| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 | import Cartesian3 from "../Core/Cartesian3.js";import defaultValue from "../Core/defaultValue.js";import defined from "../Core/defined.js";import Ellipsoid from "../Core/Ellipsoid.js";import Event from "../Core/Event.js";import Matrix3 from "../Core/Matrix3.js";import Quaternion from "../Core/Quaternion.js";import Transforms from "../Core/Transforms.js";import Property from "./Property.js";import VelocityVectorProperty from "./VelocityVectorProperty.js";/** * A {@link Property} which evaluates to a {@link Quaternion} rotation * based on the velocity of the provided {@link PositionProperty}. * * @alias VelocityOrientationProperty * @constructor * * @param {PositionProperty} [position] The position property used to compute the orientation. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine which way is up. * * @example * //Create an entity with position and orientation. * const position = new Cesium.SampledProperty(); * position.addSamples(...); * const entity = viewer.entities.add({ *   position : position, *   orientation : new Cesium.VelocityOrientationProperty(position) * })); */function VelocityOrientationProperty(position, ellipsoid) {  this._velocityVectorProperty = new VelocityVectorProperty(position, true);  this._subscription = undefined;  this._ellipsoid = undefined;  this._definitionChanged = new Event();  this.ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);  const that = this;  this._velocityVectorProperty.definitionChanged.addEventListener(function () {    that._definitionChanged.raiseEvent(that);  });}Object.defineProperties(VelocityOrientationProperty.prototype, {  /**   * Gets a value indicating if this property is constant.   * @memberof VelocityOrientationProperty.prototype   *   * @type {Boolean}   * @readonly   */  isConstant: {    get: function () {      return Property.isConstant(this._velocityVectorProperty);    },  },  /**   * Gets the event that is raised whenever the definition of this property changes.   * @memberof VelocityOrientationProperty.prototype   *   * @type {Event}   * @readonly   */  definitionChanged: {    get: function () {      return this._definitionChanged;    },  },  /**   * Gets or sets the position property used to compute orientation.   * @memberof VelocityOrientationProperty.prototype   *   * @type {Property|undefined}   */  position: {    get: function () {      return this._velocityVectorProperty.position;    },    set: function (value) {      this._velocityVectorProperty.position = value;    },  },  /**   * Gets or sets the ellipsoid used to determine which way is up.   * @memberof VelocityOrientationProperty.prototype   *   * @type {Property|undefined}   */  ellipsoid: {    get: function () {      return this._ellipsoid;    },    set: function (value) {      const oldValue = this._ellipsoid;      if (oldValue !== value) {        this._ellipsoid = value;        this._definitionChanged.raiseEvent(this);      }    },  },});const positionScratch = new Cartesian3();const velocityScratch = new Cartesian3();const rotationScratch = new Matrix3();/** * Gets the value of the property at the provided time. * * @param {JulianDate} [time] The time for which to retrieve the value. * @param {Quaternion} [result] The object to store the value into, if omitted, a new instance is created and returned. * @returns {Quaternion} The modified result parameter or a new instance if the result parameter was not supplied. */VelocityOrientationProperty.prototype.getValue = function (time, result) {  const velocity = this._velocityVectorProperty._getValue(    time,    velocityScratch,    positionScratch  );  if (!defined(velocity)) {    return undefined;  }  Transforms.rotationMatrixFromPositionVelocity(    positionScratch,    velocity,    this._ellipsoid,    rotationScratch  );  return Quaternion.fromRotationMatrix(rotationScratch, result);};/** * Compares this property to the provided property and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Property} [other] The other property. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */VelocityOrientationProperty.prototype.equals = function (other) {  return (    this === other || //    (other instanceof VelocityOrientationProperty &&      Property.equals(        this._velocityVectorProperty,        other._velocityVectorProperty      ) &&      (this._ellipsoid === other._ellipsoid ||        this._ellipsoid.equals(other._ellipsoid)))  );};export default VelocityOrientationProperty;
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