| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 | import AssociativeArray from "../Core/AssociativeArray.js";import BoundingSphere from "../Core/BoundingSphere.js";import Check from "../Core/Check.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import destroyObject from "../Core/destroyObject.js";import ClassificationType from "../Scene/ClassificationType.js";import PolylineColorAppearance from "../Scene/PolylineColorAppearance.js";import PolylineMaterialAppearance from "../Scene/PolylineMaterialAppearance.js";import ShadowMode from "../Scene/ShadowMode.js";import BoundingSphereState from "./BoundingSphereState.js";import ColorMaterialProperty from "./ColorMaterialProperty.js";import DynamicGeometryBatch from "./DynamicGeometryBatch.js";import PolylineGeometryUpdater from "./PolylineGeometryUpdater.js";import StaticGeometryColorBatch from "./StaticGeometryColorBatch.js";import StaticGeometryPerMaterialBatch from "./StaticGeometryPerMaterialBatch.js";import StaticGroundPolylinePerMaterialBatch from "./StaticGroundPolylinePerMaterialBatch.js";const emptyArray = [];function removeUpdater(that, updater) {  //We don't keep track of which batch an updater is in, so just remove it from all of them.  const batches = that._batches;  const length = batches.length;  for (let i = 0; i < length; i++) {    batches[i].remove(updater);  }}function insertUpdaterIntoBatch(that, time, updater) {  if (updater.isDynamic) {    that._dynamicBatch.add(time, updater);    return;  }  if (updater.clampToGround && updater.fillEnabled) {    // Also checks for support    const classificationType = updater.classificationTypeProperty.getValue(      time    );    that._groundBatches[classificationType].add(time, updater);    return;  }  let shadows;  if (updater.fillEnabled) {    shadows = updater.shadowsProperty.getValue(time);  }  let multiplier = 0;  if (defined(updater.depthFailMaterialProperty)) {    multiplier =      updater.depthFailMaterialProperty instanceof ColorMaterialProperty        ? 1        : 2;  }  let index;  if (defined(shadows)) {    index = shadows + multiplier * ShadowMode.NUMBER_OF_SHADOW_MODES;  }  if (updater.fillEnabled) {    if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {      that._colorBatches[index].add(time, updater);    } else {      that._materialBatches[index].add(time, updater);    }  }}/** * A visualizer for polylines represented by {@link Primitive} instances. * @alias PolylineVisualizer * @constructor * * @param {Scene} scene The scene the primitives will be rendered in. * @param {EntityCollection} entityCollection The entityCollection to visualize. * @param {PrimitiveCollection} [primitives=scene.primitives] A collection to add primitives related to the entities * @param {PrimitiveCollection} [groundPrimitives=scene.groundPrimitives] A collection to add ground primitives related to the entities */function PolylineVisualizer(  scene,  entityCollection,  primitives,  groundPrimitives) {  //>>includeStart('debug', pragmas.debug);  Check.defined("scene", scene);  Check.defined("entityCollection", entityCollection);  //>>includeEnd('debug');  groundPrimitives = defaultValue(groundPrimitives, scene.groundPrimitives);  primitives = defaultValue(primitives, scene.primitives);  this._scene = scene;  this._primitives = primitives;  this._entityCollection = undefined;  this._addedObjects = new AssociativeArray();  this._removedObjects = new AssociativeArray();  this._changedObjects = new AssociativeArray();  let i;  const numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES;  this._colorBatches = new Array(numberOfShadowModes * 3);  this._materialBatches = new Array(numberOfShadowModes * 3);  for (i = 0; i < numberOfShadowModes; ++i) {    this._colorBatches[i] = new StaticGeometryColorBatch(      primitives,      PolylineColorAppearance,      undefined,      false,      i    ); // no depth fail appearance    this._materialBatches[i] = new StaticGeometryPerMaterialBatch(      primitives,      PolylineMaterialAppearance,      undefined,      false,      i    );    this._colorBatches[i + numberOfShadowModes] = new StaticGeometryColorBatch(      primitives,      PolylineColorAppearance,      PolylineColorAppearance,      false,      i    ); //depth fail appearance variations    this._materialBatches[      i + numberOfShadowModes    ] = new StaticGeometryPerMaterialBatch(      primitives,      PolylineMaterialAppearance,      PolylineColorAppearance,      false,      i    );    this._colorBatches[      i + numberOfShadowModes * 2    ] = new StaticGeometryColorBatch(      primitives,      PolylineColorAppearance,      PolylineMaterialAppearance,      false,      i    );    this._materialBatches[      i + numberOfShadowModes * 2    ] = new StaticGeometryPerMaterialBatch(      primitives,      PolylineMaterialAppearance,      PolylineMaterialAppearance,      false,      i    );  }  this._dynamicBatch = new DynamicGeometryBatch(primitives, groundPrimitives);  const numberOfClassificationTypes =    ClassificationType.NUMBER_OF_CLASSIFICATION_TYPES;  this._groundBatches = new Array(numberOfClassificationTypes);  for (i = 0; i < numberOfClassificationTypes; ++i) {    this._groundBatches[i] = new StaticGroundPolylinePerMaterialBatch(      groundPrimitives,      i    );  }  this._batches = this._colorBatches.concat(    this._materialBatches,    this._dynamicBatch,    this._groundBatches  );  this._subscriptions = new AssociativeArray();  this._updaters = new AssociativeArray();  this._entityCollection = entityCollection;  entityCollection.collectionChanged.addEventListener(    PolylineVisualizer.prototype._onCollectionChanged,    this  );  this._onCollectionChanged(    entityCollection,    entityCollection.values,    emptyArray  );}/** * Updates all of the primitives created by this visualizer to match their * Entity counterpart at the given time. * * @param {JulianDate} time The time to update to. * @returns {Boolean} True if the visualizer successfully updated to the provided time, * false if the visualizer is waiting for asynchronous primitives to be created. */PolylineVisualizer.prototype.update = function (time) {  //>>includeStart('debug', pragmas.debug);  Check.defined("time", time);  //>>includeEnd('debug');  const addedObjects = this._addedObjects;  const added = addedObjects.values;  const removedObjects = this._removedObjects;  const removed = removedObjects.values;  const changedObjects = this._changedObjects;  const changed = changedObjects.values;  let i;  let entity;  let id;  let updater;  for (i = changed.length - 1; i > -1; i--) {    entity = changed[i];    id = entity.id;    updater = this._updaters.get(id);    //If in a single update, an entity gets removed and a new instance    //re-added with the same id, the updater no longer tracks the    //correct entity, we need to both remove the old one and    //add the new one, which is done by pushing the entity    //onto the removed/added lists.    if (updater.entity === entity) {      removeUpdater(this, updater);      insertUpdaterIntoBatch(this, time, updater);    } else {      removed.push(entity);      added.push(entity);    }  }  for (i = removed.length - 1; i > -1; i--) {    entity = removed[i];    id = entity.id;    updater = this._updaters.get(id);    removeUpdater(this, updater);    updater.destroy();    this._updaters.remove(id);    this._subscriptions.get(id)();    this._subscriptions.remove(id);  }  for (i = added.length - 1; i > -1; i--) {    entity = added[i];    id = entity.id;    updater = new PolylineGeometryUpdater(entity, this._scene);    this._updaters.set(id, updater);    insertUpdaterIntoBatch(this, time, updater);    this._subscriptions.set(      id,      updater.geometryChanged.addEventListener(        PolylineVisualizer._onGeometryChanged,        this      )    );  }  addedObjects.removeAll();  removedObjects.removeAll();  changedObjects.removeAll();  let isUpdated = true;  const batches = this._batches;  const length = batches.length;  for (i = 0; i < length; i++) {    isUpdated = batches[i].update(time) && isUpdated;  }  return isUpdated;};const getBoundingSphereArrayScratch = [];const getBoundingSphereBoundingSphereScratch = new BoundingSphere();/** * Computes a bounding sphere which encloses the visualization produced for the specified entity. * The bounding sphere is in the fixed frame of the scene's globe. * * @param {Entity} entity The entity whose bounding sphere to compute. * @param {BoundingSphere} result The bounding sphere onto which to store the result. * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere, *                       BoundingSphereState.PENDING if the result is still being computed, or *                       BoundingSphereState.FAILED if the entity has no visualization in the current scene. * @private */PolylineVisualizer.prototype.getBoundingSphere = function (entity, result) {  //>>includeStart('debug', pragmas.debug);  Check.defined("entity", entity);  Check.defined("result", result);  //>>includeEnd('debug');  const boundingSpheres = getBoundingSphereArrayScratch;  const tmp = getBoundingSphereBoundingSphereScratch;  let count = 0;  let state = BoundingSphereState.DONE;  const batches = this._batches;  const batchesLength = batches.length;  const updater = this._updaters.get(entity.id);  for (let i = 0; i < batchesLength; i++) {    state = batches[i].getBoundingSphere(updater, tmp);    if (state === BoundingSphereState.PENDING) {      return BoundingSphereState.PENDING;    } else if (state === BoundingSphereState.DONE) {      boundingSpheres[count] = BoundingSphere.clone(        tmp,        boundingSpheres[count]      );      count++;    }  }  if (count === 0) {    return BoundingSphereState.FAILED;  }  boundingSpheres.length = count;  BoundingSphere.fromBoundingSpheres(boundingSpheres, result);  return BoundingSphereState.DONE;};/** * Returns true if this object was destroyed; otherwise, false. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */PolylineVisualizer.prototype.isDestroyed = function () {  return false;};/** * Removes and destroys all primitives created by this instance. */PolylineVisualizer.prototype.destroy = function () {  this._entityCollection.collectionChanged.removeEventListener(    PolylineVisualizer.prototype._onCollectionChanged,    this  );  this._addedObjects.removeAll();  this._removedObjects.removeAll();  let i;  const batches = this._batches;  let length = batches.length;  for (i = 0; i < length; i++) {    batches[i].removeAllPrimitives();  }  const subscriptions = this._subscriptions.values;  length = subscriptions.length;  for (i = 0; i < length; i++) {    subscriptions[i]();  }  this._subscriptions.removeAll();  return destroyObject(this);};/** * @private */PolylineVisualizer._onGeometryChanged = function (updater) {  const removedObjects = this._removedObjects;  const changedObjects = this._changedObjects;  const entity = updater.entity;  const id = entity.id;  if (!defined(removedObjects.get(id)) && !defined(changedObjects.get(id))) {    changedObjects.set(id, entity);  }};/** * @private */PolylineVisualizer.prototype._onCollectionChanged = function (  entityCollection,  added,  removed) {  const addedObjects = this._addedObjects;  const removedObjects = this._removedObjects;  const changedObjects = this._changedObjects;  let i;  let id;  let entity;  for (i = removed.length - 1; i > -1; i--) {    entity = removed[i];    id = entity.id;    if (!addedObjects.remove(id)) {      removedObjects.set(id, entity);      changedObjects.remove(id);    }  }  for (i = added.length - 1; i > -1; i--) {    entity = added[i];    id = entity.id;    if (removedObjects.remove(id)) {      changedObjects.set(id, entity);    } else {      addedObjects.set(id, entity);    }  }};export default PolylineVisualizer;
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