructorOptions * * Initialization options for the PolylineGraphics constructor * * @property {Property | boolean} [show=true] A boolean Property specifying the visibility of the polyline. * @property {Property | Array<Cartesian3>} [positions] A Property specifying the array of {@link Cartesian3} positions that define the line strip. * @property {Property | number} [width=1.0] A numeric Property specifying the width in pixels. * @property {Property | number} [granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE. * @property {MaterialProperty | Color} [material=Color.WHITE] A Property specifying the material used to draw the polyline. * @property {MaterialProperty | Color} [depthFailMaterial] A property specifying the material used to draw the polyline when it is below the terrain. * @property {Property | ArcType} [arcType=ArcType.GEODESIC] The type of line the polyline segments must follow. * @property {Property | boolean} [clampToGround=false] A boolean Property specifying whether the Polyline should be clamped to the ground. * @property {Property | ShadowMode} [shadows=ShadowMode.DISABLED] An enum Property specifying whether the polyline casts or receives shadows from light sources. * @property {Property | DistanceDisplayCondition} [distanceDisplayCondition] A Property specifying at what distance from the camera that this polyline will be displayed. * @property {Property | ClassificationType} [classificationType=ClassificationType.BOTH] An enum Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground. * @property {Property | number} [zIndex=0] A Property specifying the zIndex used for ordering ground geometry. Only has an effect if `clampToGround` is true and polylines on terrain is supported. *//** * Describes a polyline. The first two positions define a line segment, * and each additional position defines a line segment from the previous position. The segments * can be linear connected points, great arcs, or clamped to terrain. * * @alias PolylineGraphics * @constructor * * @param {PolylineGraphics.ConstructorOptions} [options] Object describing initialization options * * @see Entity * @demo {@link https://sandcastle.cesium.com/index.html?src=Polyline.html|Cesium Sandcastle Polyline Demo} */function PolylineGraphics(options) {  this._definitionChanged = new Event();  this._show = undefined;  this._showSubscription = undefined;  this._positions = undefined;  this._positionsSubscription = undefined;  this._width = undefined;  this._widthSubscription = undefined;  this._granularity = undefined;  this._granularitySubscription = undefined;  this._material = undefined;  this._materialSubscription = undefined;  this._depthFailMaterial = undefined;  this._depthFailMaterialSubscription = undefined;  this._arcType = undefined;  this._arcTypeSubscription = undefined;  this._clampToGround = undefined;  this._clampToGroundSubscription = undefined;  this._shadows = undefined;  this._shadowsSubscription = undefined;  this._distanceDisplayCondition = undefined;  this._distanceDisplayConditionSubscription = undefined;  this._classificationType = undefined;  this._classificationTypeSubscription = undefined;  this._zIndex = undefined;  this._zIndexSubscription = undefined;  this.merge(defaultValue(options, defaultValue.EMPTY_OBJECT));}Object.defineProperties(PolylineGraphics.prototype, {  /**   * Gets the event that is raised whenever a property or sub-property is changed or modified.   * @memberof PolylineGraphics.prototype   *   * @type {Event}   * @readonly   */  definitionChanged: {    get: function () {      return this._definitionChanged;    },  },  /**   * Gets or sets the boolean Property specifying the visibility of the polyline.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default true   */  show: createPropertyDescriptor("show"),  /**   * Gets or sets the Property specifying the array of {@link Cartesian3}   * positions that define the line strip.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   */  positions: createPropertyDescriptor("positions"),  /**   * Gets or sets the numeric Property specifying the width in pixels.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default 1.0   */  width: createPropertyDescriptor("width"),  /**   * Gets or sets the numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE and clampToGround is false.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default Cesium.Math.RADIANS_PER_DEGREE   */  granularity: createPropertyDescriptor("granularity"),  /**   * Gets or sets the Property specifying the material used to draw the polyline.   * @memberof PolylineGraphics.prototype   * @type {MaterialProperty}   * @default Color.WHITE   */  material: createMaterialPropertyDescriptor("material"),  /**   * Gets or sets the Property specifying the material used to draw the polyline when it fails the depth test.   * <p>   * Requires the EXT_frag_depth WebGL extension to render properly. If the extension is not supported,   * there may be artifacts.   * </p>   * @memberof PolylineGraphics.prototype   * @type {MaterialProperty}   * @default undefined   */  depthFailMaterial: createMaterialPropertyDescriptor("depthFailMaterial"),  /**   * Gets or sets the {@link ArcType} Property specifying whether the line segments should be great arcs, rhumb lines or linearly connected.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default ArcType.GEODESIC   */  arcType: createPropertyDescriptor("arcType"),  /**   * Gets or sets the boolean Property specifying whether the polyline   * should be clamped to the ground.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default false   */  clampToGround: createPropertyDescriptor("clampToGround"),  /**   * Get or sets the enum Property specifying whether the polyline   * casts or receives shadows from light sources.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default ShadowMode.DISABLED   */  shadows: createPropertyDescriptor("shadows"),  /**   * Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this polyline will be displayed.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   */  distanceDisplayCondition: createPropertyDescriptor(    "distanceDisplayCondition"  ),  /**   * Gets or sets the {@link ClassificationType} Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground.   * @memberof PolylineGraphics.prototype   * @type {Property|undefined}   * @default ClassificationType.BOTH   */  classificationType: createPropertyDescriptor("classificationType"),  /**   * Gets or sets the zIndex Property specifying the ordering of the polyline. Only has an effect if `clampToGround` is true and polylines on terrain is supported.   * @memberof PolylineGraphics.prototype   * @type {ConstantProperty|undefined}   * @default 0   */  zIndex: createPropertyDescriptor("zIndex"),});/** * Duplicates this instance. * * @param {PolylineGraphics} [result] The object onto which to store the result. * @returns {PolylineGraphics} The modified result parameter or a new instance if one was not provided. */PolylineGraphics.prototype.clone = function (result) {  if (!defined(result)) {    return new PolylineGraphics(this);  }  result.show = this.show;  result.positions = this.positions;  result.width = this.width;  result.granularity = this.granularity;  result.material = this.material;  result.depthFailMaterial = this.depthFailMaterial;  result.arcType = this.arcType;  result.clampToGround = this.clampToGround;  result.shadows = this.shadows;  result.distanceDisplayCondition = this.distanceDisplayCondition;  result.classificationType = this.classificationType;  result.zIndex = this.zIndex;  return result;};/** * Assigns each unassigned property on this object to the value * of the same property on the provided source object. * * @param {PolylineGraphics} source The object to be merged into this object. */PolylineGraphics.prototype.merge = function (source) {  //>>includeStart('debug', pragmas.debug);  if (!defined(source)) {    throw new DeveloperError("source is required.");  }  //>>includeEnd('debug');  this.show = defaultValue(this.show, source.show);  this.positions = defaultValue(this.positions, source.positions);  this.width = defaultValue(this.width, source.width);  this.granularity = defaultValue(this.granularity, source.granularity);  this.material = defaultValue(this.material, source.material);  this.depthFailMaterial = defaultValue(    this.depthFailMaterial,    source.depthFailMaterial  );  this.arcType = defaultValue(this.arcType, source.arcType);  this.clampToGround = defaultValue(this.clampToGround, source.clampToGround);  this.shadows = defaultValue(this.shadows, source.shadows);  this.distanceDisplayCondition = defaultValue(    this.distanceDisplayCondition,    source.distanceDisplayCondition  );  this.classificationType = defaultValue(    this.classificationType,    source.classificationType  );  this.zIndex = defaultValue(this.zIndex, source.zIndex);};export default PolylineGraphics;
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