| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 | import Cartesian3 from "../Core/Cartesian3.js";import defined from "../Core/defined.js";import DeveloperError from "../Core/DeveloperError.js";import Matrix3 from "../Core/Matrix3.js";import ReferenceFrame from "../Core/ReferenceFrame.js";import Transforms from "../Core/Transforms.js";/** * The interface for all {@link Property} objects that define a world * location as a {@link Cartesian3} with an associated {@link ReferenceFrame}. * This type defines an interface and cannot be instantiated directly. * * @alias PositionProperty * @constructor * @abstract * * @see CompositePositionProperty * @see ConstantPositionProperty * @see SampledPositionProperty * @see TimeIntervalCollectionPositionProperty */function PositionProperty() {  DeveloperError.throwInstantiationError();}Object.defineProperties(PositionProperty.prototype, {  /**   * Gets a value indicating if this property is constant.  A property is considered   * constant if getValue always returns the same result for the current definition.   * @memberof PositionProperty.prototype   *   * @type {Boolean}   * @readonly   */  isConstant: {    get: DeveloperError.throwInstantiationError,  },  /**   * Gets the event that is raised whenever the definition of this property changes.   * The definition is considered to have changed if a call to getValue would return   * a different result for the same time.   * @memberof PositionProperty.prototype   *   * @type {Event}   * @readonly   */  definitionChanged: {    get: DeveloperError.throwInstantiationError,  },  /**   * Gets the reference frame that the position is defined in.   * @memberof PositionProperty.prototype   * @type {ReferenceFrame}   */  referenceFrame: {    get: DeveloperError.throwInstantiationError,  },});/** * Gets the value of the property at the provided time in the fixed frame. * @function * * @param {JulianDate} time The time for which to retrieve the value. * @param {Cartesian3} [result] The object to store the value into, if omitted, a new instance is created and returned. * @returns {Cartesian3 | undefined} The modified result parameter or a new instance if the result parameter was not supplied. */PositionProperty.prototype.getValue = DeveloperError.throwInstantiationError;/** * Gets the value of the property at the provided time and in the provided reference frame. * @function * * @param {JulianDate} time The time for which to retrieve the value. * @param {ReferenceFrame} referenceFrame The desired referenceFrame of the result. * @param {Cartesian3} [result] The object to store the value into, if omitted, a new instance is created and returned. * @returns {Cartesian3 | undefined} The modified result parameter or a new instance if the result parameter was not supplied. */PositionProperty.prototype.getValueInReferenceFrame =  DeveloperError.throwInstantiationError;/** * Compares this property to the provided property and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * @function * * @param {Property} [other] The other property. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */PositionProperty.prototype.equals = DeveloperError.throwInstantiationError;const scratchMatrix3 = new Matrix3();/** * @private */PositionProperty.convertToReferenceFrame = function (  time,  value,  inputFrame,  outputFrame,  result) {  if (!defined(value)) {    return value;  }  if (!defined(result)) {    result = new Cartesian3();  }  if (inputFrame === outputFrame) {    return Cartesian3.clone(value, result);  }  let icrfToFixed = Transforms.computeIcrfToFixedMatrix(time, scratchMatrix3);  if (!defined(icrfToFixed)) {    icrfToFixed = Transforms.computeTemeToPseudoFixedMatrix(      time,      scratchMatrix3    );  }  if (inputFrame === ReferenceFrame.INERTIAL) {    return Matrix3.multiplyByVector(icrfToFixed, value, result);  }  if (inputFrame === ReferenceFrame.FIXED) {    return Matrix3.multiplyByVector(      Matrix3.transpose(icrfToFixed, scratchMatrix3),      value,      result    );  }};export default PositionProperty;
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